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submitted by drexTech to microsoftsoftwareswap

Package Failed (after enabling Exclusive Nativization)

I don't know why it won't allow me to package my game after enabling nativization. I also did add the assets to nativize in the array by manually setting up my blueprint for nativization via Class settings.
I'm getting the ff errors from my output log:
Took 184.0273603s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error


Here's my full log text file:
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "Z:\[GAMES]\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe" InMyHead Win64 Development -Project="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" -NoUBTMakefiles -remoteini="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead" -skipdeploy -Manifest="Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UBT-InMyHead-Win64-Development.txt"
DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\BuildRules\InMyHeadModuleRules.dll: Assembly does not exist
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=15.9.28307.1146, Sort=0)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023 (Version=14.16.27040)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
DynamicCompilation.RequiresCompilation: Compiling Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Plugins\NativizedAssets\Windows\Game\Intermediate\Build\BuildRules\NativizedAssetsModuleRules.dll: Assembly does not exist
UEBuildTarget.AddPlugin: Enabling plugin 'PythonScriptPlugin' (referenced via InMyHead.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'NativizedAssets' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MovieRenderPipeline' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> MovieRenderPipeline.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
VCToolChain..ctor: Compiler: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module NativizedAssets
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for InMyHead
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\InMyHead.uproject" "Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Zelijah\AppData\Roaming\Unreal Engine\AutomationTool\Logs\Z+[GAMES]+Epic+Games+UE_4.25\UHT-InMyHead-Win64-Development.txt" -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for InMyHead in 7.4428985 seconds
UEBuildTarget.GenerateManifest: Writing manifest to Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_Z++Zelijah Media Files+In My Head (feat. Hijo)+UE Assets+[Project]+InMyHead+Binaries+Win64+InMyHead.exe
ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.7_of_11.cpp: Produced item "Module.NativizedAssets.gen.7_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.8_of_11.cpp: Produced item "Module.NativizedAssets.gen.8_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.6_of_11.cpp: Produced item "Module.NativizedAssets.gen.6_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.8_of_11.cpp: Produced item "Module.NativizedAssets.8_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.7_of_11.cpp: Produced item "Module.NativizedAssets.7_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.1_of_11.cpp: Produced item "Module.NativizedAssets.1_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.5_of_11.cpp: Produced item "Module.NativizedAssets.5_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.target: Produced item "InMyHead.target" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.exe" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.4_of_11.cpp: Produced item "Module.NativizedAssets.4_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.9_of_11.cpp: Produced item "Module.NativizedAssets.9_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.3_of_11.cpp: Produced item "Module.NativizedAssets.gen.3_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.8_of_11.cpp: Produced item "Module.NativizedAssets.gen.8_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.1_of_11.cpp: Produced item "Module.NativizedAssets.gen.1_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.2_of_11.cpp: Produced item "Module.NativizedAssets.gen.2_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.9_of_11.cpp: Produced item "Module.NativizedAssets.gen.9_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.7_of_11.cpp: Produced item "Module.NativizedAssets.gen.7_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.10_of_11.cpp: Produced item "Module.NativizedAssets.10_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.11_of_11.cpp: Produced item "Module.NativizedAssets.11_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.10_of_11.cpp: Produced item "Module.NativizedAssets.gen.10_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.2_of_11.cpp: Produced item "Module.NativizedAssets.2_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.6_of_11.cpp: Produced item "Module.NativizedAssets.gen.6_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.8_of_11.cpp: Produced item "Module.NativizedAssets.8_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.5_of_11.cpp: Produced item "Module.NativizedAssets.gen.5_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.exe: Produced item "InMyHead.pdb" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Build\Windows\link-filter\link-filter.exe -- "Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Intermediate\Build\Win64\InMyHead\Development\InMyHead.exe.response"
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: InMyHead.cpp: Produced item "InMyHead.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.6_of_11.cpp: Produced item "Module.NativizedAssets.6_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.11_of_11.cpp: Produced item "Module.NativizedAssets.gen.11_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.gen.4_of_11.cpp: Produced item "Module.NativizedAssets.gen.4_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.7_of_11.cpp: Produced item "Module.NativizedAssets.7_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.3_of_11.cpp: Produced item "Module.NativizedAssets.3_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.5_of_11.cpp: Produced item "Module.NativizedAssets.5_of_11.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.NativizedAssets.1_of_11.cpp: Produced item "Module.NativizedAssets.1_of_11.cpp.txt" doesn't exist.
