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[Table] IamA 96 year WW2 veteran, architect, and engineer. Still going strong and have my wits about me! Ask me anything!

Questions Answers
which particular thought kept you going forward during the hardest moments of your fights? what would you advice to someone with 23 years old? Hmm.
When in action, your objective is both defense and aggression. An activity in each is such that you have thoughts for little else. If you're aiming at a target, your one thought is to get it. And at the same time, being prepared for the next one. And you can't be thinking about last night's date or anything else. Your thoughts have to be zero'd in on what you're doing because if your mind wanders, your enemies are going to take advantage of it.
Concerning the future and regardless of your aims and ambitions, your principle activity must be study and education. Education in your chosen endeavor is always good because nobody can take it away from you. I feel that education is the answer to almost anything.
The military also looks favorably on education too. The Kimmell family's first doctor after WW2 was a guy that got all of his training and education through the army and he had the same qualifications and certifications that any civilian doctor would have. In my case, every sailor is given a battery of tests and the navy determines what his qualifications are -- how smart he is, his IQ and so forth. I went to two schools before I ever went to sea. Specialty schools to study fire control equipment -- all electrical type stuff. The big guns were controlled by electric hydraulic systems -- that's what moves them and so forth. The computers and the like were all handled by the fire controlman. It's one of the things that if you get this kind of training in the navy, you can go into almost any electronic-type work after the navy.
My brother Earl went to two universities studying electrical engineering and became an instructor in aviation radar.
You have seen a lot of changes in your 96 years across many countries. What has been your favorite innovation? Not necessarily the best or most amazing, but your favorite. Heaven's sakes. What's an innovation? Uhh
There's been so many changes! I think it would have to be...
See one problem we had being overseas and plans being drawn elsewhere, if there was a change in plans we had to put a guy on an airplane with a roll of drawings and send him there. Now, all you have to do is punch a key on a computer and it goes over there.
I think it would have to be the internet and the ability to transfer information. For all of those projects, for every one of them the design drawings, the conceptual drawings were prepared in the US. In most cases, the development of construction drawings was done by an architectural engineering firm in Europe. We had a firm in Italy, one in Germany, and one in Greece. And all these documents that were used in construction were made out of the country, so any time the job changed the work was done in a foreign country the person had to hand-deliver drawings.
the below is a reply to the above
Let's not forget that for a long time, every technical drawing was completely hand-drawn. They still teach these skills, but today must designers use computer software to perform the same tasks. I've had to hunt down 30-year-old drawings of equipment in a plant. My boss and I spent about half a day just finding it. When organized properly, computers are simply faster than we are, for the same reasons you mentioned. You might not realize how incredibly ready it has become to go from concept to fan drawing today. For a basic design, I can get a working drawing in a matter of minutes. At a previous job, my boss had to compile sales reports from hand-written till reports. After we got an old computer, I helped us move to Excel tracking. It wasn't perfect, but it helped him move from needing a week to compile the report to just a few hours. Needless to say, he was pretty happy with that! Computers are absolutely amazing, and I don't envy the tedium you dealt with during difficult jobs. I've always hand drawn all my plans. In fact, I wouldn't want to necessarily admit this but I've never made a computer drawing. I never learned how to use CAD. I had advanced to the point where I was telling other people what to do with software.
And see even the time preceding the computer drawings, many of the drawings for important projects were put on linen and drawn in ink. I made several of that kind. One was a seating layout for a college basketball stadium in Bowling Green, Kentucky.
What did you do to pass the time on the ship in WW2? Was there time for anything lighthearted or was it work 24/7? Laughs
There was little free time. Our task force was an offensive unit and our free time was occupied mostly by preparation for the next action. What free time was available for the most part the crew would play cards, maybe have a chance to write a letter home, and just shoot the breeze.
From these comments you can assume there was little free time. My task force participated in five invasions and was task force 77.4.3 at the Battle off Samar. Our unit was known as Taffey III.
This invasion was beyond the range of the airforce's land-based airplanes and the navy, through the use of our aircraft carriers, provided air cover for the protection of the land forces during the invasion. In addition, we had surface action with units of the Japanese Navy to prevent them from having access to the invasion beaches and our soldiers.
the below is a reply to the above
Taffy 3!!?? The battle off Samar! OMG!! This is so incredible. And you were fire control! Front row seat for the entire action. Question; Why hasn't a movie been made about this action yet? I've been reading about this since I was 12 years old in the 80s. A lot of people are asking that question actually. Supposedly there has been a script written, but they're searching for funding. I heard about it here or there maybe at one ship reunion.
the below is another reply to the original answer
Aj_Caramba: Sorry for probably stupid question, but a while ago I read about fight of Taffy 3 with Japanese navy (The Last Stand of the Tin Can Sailors). Is it the same unit you mentioned? fatruff3: That is the Taffy 3 he mentions. His ship he mentions above is DE-341 the USS Raymond. His ship was a destroyer escort and was part of the actions. It landed some hits on a cruiser and also launched torpedo at the Japanese force. The Raymond was also targeted by the Yamato's secondary batteries at some point in the fight but from what I have read was not hit. I only respond since I would suspect Vern is done with the AMA. If he has anything to add or correct me on feel free! Yep, that's all right.
Yes, this is that unit. In fact, I've met the author of that book.
Do you have a favorite project from your days as an architect? If so, what made it particularly memorable for you? Definitely the monument to Thurgood Marshall. I'm trying to think of how to word the "why" though...
Well... He was the first black justice on the Supreme Court. He was very active in equal rights programs, especially the Supreme Court's overturning of "separate but equal" education which was a culmination of his work prior to being appointed to the Supreme Court.
Here in St. Louis there was the Dred Scott case and it was chaired by Judge Taney and Judge Taney was a resident of Baltimore, MD and so was Thurgood Marshall. The state of Maryland had recognized Taney's accomplishments and the African American community disfavored the attention given to Taney because of the Dred Scott decision. And it was a long process before recognition was given to Thurgood Marshall by approving the funds to build the monument to him.
What was working in Libya like? In the times you spent in Muslim countries, were you ever single and if so what was the nightlife like? I guess as a foreigner, you must consider yourself a guest in the country in which you're working. You have to live by and respect their rules and regulations without sacrificing your freedom. I was able to do this without any problems. Things like their holy day being a different day of the week than your own, it isn't always acceptable that people of Christian faith worship in public there. These things can be done but you must be thoughtful and adapt on how to do it.
The construction in Libya was a challenge because of language difficulties and scarcity of materials and skill of the workforce there. There are solutions to all these issues and they can be overcome. Solving these problems is what makes it interesting in working in a foreign country.
