I am going to try something different from a previous post. Instead of using somewhat vague stuff and magicks. I am going to use minecraft mods which are easier to visualise. Because the mods span from OP magic stuff to OP tech stuff. Perfect! And yes, I am cramming as many mods as I know so it may be unbalanced. Neither side will use the other sides stuff. Monsters from different mods will be present in this world.
Both factions exist on
two islands with vanilla biomes (no modded). The tech faction controls the left islands and the magic faction the right islands and they are at war. Because, reasons.
Tech mod minecraft:
This is a civilisation which has built 3 large cities on their main island continent and 1 on the smaller island at the top-left. Smaller towns dot the rest of the land. Transportation is done via trains (underground), cars, bicycles and motorcycles, planes, portals (portality) and teleporters. Rouge machines such as mecha creepers, robo-zombies and steampunk land-octopi may be present.
They have computers which control 'turtles', drones which do things like mine and move if programmed to, and help them control reactors and machinery. They also use holograms to map out large areas, sync machines running on running animals on treadmills meant to build new bodies for people so that they enter it after death. However, it is limited in number and takes a long time to build a new body. They also use refined storage systems for a collective inventory wirh which to easily access resources and build, this can be done wirelessly, thus reducing the need for supply routes. UU-matter is also used to generate numerous resources and is a secondary resource generator and void miners also aid in this effort. Quarries and digital miners (miners that take the ore only) are also employed.
They use nuclear power, fusion reactors, solar panels and biofuel to power their civilisations. They also use pumpjacks to extract oil which is stored in tanks and put in fractionating stills to produce LPG and then put with coal to make plastic (IE andc pnuematicraft). They also use compressed air machines and have jetpacks. A draconic evolution capacitor (the ball thing) stores their energy. They have also successfully captured a small star (as big as a baseball and extract energy from it for use while cosmic material is used to make armor and weapons.
Their weapons include laser guns, normal guns like assault rifles, shotguns (yes nevermine included), rocket launchers and dynamite, plasma guns that make big blasts, guns that tell satilites where to shoot their lasers, nukes (placed and then armed. Not dropped. Except weaker non-radiation ones dropped from stealth bombers that appear out of nowhere), attac drones, tanks and attac helis, mechs, ICBMs, and mutant creatures that can be dropped over enemy territory (tho they arent friendly to the tech side).
Defences include: Laser turrets, security bots that deal decent damage by poking (i dont get it either), remote controlled mini-submarines with their own missiles, forcefields and turrets which shoot bullets, rockets, arrows, moar lazers and use chainsaws as melees. Also, don't forget iron golems.
Factories are the main production zones although they are mostly manned by robots. Farms are manned by humans and farmers ("magic" blocks that harvest and replant crops. They are tech mod stuff). Autocrafting is mostly done via the Refined Storage system to obtain components and other civilian products.
They have colonised multiple planets such as the moon, mars, space stations and in total (excluding the overworld, they colonised 38 different planets with 19 space stations, almost all of them being unsuitable for human life. They have also begun creating new dimensions with RFtools and are beginning to work towards creating resources worlds for practically infinite resources although this is in it's early stage and they are still exploring random worlds trying to get the right dimlet parts. The alien planets have thus far proven useful as mining and farming worlds.
Some Soldiers are genetically modified to jump higher, move faster and be more damage-resistant, while wearing tough power armor that makes them harder to kill and able to walk in lava, these are human tanks. Scouts use jetpacks, holographic coord beacons which help in mapping, small arms and they are given robotic eyes to see enemies thru blocks (cyberware). Engineers are able to set up turret systems with capacitors, turrets and set up traps such as spike traps, razor wire or vanilla redstone traps such as old-fashioned tnt pressure plate landmines. Normal soldiers may have to use vehicles like tanks or fight on land with guns and stuff. Demolitionists use dynamite and tnt to do their work although they may be given 5x or10x variants depending on the job. They may be given night vision goggles, grenades and other standard military equipment too. The navy consists of a fleet of warships and scout submarines that can't fight (unless you count bumping). The air force uses helicopters, airships and planes. Robotic soldiers include Robo-Warriors that shoot explosive balls with A FREAKIN RAY GUN, Robo-Jefferies (the robo armies lovable flailing MMA fighter) and robo-snipers (sniper turrets held by a long beam supported by two wheels. Dont ask).