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: Z:\Zelijah Media Files\In My Head (feat. Hijo)\UE Assets\[Project]\InMyHead\Binaries\Win64\InMyHead.pdb
BuildMode.Build: Building InMyHead...
BuildMode.OutputToolchainInfo: Using Visual Studio 2017 14.16.27040 toolchain (Z:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.14393.0 SDK (C:\Program Files (x86)\Windows Kits\10).
BuildMode.OutputToolchainInfo: [Upgrade]
BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in InMyHead.Target.cs, and explicitly overriding settings that differ from the new defaults.
BuildMode.OutputToolchainInfo: [Upgrade]
ParallelExecutor.ExecuteActions: Building 28 actions with 16 processes...
ParallelExecutor.ExecuteActions: [1/28] Default.rc2
ParallelExecutor.ExecuteActions: [2/28] SharedPCH.Core.cpp
ParallelExecutor.ExecuteActions: [3/28] InMyHead.cpp
ParallelExecutor.ExecuteActions: [4/28] SharedPCH.Engine.cpp
ParallelExecutor.ExecuteActions: [5/28] Module.NativizedAssets.gen.5_of_11.cpp
ParallelExecutor.ExecuteActions: [6/28] Module.NativizedAssets.gen.4_of_11.cpp
ParallelExecutor.ExecuteActions: [7/28] Module.NativizedAssets.gen.2_of_11.cpp
ParallelExecutor.ExecuteActions: [8/28] Module.NativizedAssets.gen.3_of_11.cpp
ParallelExecutor.ExecuteActions: [9/28] Module.NativizedAssets.gen.6_of_11.cpp
ParallelExecutor.ExecuteActions: [10/28] Module.NativizedAssets.gen.7_of_11.cpp
ParallelExecutor.ExecuteActions: [11/28] Module.NativizedAssets.gen.8_of_11.cpp
ParallelExecutor.ExecuteActions: [12/28] Module.NativizedAssets.gen.9_of_11.cpp
ParallelExecutor.ExecuteActions: [13/28] Module.NativizedAssets.gen.1_of_11.cpp
ParallelExecutor.ExecuteActions: [14/28] Module.NativizedAssets.gen.10_of_11.cpp
ParallelExecutor.ExecuteActions: [15/28] Module.NativizedAssets.gen.11_of_11.cpp
ParallelExecutor.ExecuteActions: [16/28] Module.NativizedAssets.10_of_11.cpp
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2065: 'UW_Minimap_C__pf655287937': undeclared identifier
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2672: 'NewObject': no matching overloaded function found
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(571): error C2974: 'NewObject': invalid template argument for 'T', type expected
ParallelExecutor.ExecuteActions: Z:\[GAMES]\Epic Games\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectGlobals.h(1225): note: see declaration of 'NewObject'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C3536: '__Local__8': cannot be used before it is initialized
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): error C2440: '': cannot convert from 'int' to 'FUnconvertedWrapper__UW_Minimap_C__pf655287937'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(572): note: No constructor could take the source type, or constructor overload resolution was ambiguous
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): error C2440: '=': cannot convert from 'int' to 'UWidget *'
ParallelExecutor.ExecuteActions: Z:/Zelijah Media Files/In My Head (feat. Hijo)/UE Assets/[Project]/InMyHead/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/W_PlayerHUD__pf655287937.cpp(575): note: Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
ParallelExecutor.ExecuteActions: [17/28] Module.NativizedAssets.5_of_11.cpp
ParallelExecutor.ExecuteActions: [18/28] Module.NativizedAssets.2_of_11.cpp
ParallelExecutor.ExecuteActions: [19/28] Module.NativizedAssets.8_of_11.cpp
ParallelExecutor.ExecuteActions: [20/28] Module.NativizedAssets.7_of_11.cpp
ParallelExecutor.ExecuteActions: [21/28] Module.NativizedAssets.6_of_11.cpp
ParallelExecutor.ExecuteActions: [22/28] Module.NativizedAssets.3_of_11.cpp