I was never single during the period of my career when I worked in the Middle East. Nightlife in Muslim countries varies depending upon the country and how strict they follow their religious beliefs. Generally speaking, in most countries, nightlife is negligible. Private clubs are available. For the most part, in my situation, fraternization was not advisable for political reasons.
Social relationships were questionable because you never knew the background of the person, who their friends were -- what they believed and so forth.
Whose leadership did you admire serving in the war? Whether it was at the time or now looking back. Thanks! Admiral Nimitz in the Navy and General Patton in the Army.
Nimitz because he took the disaster of the attack at Pearl Harbor and developed and fought the Japanese ending up in our victory.
Patton had a drive for victory that he would absolutely never accept defeat.
What would you tell your younger self? I guess this question almost gets at "what would you do differently if you could talk to your younger self?"
I guess it almost sounds conceited to say that I wouldn't change a thing.
Do you feel superior to people who have already lost their wits by age 77? Or is it more of a “there but for the grace of God” type of situation? Laughs
Hell, I don't feel superior to anyone. I advocate taking life serious, but see the humor in everything.
opinions on biden and trump ? The two names shouldn't be spoken in the same breath. Mr. Trump, I wish him well, but he was never qualified to be president of the United States.
And really for that matter, I don't think Joe Biden is really the right man for the job right now either. We need a younger man with imagination and fire and passion for the job. If you ask me who would that be, I don't know right now. I just have to know that Joe will surround himself with the right team.
the below is a reply to the above
is that bernie sanders ? Maybe, but the stuff he's been preaching for years is what's being adopted now. Bernie has the skills necessary, however we must remember that there's no "I" in team. I think even more important than the one single person running for president is the people they appoint to their cabinet and the people on their team. He needs a team.
Given all that is happening in our world, it's obvious that history repeats itself. What do you think about what is happening and how can we solve it together now that we live in a digital age? Thank you for your service – I am a filmmaker as well as photographer (my username is because I actually photograph cannabis full time for a living), and I have done documentaries and I wish that I could sit and interview you! I bet you have so much knowledge to share with the world. You know what I think about is just pretty much a canned answer. We have to regain our respect in the world, re-establish relationships with our allies, and, by fully understanding the events of history, plan accordingly for the development and maintenance of our weapons systems. We have to establish skilled R&D teams to satisfy our defensive needs.
You grew up in some pretty uncertain and scary times (through a lot of events that take up most of our history classes....) How did you make it through the Great Depression, WW11, the cold War etc. without losing hope? The world today feels like its spinning out of control and only getting worse, but looking back, your years growing up had some major world crises too... so I guess I'm wondering if it felt like the world was ending, how you got through, any advice for this 22 yr old... Well I was a baby during lots of that. I was in kindergarten during the depression. We didn't really realize it was so bad because everyone was in the same boat. We always found something to play with, though it may have been a tin can or something we found around.
Living was tough because money was scarce. Money being scarce it was handy to have a pear tree in the yard because -- well like now if you want a snack you go get a bag of potato ships and a soda or whatever, but back then if we got hungry we'd go out back and get a pear off the tree and that was our snacks. Since pears were a main item on my diet and since now I'm old enough to make choices, I'll always pass up pears. They're still tasty and that kind of thing, but I have a choice and I exercise it and I get me a ripe peach.
In elementary school years, the main item of dress for boys at least seemed to be blue jeans or bib overalls. I was so tired of that attire that once I was in the position where I, as a young adult, I could purchase my own clothes, at that point in time, I scratched blue jeans or denim off my to-do list. So, to this day, I've never worn blue jeans. Though in the navy, we did wear dungarees. But I wasn't satisfied with just the straight-leg military issue dungarees, so I'd take them to the tailor and make them into bell-bottoms. So even then at that time, I never thought high of blue jeans. Back in the periods of hard times during the depression, it was the poor kids that wore the blue jeans.
As far as the political atmosphere in later years and what conditions I experienced like political unrest on a world-scale, I've always been optimistic. I knew my from military experience, that if you worked as a team and had good equipment you can pretty much turn back your foe. And while these activities ran on, revolutions and wars and whatnot, I was concerned and I kept current as to what was happening and I had learned to cope with that. In all honesty, had it been necessary I would've put my uniform on again, but I had already made my commitment to spend the rest of my life doing constructive things rather than destructive like in the war.
I did have one experience in the field where a revolution was taking place because I had been building in the area in Iran when the Shah was overthrown. I had to get my team out of the area, which we just managed to do. But then the world went on and so did we.
So out of all the corvettes you’ve owned, which one has been your favourite? and what’s your thoughts of it going mid-engined? My favorite is the C7. Everything about it. Of all the cars I've had including a Mercedes and the other US manufactured cars, the C7 is the best automobile I've owned. The workmanship, the quality, the fit of the body panels, the sound of the engine. It's just a winner, as far as I'm concerned.
I like the mid-engine. But my hang up is I think the purchasers of the car during the first year's run are really the ones who are testing the machine and if there's any blip here or there it'll be fixed. So I never buy the first year's run.
Given all the crazy things you have seen happen throughout your life, what do you think is our country’s biggest challenge going forward? Also, what’s your favorite WW2-related movie (one that strikes you as the most accurate)? Because of the current conditions and what this country has endured the last 3 years, our major task is to re-establish our position in the world and try to regain the friends that have been lost or at least the friendships that have become tainted. So our biggest challenge is just taking the necessary steps to re-establish our position and try to regain the confidence of our neighbors.
Then on the work that our country and other countries have to do is to deal with the issues of climate change. Here we need to get right with race relations. We have many many problems that we can cure, if we only have the right team in place that's so motivated to do it. I think these are solvable problems and these issues are just a few of the major ones, but there is no problem that if we as a country cannot solve. I think we have the ambition and the ability to push forward and resolve them. It's not going to happen overnight, but we have to dedicate ourselves to it and work at it. I contend we can deal with these issues and that we can resolve and it's based on what I've already experienced. As a country, we fought two wars -- one in Europe and one in the Pacific -- at the same time. Not only that, we as a country provided all our allies with the materials to make war against our enemies. We fed our people, we made the materials, and united with our allies we won the war. If we can do that, we can do many many things. We've proven that when we sent a man to the moon. The space program is amazing all that it's accomplished. What's on the planning table now is amazing, going to outer space, mars, and the like. I firmly believe that all we have to do is review our history and apply the same initiatives to these current problems, then success will be ours and all the countries of the world will be much better for all of it.
