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Afterwards the price is a little over 2 cents per day or you can choose the free version - Night Eye Lite. His face with this black shadow. We're a place where coders share, stay up-to-date and grow their careers.


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Not suitable for hardcore gamers; mGAMe is a relatively new addition to this genre of Linux distro. EVE Online requires 20GB, often more, so it is strongly reccommended to have at least 32GB free space on your storage device. This article walks you through the process of installing Kerbal Space Program mods, and recommend a few of the best mods if you're just getting started.

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Driver and Software List; The EXE is a self-extracting compressed file and you can double-click the EXE you downloaded to automatically install the drivers and Proset software. Since then I have not been able to load the launcher at all. Solution 8: Reinstall and Update to the Latest Version.

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How To Manually Patch Company Of Heroes Opposing Fronts on the system as well as manually patching the game for upgrade purpose. Install Corel Draw X7 Graphic Suite Trial Version from official site. Its primary function is to provide a test environment as close as possible to the live environment of Tranquility.



But I am worried what will I do if this breaks up. Framework version 2.0, the 32-bit version of the common language runtime (CLR) ships with only the 32-bit version of the Installer tool, but the 64-bit version of the CLR ships with both 32-bit and 64-bit versions of the Installer tool. Some of these are free and some require purchase of software.

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Hello all, several days ago I was playing eve when I lost power. Revive: Fixed older games crashing due to an access violation; Revive: Improved handling of FoV stencils; ReviveOverlay: Fixed inject option in tray icon menu; ReviveOverlay: Fixed Oculus Platform heartbeat functionality; As contributed by @ahmanwoods; Assets 3. Alternatively you can file a support ticket to get in touch with a Game Master who will assist you as soon as possible.


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Cyberghost vpn full crack idm. Crack no cable rocksmith 2020 dlc. Survey scanner support - This unique feature for EVE Pilot will measure the content of asteroids and switch off the mining lasers when an asteroid is about to be depleted.

SUPERAntiSpyware Free and Professional X Edition Comparison
1 BotMek - Emulator game keyboard and mouse 58%
2 How to manually install EVE Server component 32%
3 Free Virus Removal Tool 18%
4 EVE Online - Clearing client settings and the client side 38%
5 View EXE / PE file contents 94%

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The problem occurs when a 32-bit setup program fails to install because it requires 64-bit drivers. I cannot access regedit to manually turn off Defender. Due to me being unable to change Maestro's posts, I've decided it's best to start a new thread for all things EMMA related.

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Mods can be downloaded and installed manually from User Modifications sub-forum (game registration needed). Players can increase the number of jump clones they are able to install by training the Infomorph Psychology and Advanced Infomorph Psychology skills. In Office 2020, we introduced Apps for Office to let our partners add capabilities to Office to extend it and integrate it with the services our users use every day to help them be even more productive in Office.


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Setup Files, where XX represents the value of the EVE version being installed. Select the record for each child item you wish to update and right click on the selection. If you are encountering an issue where the game is crashing after you click the "Play" button on the launcher (just after you select the world you want to log into) please attempt the following: Step One: (Windows.

Key generator can't start the game. "Please run GTA V using PlayGTAV.exe"

Install an overview pack that sets up their overview automatically instead of taking the time to configure each setting manually. I would also reccomend installing the latest version of 7zip and verifying the integrity of the 2 payloads before installing just to be on the extra safe side here. Every day, millions of players worldwide enter battle as one of over a hundred Dota heroes.

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Below we provide miscellaneous downloads for some BattlEye-protected games. EVE Pilot has been in development since September of 2020 and is based off Simple Miner (SM) by Gold Harvest Macro Solutions. Manual patching is no more possible since the deployment of the EVE Launcher, this automated tool will automatically patch EVE.


Issues, Workarounds & Localization - EVE Online

After reviewing EVE Online I received a couple mails from our readers letting me know that they were giving the game a try, but they were a bit disoriented on how to make money at a decent pace in. I have full Administrator privileges but still nothing works. Gemvision matrix 7 crack pack https://zlatdetki.ru/forum/?download=4199.

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Run your favorite Windows apps and play PC games right on your Mac. Edited by: Maestro Del''Tirith on 28/04/2020 02: 59: 38 The current version of EMMA remains 1.3, you can find more info here. If needed, rollback to an older patch, using Steam Beta tab.