Magic mod Minecraft:
This is a civilisation which has built 4 large cities on their main continent island and small villages and towns dot the rest of the land. Transportation is done via waystones, horseback and other mythical creatures like dragons, travelling wands (teleportation wands), nether highways and rune circles. Of course, strygian birds and other monsters (including lycanites mobs) are great threats to those who travel without magic.
They have people and magical constructs who manage magical resource production such as creating resources out of cooling alchemical dust, EMC conversion with one transmutation table (they are working on a second one), mystical crops that grow metals and other things (boosted by growth crsytals), astral rituals that transmutate stone into ores and mining operations with minions (not those yellow ones). The totem of undying is carried by some soldiers to give them a "second life" and a network of ender chests, colossal chests and ender tanks help them contain all of their items and liquids.
They use a ritual meant to sacrifice animals to generate Life Energy for blood rituals which grant improved capabilities to soldiers and civilians. Astral magic is used to ward off monsters and enemy soldiers (hits them into the air with decent knockback and damage periodically). Embers are used to power mixing centrifuges (make alloys) and stamps meant to create components. Alchemical reactions are also used to create certain weapons and materials. Thaumaturgy is used to create a gateway into the eldritch world, and create magical mirrors to transfer items over long distances. Botanical magic is used to transmutate resources and grow special plants that create resources.
Weapons include liquid death (deadly liquid), bows with different magical arrows (air arrows bypass armor but deal normal damage. Fire arrows set things on fire. Water arrows slow people down. Earth arrows deal more damage than normal. Order arrows deal less damage but weaken enemies while bypassing armor. Entropy arrows deal less damage but wither enemies). Dragon staffs summon dragons which breathe fire while few wizards possess the wizard's staff which can do things like cast fireballs, smite stuff, summon magical sentient weapons, elementals and storm giants, teleport and spread deadly magical gas (wizardry mod). Swords, spears and bows are enchanted to deal more damage, increase knockback, set peeps (people) on fire with a touch and many more! And yes, armor is also enchantable. Staves (staffs) are used for multiple purposes such as summoning small allies, healing the user or shooting projectiles. Vulcanes allow the user to damage those who last attacked them (bypassing armor or immunity although the damage isnt always that impactful and is not based on the amount of damage the user first received).
Potions are available for all to use and they can grant beneficial buffs to the drinker. Splash potions can be thrown at enemies to cause negative effects while levitation splash potions are thrown to expose enemies.
Defences include: Magical towers that do different things like apply status effects on monsters and enemies, golems that attack intruders, human patrols with animal or magical construct assistance. Beacons that grant the defenders increased jump height, night vision, increased speed and stamina. Astral socery rituals damage, push back or impose negative effects on enemies.
Production of materials is done by mining, ore growing, astral rituals, alchemy and trade with the elven world through a portal (only items may pass through).
They have colonised a total of 41 worlds (Orespawn, Nevermine, Divine RPG, Atum, Nether and End, Erebus and the Aether). These will be touched on later in the hypothesis.
Soldiers are given enchanted weapons such as swords, shields and spears (most of which have knockback and sharpness). Bowmen use enchanted bows(power and infinity) and some have crossbows(multishot and power). Flame may be used for some). Horseback riders use spears and javelins, dragon fliers use crossbows althoigh they use the dragon's fire breathing abilities more often. Wizards use their staffs to cause massive destruction and they are quite few in number. Traps consist of spike traps, pitfall traps with elemental liquid (typically blazing pyrotheum) at the bottom and magically invisible poisoned spikes. The navy uses Sea dragons, striders (lycanite), Hydralisks and Giant Crabs alongside large ships with cannons and ballistae. The air force consists of dragons, soldiers with wings (wings mod) and Giant death butterflies (orespawn again). Patrols consist of small groups of 10, each man armed with a sword and shield (unenchanted). Golems act as shields for foot soldiers to hide behind and magical tools tend to lead the charge right behind the riders. Invisible units are a thing but they need a constant supply of invisibility potions supplied via alchemical bags. Giant insects from the Erebus are usually employed as heavy units too. Long range units are composed of longbow users who fire explosive arrows (magical) and giant golems help to bring rocks down on unsuspecting enemy forces.
I do apologise if I use any tech or magic not specified in the above description in the hypothesis later. The above description is supposed to give a rudimentary idea of the capabilities of the above nations, and you may add your own mods in your own hypothesis if you feel that I have missed out on any mods or items. If you are wondering what I mean by hypothesis, I am writing my own idea of the outcome in the comments, which may unfortunately take a long time.