As far as the army movies are concerned, I like Patton. I've always been a champion of his and I think that movie was well done, factual. Hollywood didn't play too many games trying to turn it into fiction. There are several Navy pictures. One that represents the destroyers in the submarine warfare is Enemy Down Below, I think. But there's a long list of exceptional war movies. In large part I think it was because I think 5 or so of lots of major motion picture directors were involved in the battles. While it's never possible to show the true horrors of war on film, you can see that good attempts are made to show facts without glamorizing it.
If we want to think about war movies from an entertainment standpoint, there's Kelly's Heroes and then of course there was Mister Roberts. The Midway film was good. I liked Saving Private Ryan.
Thank you for your service. Do you feel like you’ve had enough time? I’m only 36 but time already feels like sand running through my fingers and I can’t seem to grasp enough. Well you know in that regard, I'm 96 but I feel like I'm 39. So I hope there's still some more time for me. Life is interesting and there's more projects that I'd like to do because my mind is still active, I still have a good imagination, and I still know what looks good and what looks bad architecturally -- I don't have to go out and buy a bunch of ivy to cover up what I've done so nobody has to see it.
I hope there's lots more sand in the hourglass, so to speak.
Now, as in that past, I've always been very concerned about my diet, how I spend my time. It's not that I've been fanatical about it -- it's just that it dawned on me that the Lord gives us a good body at birth and it's up to us to take care of it. So I've always been concerned with diet, exercise, and the like. And it's made me what I am now, which I guess is why I feel 39.
So I hope that whatever it is you do, I hope you stop and think about food, what you drink, exercise. All those things in moderation is what it takes -- you don't have to go crazy and become an olympic star or anything like that. You can have a good productive life just by taking care of your body with healthy living.
Who’s your favorite president? Oh heaven's sakes.
I think as far as favorite president, I'd have to cast my bet with John Kennedy. Because being a navy man, we have to stand together. I was on a destroyer, he was on a PT boat. He was in the Guadalcanal, I was in the area too later on. He died too young -- we were never able to get a true measure of his contributions to the country. John Kennedy actually chose to serve. Unlike some others who may have had a bone spur or something of the like...
What is your normal diet like? How do you stay healthy? Oh gracious sakes.
My diet... To a large degree, I've eliminated red meat. I know I'm not a rabbit, but I eat a lot of vegetables. I try to get regular rest. As far as the content of the food I eat, for the most part it's heavy on the vegetable side. Occasionally I'll have me a martini or a bloody mary or two. Because you know with your solid food you have to have some liquid ;).
Now getting back to the serious issues... I have been blessed with good genetics and I have no serious medical problems. The blood pressure and cholesterol, all those things, are as they should be and I have increased my exercise routine. At this point in time, I just try and take care of it and just live correctly as far as food intake and everyday activities. I don't really TRY to do anything, like I'm not going to get up and play touch football. In order to maintain proper exercise, I do have a trainer who comes to my home 3x a week and I don't know that I'm being conditioned for a marathon or anything, but I think I'd rather spectate than participate there.
Hi Vern, thanks for the AMA. I was wondering if maybe you knew my grandfather, Jerry Woods? He was a boatswain in the Navy and was supposed to be on the Oklahoma when it was bombed, but he was on leave visiting my grandmother. He was also stationed in the Pacific after the attack, and reading his diary his handwriting gets shakier the farther into the war it gets. Even if you never met him, I thank you for your service. I wish I could have met him before he passed in ‘86 I would like to have met him, too. But I never had that opportunity. One source of information related to your granddad, you may be able to obtain through the USS Oklahoma reunion group. Just about all ships have such an organization, but there should be information about the Oklahoma and its crew members.
How do you feel about the current generation? I see news that many veterans dislike how the flag+anthem is treated, aswell as how our age acts/goes about our social life. Tiktok especially. I don't even know that much about TikTok but...
I believe that the younger generation will respond as necessary whatever the conditions are, I believe they'll come forward. I believe the future is with them. What I've experienced recently as far as the political activities here in the country, it seems like in 90% of the cases it's the younger generations trying to get us back on the right track. It seems there are many issues that the older generations are tolerating or not having the guts to stand up and say "no".
So I have all the faith in the world in the young folks. I know their entertainment is a little different than what I've experienced, but every generation thinks that way about the youngers. If we give the young people a chance, we'll be headed in the right direction.
Hi sir! As a Filipino who grew up in Saudi Arabia, I guess my questions are where in Saudi Arabia did you work and how was your experience there? Also, thank you for your service! 💙 I had two projects in Saudi Arabia: one was a university in Riyadh and the other was a hospital addition for a hospital in Taif. Prior to that point in my career, I had built 5 hospitals so it was because of that since it was a hospital for the Royal Family in Taif. It was a good experience. Of course the unusual thing about working overseas is that not everyone speaks English so it's a challenge to conduct business when you have multiple languages on a production site. But we all speak language and that's through drawing. And frequently if there was a question and you didn't have the words, all you had to do was take your pencil and draw a picture. In that regard it was fun.
I had one project, might've been in Iran, it was almost like a meeting in the UN. We'd call a meeting and we'd have just about every nationality around the table. Luckily, the language you didn't know, somebody else did. I was lucky to have an architect on my staff who went to the University of Berkeley who knew Farsi. So I'd ask him something in English, he'd translate it into Farsi, somebody would translate it into French, and so forth.
Thank you for your service. We owe your generation a tremendous debt, and I’m personally grateful for your military service and your life’s work. How did living through WW2 change you? Did people think the world was going to end? Were there any signs to you that the US was going to pull through okay, or was it unclear what the outcome would be? At the declaration of war, I personally, and anybody I was associated with, had no doubts that we would win. We didn't care how difficult how might it be, but we were optimistic and convinced we were going to win. You can find something wrong with anything, somebody would probably complain after finding a pot of gold at the end of the rainbow that the pot wasn't big enough. But I never doubted it for a minute.
My experience in the war really set me on my career because it was at that time that I decided I was specializing in destruction and the like and that when we won and I got out, I was going to spend the rest of my life doing constructive work. That led me to architecture and engineering. That was a change that sent me on how I would spend the rest of my life. Really in that regard, in my career, I had every type of project. I've probably had about 10 churches of every denomination, lots of schools. I did do work for our Defense Department and built Navy Bases for Iran and, during the Vietname war, a basecamp in Cambodia. So I did have some work that the only way it could be justified was that it was defense and trying to win a war and set things straight. But all of my work, private and commercial, benefitted society.