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  1. Real-Life BPMN, 3rd Edition: Jakob Freund & Bernd Rücker
  2. Reading the World: Ideas That Matter, 3rd Edition: Michael Austin
  3. Quantitative Methods for Business, 13th Edition: David R. Anderson & Dennis J. Sweeney& Thomas A. Williams& Jeffrey D. Camm & James J. Cochran
  4. Qualitative Research & Evaluation Methods, 4th Edition: Michael Quinn Patton
  5. Public Policymaking, 8th Edition: James E. Anderson
  6. Psychology: The Briefer Course: William James
  7. Professional Nursing: Concepts & Challenges, 8th Edition: Beth Black
  8. Prioritization, Delegation, and Assignment, 4th Edition: Linda A. LaCharity & Candice K. Kumagai
  9. Persuasion : Social Influence And Compliance Gaining, 5Th Edition: Robert H. Gass & John S. Seiter
  10. Our Origins: Discovering Physical Anthropology, 4th Edition: Clark Spencer Larsen
  11. Once Upon a Time: A Short History of Fairy Tale, 1st Eition: Marina Warner
  12. NYSTCE EAS Educating All Students Test (201) Secrets Study Guide: NYSTCE Exam Secrets Test Prep Team
  13. Nutrition for Healthy Living Updated with 2015-2020 Dietary Guidelines for Americans, 4th Edition: Wendy Schiff
  14. Nurse's Pocket Guide: Diagnoses, Prioritized Interventions and Rationales, 14th Edition: Marilynn E. Doenges & Mary Frances Moorhouse& Alice C. Murr
  15. Natural Hazards: Earth's Processes as Hazards, Disasters, and Catastrophes, 4th Edition: Edward A. Keller & Duane E. DeVecchio
  16. Mosby's Exam Review for Computed Tomography, 2nd Edition: Daniel N. DeMaio
  17. Mosby's Diagnostic and Laboratory Test Reference, 13th Edition: Kathleen Deska Pagana & Timothy J. Pagana & Theresa N Pagana
  18. Microbiology: A Systems Approach, 5th Edition: Marjorie Kelly Cowan
  19. Media, Crime, and Criminal Justice, 5th Edition: Ray Surette
  20. MCSA Guide to Installation, Storage, and Compute with Microsoft Windows Server2016, Exam 70-740, 1st Edition: Greg Tomsho
  21. Matching Supply with Demand: An Introduction to Operations Management, 3rd Edition: Cachon, Gerard & Terwiesch, Christian
  22. Mastering pfSense, 2nd Edition: David Zientara
  23. Essentials of Psychiatric Mental Health Nursing: Concepts of Care in Evidence-Based Practice, 6th Edition: Mary C Townsend
  24. Martin & Malcolm & America: A Dream or a Nightmare: James H. Cone
  25. Marketing Research Essentials, 9th Edition: Carl McDaniel Jr.& Roger Gates
  26. Marketing e strategie territoriali: Raffaele Cercola & Enrico Bonetti & Michele Simoni
  27. Marketing, 6th Edition: Dhruv Grewal & Michael Levy
  28. Management: An Integrated Approach, 2nd Edition: Ranjay Gulati & Anthony J. Mayo
  29. Management: Leading & Collaborating in a Competitive World, 12th Edition: Thomas Bateman
  30. Making the Ball Roll: A Complete Guide to Youth Football: Ray Power
  31. Living Religions , 10th Edition: Mary Pat Fisher & Robin Rinehart
  32. Lippincott Q&A Review for NCLEX-RN (Lippioncott's Review For NCLEX-RN), 12th Edition: Diane Billings & Desiree Hensel
  33. Life-Span Human Development, 8th Edition: Carol K. Sigelman & Elizabeth A. Rider
  34. Law 101: Everything You Need to Know About American Law, 4th Edition: Jay Feinman
  35. Language Disorders from Infancy through Adolescence: Listening, Speaking, Reading, Writing, and Communicating, 5th Edition: Rhea Paul & Courtenay Norbury& Carolyn Gosse
  36. Systems Analysis and Design in a Changing World, 7th Edition: John W. Satzinger& Robert B. Jackson & Stephen D. Burd
  37. Jazz Styles : History and Analysis , 11th Edition: Mark C. Gridley
  38. Pearson Test of English Academic B2 Expert Coursebook: David Hill
  39. Invitation to the Life Span, 3rd Edition: Kathleen Stassen Berger