ParallelExecutor.ExecuteActions: [23/28] Module.NativizedAssets.11_of_11.cpp
ParallelExecutor.ExecuteActions: [24/28] Module.NativizedAssets.1_of_11.cpp
ParallelExecutor.ExecuteActions: [25/28] Module.NativizedAssets.4_of_11.cpp
ParallelExecutor.ExecuteActions: [26/28] Module.NativizedAssets.9_of_11.cpp
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 242
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 372
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 219
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.053)
Timeline.Print: [ 0.053](+0.002) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.055](+0.229) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.285](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.285](+0.125) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.286 [ 0.000](+0.090) Initializing InstalledPlatformInfo
Timeline.Print: 0.377 [ 0.091](+0.000) Querying types
Timeline.Print: 0.378 [ 0.093](+0.001) MacPlatformFactory
Timeline.Print: 0.380 [ 0.094](+0.000) TVOSPlatformFactory
Timeline.Print: 0.380 [ 0.095](+0.022) AndroidPlatformFactory
Timeline.Print: 0.403 [ 0.117](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.403 [ 0.117](+0.002) IOSPlatformFactory
Timeline.Print: 0.405 [ 0.120](+0.004) LinuxPlatformFactory
Timeline.Print: 0.410 [ 0.124](+0.000) LuminPlatformFactory
Timeline.Print: 0.410 [ 0.124](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.418](+0.015) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.448](+4.949) UEBuildTarget.Create()
Timeline.Print: 0.453 [ 0.004](+3.175) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.453 0.004 [ 0.000](+2.372)
Timeline.Print: 2.825 2.377 [ 2.372](+0.032) Finding engine modules
Timeline.Print: 2.858 2.409 [ 2.405](+0.005) Finding plugin modules
Timeline.Print: 2.863 2.415 [ 2.410](+0.115)
Timeline.Print: 2.978 2.530 [ 2.525](+0.004) Finding program modules
Timeline.Print: 2.983 2.534 [ 2.530](+0.002) Finding program targets
Timeline.Print: 2.985 2.536 [ 2.532](+0.040)
Timeline.Print: 3.026 2.577 [ 2.572](+0.597) Compiling rules assembly (InMyHeadModuleRules.dll)
Timeline.Print: 3.628 [ 3.180](+0.360) RulesAssembly.CreateTargetRules()
Timeline.Print: 3.989 [ 3.540](+0.079)
Timeline.Print: 4.068 [ 3.620](+0.227) Compiling rules assembly (NativizedAssetsModuleRules.dll)
Timeline.Print: 4.296 [ 3.848](+0.015) UEBuildTarget constructor
Timeline.Print: 4.312 [ 3.864](+1.085) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 5.401](+32.503) UEBuildTarget.Build()
Timeline.Print: 5.401 [ 0.000](+0.109)
Timeline.Print: 5.511 [ 0.109](+22.197) ExternalExecution.SetupUObjectModules()
Timeline.Print: 27.708 [22.307](+0.195)
Timeline.Print: 27.903 [22.502](+7.442) Executing UnrealHeaderTool
Timeline.Print: 35.347 [29.946](+0.002) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 35.349 [29.948](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 35.352 [29.950](+0.035)
Timeline.Print: 35.387 [29.986](+2.375) UEBuildBinary.Build()
Timeline.Print: 37.762 [32.361](+0.141)
Timeline.Print: [37.905](+0.002) ActionGraph.CheckPathLengths
Timeline.Print: [37.908](+0.020)
Timeline.Print: [37.928](+0.001) Reading dependency cache
Timeline.Print: [37.930](+0.001) Reading action history
Timeline.Print: [37.932](+0.022) ActionGraph.GetActionsToExecute()
Timeline.Print: 37.934 [ 0.001](+0.001) Prefetching include dependencies
Timeline.Print: 37.936 [ 0.003](+0.017) Cache outdated actions
Timeline.Print: [37.955](+0.049)
Timeline.Print: [38.004](+145.515) ActionGraph.ExecuteActions()
Timeline.Print: [183.519](+0.203)
Timeline.Print: [183.722](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [183.725]
submitted by jedlsf to unrealengine