At any point during the war did you fear that the axis powers would win? And hitlers generalplan ost would be implemented. Also how aware was the common soldier of the large scale "liquidation" of the jews, poles, slave etc.? The war was worldwide and a serviceman could be in one area and not be aware of what was going on on the other side of the world. In my situation, I was in the navy and we were fighting a pacific war. So the only thing we knew were the things that we would get in a little newspaper that we would pin around the ship. And the source of that information was from our radio operator. So I didn't have knowledge of what was going on as far as Hitler, Patton, and the war in Europe. I didn't know until after the war about the concentration camps and the ill that the Jewish population had suffered.
It wasn't until I was discharged back in the US and started reading up on the history that I'd missed that I found out what had happened in Europe. Then I became aware of the concentration camps, slave labor, Holocaust, rocket projectile attacks on Europe, and the so forth. Because I was in the part of the world were the atomic bomb was dropped.
Was there ever a point where you really hated your enemy? Did you reconsider your views on them and change? If so, what made you change? I have some difficulty answering that because never in my life have I hated anything. I went to war because I felt it was my responsibility that we had to defend our country, defend our families in the like. I shot at him because he shot at me. Luckily for me, I was a better shot than he was. My war in the pacific was against the Japanese and I didn't hate them. They were coming after us we had to defend ourselves. The object is to win and so, in that vein, that's why I performed firing those guns and the like. I guess you'd say I was firing at an enemy I didn't hate. I sure didn't approve of his actions and so on and the guys on my ship had the same attitude.
Course there wasn't much we could do to a kamikaze airplane because his one motive was to destroy us and himself with us.
What was Iran like before the revolution vs after? I was in Iran prior to the revolution. Prior to the revolution, I feel it's a good country. Good people and so on. And so often happens, the wrong people get in command and lead you down a wrong road. The Shah had his problems and his people rebelled. Rulers who develop an oppressive atmosphere for the people, they don't have a fair and reasonable distribution of the country's assets and alike, trouble is ahead. And it was for the Shah. And my team and I were able to get out of the country just as the revolution was happening. I haven't been back since, but it's a good country and good people. In civilian life back in the US, I've had several architectural teams with several Iranian architects on it. My relationship with the Iranian people is great.
What made you want to join the navy? Did you always have a desire to fight for your country? Or did other factors force you in to service? I joined the service because I felt it was my obligation. I volunteered and my father had been in the navy in WW1. It seemed that our family had always been navy-minded. I was a senior in highschool when war was declared. I wasn't drafted -- I volunteered. I went into the Navy about 9 months after my older brother did too. The navy was my first choice then and it still is now for any person as far as service to their country for service to their country, discipline, and physical betterment. In my case, I gained an education there, learning to follow orders -- while it's sometimes not pleasant, it's something everyone needs to learn.
What skill would you insist on being taught to our youngsters? It's hard to select a single skill... Because if you're into automobiles there are certain basics that you need to know: change oil, change a wheel, know the basic laymen's items and so forth. If you're thinking about education, I think more attention must be given to the history of our country so that the younger generation can be well-steeped in history and understand what's gone before them and what they might do at some point to defend their country.
I believe firmly in immigration but I believe firmly that the people who immigrate here must learn our history and our language. Once they're here, they're Americans. History has shown what contributions immigrants can make if the door is open, but their knowledge of our history is important as well.
Who was the bravest person you ever knew and why? It's difficult to single out one person in particular, but I know that the group would have to include the fella that taught me how to fly. We made one flight from Evansville, IN to Kentucky for some customers that were going to the Kentucky derby. After the derby, we were going to take them back to Evansville. At the race track, a storm developed on our flight path. We had to make a determine whether or not to fly, stay on the ground and wait until the next morning. Our passenger wanted to get back to Evansville so the decision was made that we would fly that night. Since this was an area that we frequently flew in, we made telephone calls to people on the ground along our flight path to ask them about the weather. When all their answers were favorable, we were able to make the trip. On the way, we encountered the cell of the storm -- the airplane was all over the sky, up and down and all over. We really experienced Newton's law of motion that every action has an opposite action. The storm was so bad that the water was coming in the ports that normally bring in fresh air. We were right in the storm and the lightning bolts were such that we had to turn the lights on in the airplane because our eyes couldn't adjust fast enough to see the instrument panel.
But that pilot was certainly a very brave person who kept his thoughts together, was well organized, and was able to control that airplane when it was going every which way. For everything, I believe there's a humorous side. During that incident, the lady who was a passenger had had a quite a few juleps at the race track and she thought she was on a rollercoaster! She was having quite the time rolling all around.
But this guy was brave and kept a clear head and brought us back fine and dandy. During WW2 he had been a sailor and had been on a submarine and had also gotten through that with his life and there he was tempting fate again and came through with flying colors.
I turned 40 on Friday and never knew either of my grandfathers growing up. I feel like I've been missing sage wisdom and the enrichment only a grandparent can bring. Will you be my grandfather? Laughs
Sounds great. Let's have at it. See what kind of trouble we can get into.
What do you like on a pizza? I like meat pizzas. Italian sausage, pepperoni. I like green peppers. I guess the pizza I like is the one that the local pizzamaker calls Farouk. Bobe's pizzeria in Vincennes. Some people would call that supreme. It's just got all the meat and everything on it.
How did you feel when you first heard about the attack on Hiroshima and Nagasaki? The reaction was one really of satisfaction. Because you have to remember: we had those kamikazes that were deliberately flying their airplanes into our ships and killing us. We didn't have many favorable feelings towards the Japanese and we had been notified that we were part of the invasion force going into Japan. We all wanted to get it over with and go home.
Our first reaction was one of thankfulness that it had happened. Then later in life we had a chance to think the whole thing through about the number of people that had been killed. At the same time, we were betting men that we would get out and that we would get to go home.
How do you feel about the new C8 Vettes? Well I know it's a good automobile and I have all the confidence in the world in it. I know it's going to take over and continue on building to the records established by the C7. In fact, as I understand it, thats' really the reason they built a mid engine car instead of a front engine car. I like it, but at this point in time, I haven't been able to examine the car and I look forward to doing that. But I think it's going to be a good one and perform well on the racetrack.
I vote aye.
Hey I go to school in Vincennes! Small world. Are you originally from Indiana? Yes! I was born in Vincennes, Indiana June 6 1924!
After the war, I went to Vincennes University then transferred to Washington University in St. Louis.
I was associate architect on the first permanent building built on the new campus there at VU. At that time, it was the student union building but it's become something else now, not sure what.
Would you say that your life was good? Yes. When the war was over, I set my ambition and goal and I think that I've accomplished that. I tried to make my life one that would be pleasing to my family and I think that's the case, I don't know if I'm being flattered or not. All in all, I'm pleased and I've accomplished what it was I set out to do. I'm proud of what's happened and what I've done with my time here on Earth.