  40. Introduction to Physical Therapy for Physical Therapist Assistants, 2nd Edition: Olga Dreeben-Irimia
  41. Introduction to Physical Therapy, 5th Edition: Michael Pagliarulo
  42. Introduction to Criminal Justice, 16th Edition: Larry J. Siegel & John L. Worrall
  43. Interpersonal Communication, 2nd Edition: Kory Floyd
  44. Internal Auditing: Assurance & Advisory Services, 3rd Edition: Kurt R. Reding, Paul J. Sobel , Urton L. Anderson, Michael J. Head, Sridhar Ramamoorti, Mark Salamasick , Cris Riddle
  45. Integrating Educational Technology into Teaching, 7th Edition: M. D. Roblyer
  46. Human Resources in Healthcare Managing for Success, 4th Edition: Bruce J. Fried & Myron D. Fottle
  47. Physics, 3rd Edition: Alan Giambattista & Betty Richardson & Robert Richardson
  48. Health Care Ethics, 6th Edition: Harold M. Baillie & John M. McGeehan
  49. Fundamentals of Strategy, 3rd Edition: Gerry Johnson
  50. HBR Guide to Being More Productive (HBR Guide Series): Harvard Business Review
  51. Governing Texas, 3rd Edition: Anthony Champagne & Jason P. Casellas
  52. GO! with Microsoft Office 2016 Getting Started, 1st Edition: Shelley Gaskin & Alicia Vargas & Debra Geoghan
  53. Fundamentals of Organizational Behaviour, 5th Canadian Edition: Nancy Langton & Stephen P. Robbins & Timothy A. Judge
  54. Fundamentals of Nursing, 8th Edition: Carol Taylor & Carol Lillis
  55. How to Read Literature Like a Professor: Thomas C Foster
  56. Finite Mathematics, 11th Edition: Margaret L. Lial
  57. Financial Accounting, 10th Edition: Jerry J. Weygandt & Donald E. Kieso & Paul D. Kimmel
  58. Principles of Environmental Science, 8th Edition: William P Cunningham & Mary Ann Cunningham
  59. Experiencing the World's Religions: Tradition, Challenge, and Change, 7th Edition: Michael Molloy
  60. Principles of Supply Chain Management: A Balanced Approach, 4th Edition: Joel D. Wisner
  61. Evidence-Based Practice, 2nd Edition: Heather R. Hall
  62. Ethics: Theory and Contemporary Issues, 9th Edition: Barbara MacKinnon & Andrew Fiala
  63. Ethical, Legal, and Professional Issues in Counseling, 5th Edition: Theodore P. Remley Jr.
  64. Ethical Theory and Business , 9th Edition: Denis G. Arnold & Tom L. Beauchamp
  65. Essentials of Business Analytics, 2nd Edition: Jeffrey D. Camm & James J. Cochran
  66. Essentials of Psychiatric Mental Health Nursing: Concepts of Care in Evidence-Based Practice, 7th Edition: Mary C. Townsend & Karyn I. Morgan
  67. Essential Study Skills, 8th Edition: Linda Wong
  68. ENTREPRENEURSHIP: The Art, Science, and Process for Success, 2nd Edition: Charles E Bamford & Garry D. Bruton
  69. Elementary and Intermediate Algebra, 4th Edition: Tom Carson & Bill E. Jordan
  70. Electrical Engineering: Principles & Applications, 7th Edition: Allan R. Hambley
  71. Economics (Irwin Economics), 21st Edition: Campbell R. McConnell & Stanley L. Brue &, Sean Masaki Flynn Dr.
  73. Discrete Mathematics with Applications, 4th Edition: Susanna S. Epp
  74. Critical Thinking, Reading and Writing: A Brief Guide to Argument, 9th Edition: Barnet & Bedau & O'Hara
  75. Criminal Procedure: Law and Practice, 10th Edition: Rolando V. del Carmen & Craig Hemmens
  76. Craniofacial Anomalies: Surgical-Orthodontic Management: Maria Costanza Meazzini & Roberto Brusati & Alberto Bozzetti
  77. Counselling Children: A Practical Introduction, 5th Edition: Kathryn Geldard &, David Geldard & Rebecca Yin Foo
  78. Connect Core Concepts in Health, 14th Edition: Paul M. Insel & Walton T. Roth
  79. Community Based Corrections, 11th Edition: Leanne Fiftal Alarid
  80. Communication: Making Connections , 10th Edition: William J. Seiler & Melissa L. Beall & Joseph P. Mazer