What’s your favourite childhood memory? You know I don't think I have one...
My favorite childhood memory were the frequent visits I had with my grandfather. He was a good storyteller and as a little kid I ate up every word.
Reading through your replies makes it very clear that you have kept a very open mind and continued to stay critical with your thinking. In recent years both my Grandfathers have trended in the opposite direction (aka become Fox News fanatics) which has been disappointing to say the least because they were at one point very tolerant people but have lost that. Do you have any advice on how to stay plugged in/open minded/critical (as you clearly have) even as you age and the world changes more around you? Oh boy. Now that's difficult to answer. Well I don't know what my answer would be to that really.
I have just always tried to see humor as part of life and, in my own way, determine what war I could win because of what battles I selected to fight.
I chose really to see the good in people and activities and happenings and so on and I intentionally divorced myself intentionally from anything that didn't fit that profile. I discovered that worry got you nothing, that you weren't making a contribution, and you're making yourself miserable. So I guess to that extent, I made a conscious effort to stay open minded.
And I was that way in my youth, so in my senior years it just became my way of doing. I just sort of fell into that way of thinking because that was just me.
Additionally, my profession was to "create new". We'd start with a blank piece of ground and at the end we'd have a building. So, my life since 1946, has been a sort of manifest of that attitude. Building hospitals, schools, churches, you name it, so there was always the satisfaction of contributing and walking away with something to be proud of.
I sure do notice that "Fox News-iness" happening to some of my peers. At that point, there's no turning back. It's just ingrained and they see the worried side of life and haven't determined what contribution they can make to make things better. It's just all around a more negative attitude than a positive and happy one.
I don’t really have a question, but you remind me of my Grandfather♥️. He was a POW in Berlin in WWII that led a successful escape...he was in the Army, 78th infantry, “Lightning Strikes” division. After returning stateside, he worked as an engineer & electrician for RF&P (railroad). He passed away almost 10 years ago, but he will always be my hero. Thank you for your service & your willingness to do this AMA...& thank you for reminding me of the admiration I still feel for my Papa. Actually, I do have a question, what habits did you pick up while in the military that you still have today? My Grandfather was early to everything & his shoes were always matte black, like his combat boots, & polished daily. He also taught all of us grandchildren how to kill someone with our bare hands which highly pissed off my grandmother.🤣 I'm happy that I can generate some memories! I'm sure your grandpa was a great man. One thing I formed a habit of is being punctual. Never late. Generally 5-10 minutes early. The thing early that stuck with me the longest, which I experienced when I sat down to do this. At this point in life, I do my own laundry. It's a chore you just have to do. When it comes to putting clothes away, we learned to roll our clothes in the Navy. So to this day, any day I do my laundry I always roll it the same way I did in the Navy back in 1942. So that's a few years ago, but it's been with me all these years. And when it comes to packing, in the Navy we had a sea bag, you could get the most clothes in that bag by rolling clothes a certain way. All the travelling I've done, travelling in a suitcase I still roll the clothes as I did in the Navy days.
Did anyone else read every OP response in their head with their best 90+ year old man voice? Laughs
When you were a kid, what did you want to be when you grew up? My interest had always been in drawing and art. I was interested in that field, but being young there was nothing specific. I just liked the area.
I was always drawing pictures or whatever. Even to the point where my teachers at school would get on my case because I'd be drawing pictures instead of focusing on my lessons.
submitted by 500scnds to tabled


Final thoughts on Watch Dogs: Legion

I've played a lot of Watch Dogs: Legion the past few weeks (my final playtime clocked in at around 63 hours), and I'd like to share some of my final thoughts on the game while the thoughts are still fresh. Would love to hear yours as well.
If you prefer watching to reading, this video dives into the game in closer detail with gameplay footage examples.
Here are some of my thoughts (Spoiler Warning):
• The tutorial does a great job walking you through a lot of the core gameplay mechanics and gives you a nice opportunity to mess around with your controls and graphic settings. It's a really well-designed tutorial. Not to mention the phenomenal benchmark on the menu screen which I hope becomes a common practice in all triple-A games moving forward (recently bought AC Valhalla and it's in there, too, so it looks like Ubisoft is all-in with that feature, which is terrific).
I read in an interview with one of the lead developers where he said that they had specific intent to give the players a slew of non-lethal options, and I really do appreciate that. Because in a game where the idea is to essentially fight for the people, it would feel really weird to be gunning around the streets of London with an AK and a grenade launcher (though you can totally do that if that's how you want to play). I mean, I understand the lines are a little blurred when you have your spiderbot climbing up someone's leg, up their torso, then swaddling their face with all 8 of its metal legs and shocking every nerve in their body, but hey, the game says its non-lethal so at least I can sustain my disbelief for that reason. The only issue is that the non-lethal guns in the tech tree all feel WAY too weak. In fact, I was worried whenever I was about to do a main-story mission that the game was going to throw too many enemies at me to be able to handle effectively with the electric weapons, so I steered toward using characters with real guns only so I had some sort of self-defense, which I think hinders the game's design because that cuts out a large chunk of potential characters.
• The fact you cannot walk and listen to audio logs or podcasts is not only terrible for the player but a terrible disservice to the creative team who put a lot of work and effort into that material. I wanted to listen to them but could not justify sitting on the menu screen for minutes upon minutes on end -- even in real life I'm doing something while I listen to podcasts. The material I did listen to, though, was pretty well done. It's a real shame there wasn't better implementation for audio logs.
• I strongly believe how much you liked the people on your team heavily influenced how much you like the game overall. I made it a point to not recruit anybody I did not like and to even remove people who I didn't want on my team anymore, which included Mark, the guy I started with. The cast of characters I put together were people I cared about. People I would hate to see die. Playing on iron man mode, there was no more emotional moment in the game for me, including at the end of the game with Bagley, than when my recruit, Edmond, died in a super unexpected, unanticipated fashion. I played almost exclusively as Edmund the first 10 hours of the game since I got bonus ETO for every person he recruited, and I went HARD with recruiting at the start. So when he died in that super anti-cinematic, super unexpected, super sudden way… and I realized he was just gone -- the guy who I pretty much considered to be the main protagonist of my game… I don't know there's something about the fact that nobody knew the connection I had to that character more than me. Not the game, not the developers, not anyone. He was just some random NPC I grew to feel connected with and like that he was gone. That's a type of moment is unique to Watch Dogs: Legion and the way it's designed (though I have heard strategy games, like XCOM, have a lot of similarities in this regard).
• One big knock against the "play-as-anyone-you-meet" system in Watch Dogs Legion is that as your team grows, you realize that all the ops are pretty interchangeable. There are the few ops that standout like the spy, the drone expert, the beekeeper, the protest rallier… but they're too few and still too homogenous for my liking. In the midst of all of that you're going to have ops that feel pretty samey. Maybe one has shorter hack cooldowns. Maybe one has a car. Maybe one has a g36 or a really good shock rifle like the MPX. But there's still not enough differentiation at that point, especially considering how much voice acting gets reused in the game. The background bios are cool but almost assuredly procedurally generated, so there's no personal touch to those either. I just wish they had more distinct ops like the beekeeper or the anarchist. More distinct ops with standout unique abilities would've given each op on your team a more dissimilar, specific personality, even with everything else staying the way it is. Also would've added more gameplay variety, though I am pretty happy with the gameplay in its current state.
• The fact you can recruit anyone and everyone in the world is a neat thing to say in a marketing ad, but when you actually play the game and realize at what cost that scale comes with -- that being the loss of sense of touch to the characters you play as apart from your own "head cannon" you create for the character, like I had with Edmond, and not to mention the procedurally generated missions the game decides to put you through because the game wants you to do some sort of work to earn the reward of getting that member to join your team… then that's when you might start to skip the conversations, fast travel to the other side of the map where the character's recruitment mission is, and not feel any sense of impact or meaning behind the actions you're performing to help the potential recruit out. And that sucks. But the first 10 to 15 hours where each of those recruitment missions feel unique and tailored before you really realize what's going on under the hood -- those 10 to 15 hours are incredible. And to be fair, this game doesn't serve itself to be played for 60-plus hours. You can, and I did, but the best experience for this game to me without a doubt is a 15 to 35-hour experience. In that time span you get out just when you start to see the make-up fade but while the make-ups on, I think Watch Dogs: Legion is a great experience.
• Watch Dogs: Legion is one of the best looking games I have ever played. Is this in large part because of its technical capabilities compared to other games and because it's the first game I've played since I upgraded my PC? Yes. But nevertheless, playing this game with raytracing on is just eye candy. I'm not an expert on all the GPU technicalities, but if Watch Dogs: Legion is any indication of the next generation of gaming, I think this next generation of games are going to be a significant step visually. I never knew how much reflections mattered until I played this game. Thankfully, it's pretty rainy in London so the puddles were plenty, and boy did those puddles do a good job showing off just how much the new GPUs are capable of. I know better-looking puddles is a meme, and I was in the same camp… until I actually played a game with great looking puddles lol. I also remember flying a cargo drone around one of the big towers in the game, just completely in awe. If you get a new card or one of the new consoles and you want to see what your hardware is capable of -- Watch Dogs: Legion will not disappoint you. I used to think high framerate trumped all, and I still think that's the case in competitive multiplayer games, but for immersive single-player experiences, I'm not so sure anymore. Was it unpleasant to have the frames drop when turning on a busy street intersection? Yes, it was. But holy sh*t those reflections though.
• Aside from the graphics, the art and style of how Ubisoft designed near-future London is very impressive. My jaw dropped the first time I walked through Piccadilly Circus. And I was in awe when I came upon Chinatown and saw that AR dragon. The ferris wheel… Big Ben, the bridges, the river views. I loved flying above the city on top of a cargo drone, gawking at how beautiful nighttime London was. I loved walking down random London streets watching the cars zip to and from, and watching the parcel drones above my head fly towards their destinations to deliver the packages they were holding. Playing with a soccer ball at the local park while the radio played next to me -- all while I enjoyed the beautiful outdoors of the city. Of course, not everything is bright in jovial since London is in a surveillance state, so you see the protest rallies and the overly aggressive officers and the homeless people. It's an interesting clash of tones. But rarely is real-life either always happy or always depressing -- though I guess that depends on your own personal views of life. To me, both exist in the real world, and both can exist in the game -- so from that aspect I'm not shooting down the clashing tones the game has incorporated in it. Apparently, people from London have said that the game does a great job representing London and its boroughs, and that doesn't surprise me. Say what you will about Ubisoft, but they do a phenomenal job recreating real-life places with their own fictitious twists for you to immerse yourself in. I loved setting my car to auto-drive and watching the city breathe.
• Let's talk about the gameplay. So let me start off by saying that I think Ubisoft gets some unfair slack. Generally, I think the minute-to-minute action in Ubisoft games is at the very least enjoyable. The issue is that the mission design and other design elements take that enjoyable gameplay loop and copy-paste it over and over with little divergent characteristics from one gameplay sequence to another. I had an absolute blast with the main gameplay loop in Watch Dogs: Legion. It may not come off in its presentation but, depending on how you play the game, Watch Dogs: Legion's gameplay is an outstanding stealth game. It really rewards your creativity and intelligence as a player. Before infiltrating an area, you're often given an objective and it's up to you to piece together how you're going to accomplish it. This isn't anything new in Ubisoft games. In Assassin's Creed, it's the objective of assassinating a target. In Far Cry, it's killing all the enemies in an outpost. And in Watch Dogs: Legion, it's hacking some piece of software, destroying a vehicle, downloading some secure data, etc. But playing Watch Dogs: Legion made me realize why I enjoy Ubisoft games so much, despite the obvious repetition. It's because it rewards you for your ingenuity. It gives you an objective and constraints and says "figure it out." Watch Dogs: Legion in particular, however, fosters emergent gameplay better than the other two, where each element of the gameplay is relatively simple on its own, but can come together in really cool, complex ways that you yourself are head engineering as the hacker. I don't want to oversell it -- you do press Q and the enemy immediately looks at their phone for 10 seconds, but let me walk you through some of what I'm talking about.
The way you are hopping through the different cameras to survey the area… then hacking a shock drone to get within download range of the key you might need later. Then using that shock drone to zap one of the red control panels to unlock a door. Then using the AR cloak to get by a really busy part of the restricted area. Setting traps and blowing gas tanks to not only take out an enemy, but draw attention away from where you're heading. Coming up behind an enemy and choking them to sleep, drop-kicking them and even Stone Cold Stunning them. Or even just going the traditional route of putting a silencer on your pistol and taking enemies out silentily, one by one, then cloaking their body afterwards. Each time there's a mission to accomplish and you have to piece together a permutation of events using the weapons and electronics at your disposable to get the job done (and in a non-lethal way, if you're playing like that). I'll say it again because it's probably the main reason I enjoyed Watch Dogs: Legion as much as I did: I love how much Watch Dogs: Legion rewards you as the player for your creativity and your intelligence. Is the open mission design structure present in Watch Dogs: Legion anything new or anything we haven't seen before in other games? Absolutely not. In fact, it's probably a core design philosophy in Ubisoft games. But I don't think it works as good in those Ubisoft games as it works here in Watch Dogs: Legion. The way its executed in this near future setting where intelligence and information are crucial in your attack as you hop onto the cams and hack into the drones to scout ahead, planning your next move in real time. It's pretty tactical and can get very tense and exciting, especially if you're playing as a character you like and permadeath is on. One slip up and it's over. In a lot of ways and particularly in that respect, Watch Dogs: Legion reminds me most of Ubisoft's multiplayer shooter, Rainbow: Six Siege -- which is kind of weird to say.
The issue is that the gameplay doesn't hold up that ingenuity once you hit around the 20 hour mark. You start going to the same areas and seeing the same paths to completion. The challenge is lost and the novelty is worn. And that sucks. That's why when I recommend this game to other people I'm going to tell them -- hey, Watch Dogs: Legion is a really fun game but don't overstay your welcome with it. Because the game gets less and less pretty the longer you play it… but boy are those first 15 hours beautiful.
• The borough missions are a nice change of pace. It's a pretty gamey system -- accomplish three tasks in a borough and then you unlock a final mission that, once you beat, liberates that mission's respective sector of the map -- but the fact it's a gamey system is okay with me. I like the variety that the different borough missions bring. From scaling Big Ben with a spiderbot, to racing through the streets with a car in Tower Hamlets and with a high-speed modified drone in Islington & Hackney, to navigating a parcel drone through a 3D maze in Southwark. But fuck that mission where you have to defend the Millennium Wheel with that CT drone, oh my gosh.
• Melee combat was simple-but-crisp. The punching sound effect had a nice pop, and the slow-motion dodges added a cool cinematic effect. It's not Batman, but that's okay. Melee combat is the core of that game and it's a complementary gameplay system here. The fighting arena missions where the hand-to-hand combat is the central focus are a bit too long and not all that fun… but damn did they do a good job with the presentation in those missions. The gunplay isn't DOOM or Battlefield, but Watch Dogs: Legion also isn't a first-person shooter and I think gunplay is a lot harder to accomplish in a third-person shooter. So for a third-person shooter, I found the gunplay serviceable, except for the horrendous bullet damage dropoff on some guns and the bit-too-weak electric guns. I found all six of the gadgets to be very enjoyable to use. The electro-fist is frickin sick, the missile drone is badass, especially if you're playing as a drone expert and time the cooldowns in tandem with your drone dive bomb. And the electro-shock trap is a good general grenade option. You get to choose what I consider one of the two strongest gadgets from the outset in either the spiderbot or the AR cloak.
• With everything else there is to unlock in the tech store I'm sure a lot of players were content with using only the spiderbot or the AR cloak and ignoring the rest of the gadgets, which is another game design flaw. I didn't have too much of a problem with the weapons, the upgrades, and the hack unlocks in the tech store, but I also wasn't particularly excited to go out and grind for tech points. If I really enjoy the core gameplay in a game -- and I really enjoyed the core gameplay in Watch Dogs: Legion -- then usually I'll enjoy putting the time in to grind for unlockables. I spent an hour here or there riding a cargo drone around town and picking up tech points just to take a break from the action, but I truly had no desire to grind for any of those tech abilities. Sure the tech abilities helped but it's not like I needed any of them to progress through the game or had a burning desire to unlock any of them. They made the game easier, in some cases a lot easier -- which is arguably a good thing to a lot of players -- but for a system that's supposed to be the main source of the player's grind, I did not find the system captivating and I would have been all for grinding for those tech points if I found the unlocks to be more exciting. In Far Cry 2, a game designed by the same exact lead game designer as Watch Dogs: Legion, Clint Hocking, I grinded for those gems because I wanted the badass one-hit-kill sniper or the silenced MP5 or the stealth suit. Here, the grind is running around the city spamming your hack button to profile each individual and see if they have any abilities worth recruiting over. And that's not fun at all.
• Not only does the story have serious flaws, but so does the storytelling. Pressing Q and watching an AR reconstruction as Bagley and my character babble on for two minutes does not connect with me in any way. It's boring. It's void of life. The DedSec agent you track down, Angel -- you never see him apart from the AR reconstruction where he might as well be a Superhot NPC at that point. The only time you see him is when he's dead. Sure it sucks this former DedSec op is dead, but I don't know him and I don't have any connection to him, so that's going to limit how much I care. Why not have done something with Dalton -- a character you play as at the very start and have some connection with instead of killing him off and focusing on some random DedSec op named Angel? What a lost opportunity.
• I have to mention the final borough mission for Nine Elms where you go explore a dark, underground Power Plant. Personally, I loved how dark and atmospheric that mission was, and I will not forget that sick feeling I had when I walked into the hidden prison and found humans being caged in pitch black by Albion. It was easily one of the most stunning moments in all of the game and definitely a very emotional one. Fantastic stuff. But you can't interact with them. You can't talk to them. They might as well be chickens in a chicken coop. All you can do is kill the Albion security guard watching over them and then hack into his computer. Then fireworks start flying above the city and people are jumping and celebrating? Then you magically spawn outside again. What the fuck? Where are the people I just saved? Let me talk with one of them. Let them tell me "Thank you for saving my life" and let me say to them "Don't worry about it DedSec's job. Helping the people of London." But no. Instead, I teleport to the quest giver, and we both trade smiles and laughs. If that doesn't highlight the tonality issue in this game, then I don't know what will.
• From the get-go, Skye Larsen fascinated me. A being only present through a hologram, creator of my friend AI in the game, Bagley, and CEO of a neural mapping tech company with the potential to change the world -- seemingly for the better.
You hack into her house and meet her house AI, then power on the elevator that takes you to the basement which for some reason turns out to be The Hunter's Dream from Bloodborne but many, many years later? I just went with it. Proceeded into the house. And the events in the house were pretty much the only times I was fully engaged with the AR reconstruction and highly anticipating what was going to happen next in the mission. Both Skye and Sinead, her mother, were voiced incredibly well and the fact you're in their house, or what appears to be their house, standing between the same four walls those two were standing in… watching the AR reconstruction play out what had happened on her mother's deathbed as the sheets of blood still lay there wrinkled on the floor and while Skye's workbenches are still there set up adjacent to the bedstead. Realizing that spiderbots and descendants of Skye's dog… Then you enter her secret lab in the basement where you find that amazing table with the holographic map of London on it. Next to that, you see chambers holding people in them and you're left to guess what sick, twisted acts she's been up to. Then finally, you end Sinead's misery. It's a very well done segment of the game and I felt a tremendous amount of emotion playing through it. Some of Ubisoft's best storytelling to date.
Unfortunately, a lot of this quest is ruined for me because of its ending. Whether you kill Skye or not, the same thing happens. Nowt shows up at the safe house and proceeds to give you access to 404 side missions, even if you don't side with her. And either way Skye eventually dies, either by you killing her or Broca Tech shutting down her AI. So why is this decision in the game!? To make it feel like we, the player's, action's matter -- even though in reality they don't? I'm tempted to call it deceptive. Are you guys cool with this? This is something I'm really curious about your guys' take on.
I also think there's too little gray area in that decision to make it a tough choice. Which is fine -- there doesn't need to be gray area. It could be a Mass Effect thing where you're playing as a good guy or bad guy… except for the fact that no matter how you want to play, DedSec will always be referred to as the good guys in the game and so playing as the bad guy creates narrative dissonance. Does anyone really think siding with Skye is a reasonably humane choice? Sure, the technology could be used for the good of humanity, but with Skye as the CEO, it's obvious from going through her house that that's not the case and humanity is almost assuredly better off without Project Daybreak if Skye's history is any indication of the future. The decision to kill or side with Skye is just a weird inclusion by Ubisoft, to me.
• Let's discuss the epilogue with Bagley and Bradley. It was so messed up to see what Skye did to her own brother. It obviously made me hate Skye Larsen even more. It was awful what she did to her mom and her dog, but I knew who the third person was. He wasn't just another house member of Skye used to push the narrative forward. He was a friend I made over the course of the last 60-plus hours.
It did feel a bit rushed. It was a quick 3 or 4 minutes in and out of the hospital, and then things go back to normal. But it was the epilogue so I can't fault it for that too much. The photograph mission leading up to it wasn't bad, per se, but I think it should've given more of a hint for each picture. Part of me respects Ubisoft for not putting in objective markers and forcing you to really know the landscape of the world for the bonus material, but not all of the pictures were pictures of noticeable landmarks like the ferris wheel, and that made it really difficult.
So yes, the epilogue was good. And yes, it made me hate Skye Larsen even more. But let me propose something to you. Imagine if the Bagley epilogue quest, or some similar variation of it, was placed after you went through Skye Larsen's house but before you go off to kill her. Imagine how much more connected you would have felt with Bagley through the rest of that game. Imagine how much more you would have despised Skye Larsen and how much more satisfying it would have been to kill her. Your emotional amplitude would have been even higher than it already was from seeing her mom and dog turn into AI. Killing Skye is already a great moment, but if you had seen what she did to your AI friend before you went off to kill her, then killing Skye would have been incredibly emotional, incredibly affecting, and incredibly climactic. And instead of feeling much closer to Bagley right before you're about to say goodbye to the game, you feel closer to him all throughout the rest of the game and right up until the end. Which brings me to the ending. Now continuing on with that hypothetical scenario I've laid out (first Skye's house, then epilogue mission (or a variation), then kill Skye), imagine if when you pull the plug on Bagley at the end… he actually stayed dead and didn't come back to life 30 seconds later. How much better would the story have become just from those changes? Killing Bagley at the end of the game was heartbreaking. Like I said earlier, he was my favorite NPC in the game. If I would have played the epilogue prior to killing him, I'm guessing I would have borderline cried. That would have made the scene even more impactful than it already was. But the reason I really, really dislike the ending of the game is not because of anything it does in the ending -- it's because of what it does after what it does in the ending. Any emotion of sadness and loss I felt when I pressed E and finally said goodbye to Bagley completely disappeared when he popped back up on the safehouse screen moments later. It felt cheap. Extremely cheap. Let the character die. Let the game end. Put that epilogue earlier in the story. But no. This is purely reckless speculation and I hope… dear God I hope I'm being overly cynical here, but I feel like that's not possible because Ubisoft wants you to still be in the world after you finish the game to do the missions you missed so you can still have the opportunity to put money into the game's store, because your chances of putting money into the game's store if the game were to end after you pulled the plug on Bagley and returned to the title screen are close to zero. Is that why Bagley had to stay alive? I don't know. Either way, to me the ending of the game is tragic, but not in the way it was supposed to be tragic. It sucks. I feel robbed of my emotion.
• Nigel Cass falls into the issue I see way too often with antagonists in works of fiction, and something we see earlier with Mary Kelley -- he's too evil. To the point of absurdity. And he didn't have to be portrayed that way. His backstory is that his father was killed by gang members which put him on the path of revenge by taking the law into his own hands. An interesting backstory that unfortunately does not get developed at all and it could've really helped his characterization if it was delved into more. As it stands, he just comes off as another one-dimensional Saturday morning cartoon villain, which is a shame because, again, he had the potential to be a really interesting antagonist like Skye. At least his boss fight was somewhat enjoyable. Though, the game does rely on the network bypass puzzles a few times too many for my liking, along with the AR reconstructions and area defense missions. Also, I was hoping Nigel was a bit more of a juggernaut. You take him down in one clip.
• And finally, let's talk about Zero Day and Sabine Brandt. So Zero Day starts off the game with a big bang. Literally. But then pretty much goes without mention until the end of the game. They're brought up in the game every now and again, but I think I forgot about them for most of the playthrough until the very end when the big reveal happens. It's a reveal that I probably should have seen coming but didn't. You never see Sabine in person until after the reveal. She was the only one who stayed alive after the Zero Day attack. There are hints here and there in the main story. And she doesn't even show up at the team party… that's when it was clear.
Sabine's premise for why she's doing what she's doing does, at the very least, stop and make you think for a moment. Society is completely messed up right now because of harsh surveillance by Albion through the government, homelessness is widespread, and technology has become tyrannical. She wants to restart society from the ground up. Yes, she has to commit mass murder but to her the ends justify the means. And who are you to judge her for killing when you yourself have killed plenty in your playthrough? I really liked Sabine's ending. I just wish they had more Zero Day appearances throughout the game. Let me hear more of Zero Day talking about their philosophy of rebuilding London from the ground up and less of them talking with Mary Kelley about purchasing explosives just to move the story forward. Keep me interested in Zero Day instead of having me forget about them until the end. Keep me curious.
So those are my thoughts! Overall, I had a good time with the game. However, it definitely had some issues that I felt needed airing. And just to be clear, I did not try to slight the game just for the sake of criticizing it. These are my honest thoughts after reflecting on the time I spent with the game. Please do share your own thoughts!
Edit: grammar & typos
submitted by sharingmyxp to truegaming