  81. Clinical Imaging: With Skeletal, Chest, Abdominal Pattern Differentials, 3rd Edition: Dennis Marchiori
  82. Clinical Anatomy of the Spine, Spinal Cord, and ANS, 3rd Edition: Cramer, Gregory D.& Darby, Susan A.
  83. CJ 2017 (The Justice Series), 1st Edition: James A. Fagin
  84. Chemistry in Context, 8th Edition: American Chemical Society
  85. Changing Families : Relationships in Context, 3rd Canadian Edition: Anne-Marie Ambert
  86. Calculus: Single and Multivariable, Enhanced eText, 7th Edition: Deborah Hughes-Hallett & William G. McCallum & Andrew M. Gleason & Eric Connally & Daniel E. Flath
  87. Calculus for Business, Economics, Life Sciences, and Social Sciences, 13th Edition: Raymond A. Barnett & Michael R. Ziegler
  88. C++ Programming: From Problem Analysis to Program Design, 7th Edition: D. S. Malik
  89. C Programming for the Absolute Beginner, 2nd Edition: Michael Vine
  90. C++ Primer, 5th Edition: Stanley B. Lippman & Josée Lajoie
  91. C Programming for the Absolute Beginner, 3rd Edition: Keith Davenport & Michael Vine
  92. Business Statistics: For Contemporary Decision Making, 9th Edition: Ken Black
  93. Business Statistics: A First Course, 1st Canadian Edition: Norean D. Sharpe & Richard D. De Veaux & Paul F. Velleman
  94. Business Law: Legal Environment, Online Commerce, Business Ethics, and International Issues, 9th Edition: Henry R. Cheeseman
  95. Business Data Networks and Security, 9th Edition: Raymond R. Panko & Julia L. Panko
  96. Business Communication: Polishing Your Professional Presence , 3rd Edition: Barbara G. Shwom & Lisa Gueldenzoph Snyder
  97. Business Analytics: Data Analysis & Decision Making, 5th Edition: S. Christian Albright & Wayne L. Winston
  98. Business Analytics: Data Analysis & Decision Making, 6th Editon: S. Christian Albright & Wayne L. Winston
  99. Building Your Dream, 9th Edition: Walter Good & Wendy Mayhew
  100. BPMN Quick and Easy Using Method and Style: Bruce Silver
  101. Blockchain Meets Supply Chain: Ken Cottrill & Peter Harris
  102. Blockchain & Healthcare Strategy Guide 2017: Axel Schumacher
  103. Being Mortal: Medicine and What Matters in the End: Atul Gawande
  104. BPMN 2.0_ Introduction to the, 2nd Updated and Extended Edition: Thomas Allweyer
  105. Auditing & Assurance Services: A Systematic Approach, 10th Edition: William F Messier & Steven M. Glover
  106. Articulation and Phonology in Speech Sound Disorders, 5th Edition: Jacqueline Bauman-Waengler
  107. Art Since 1980: Charting the Contemporary, 1st Edition: Peter R. Kalb
  108. Anthropology: What Does It Mean to be Human?, 3rd Edition: Robert H. Lavenda & Emily A. Schultz
  109. Anatomy & Physiology: The Unity of Form and Function, 8th Edition: Kenneth S. Saladin Dr.
  110. Analysing Architecture, 4th Edition: Simon Unwin
  111. An Introduction to U.S. Collective Bargaining and Labor Relations, 5th Edition: Harry C. Katz & Thomas A. Kochan & Alexander J.S. Colvin & Alexander J. S. Colvin
  112. America: A Narrative History , (Vol. 2), Tenth Edition: David E. Shi & George Brown Tindall
  113. Alters and Schiff Essential Concepts for Healthy Living, 7th Edition: Jeff Housman & Mary Odum
  114. Algebra and Trigonometry, 5th Edition: Judith A. Beecher & Judith A. Penna
  115. Accounting and Finance: An Introduction, 8th edition: Eddie McLaney & Peter Atrill
  116. Accounting and Auditing Research: Tools and Strategies, 9th Edition: Thomas R. Weirich & Thomas C. Pearson & Natalie Tatiana Churyk
  117. A First Look at Communication Theory (Conversations with Communication Theorists), 9th Edition: Em Griffin & Andrew M. Ledbetter & Glenn G. Sparks
  118. A First Course in Probability, 9th Edition: Sheldon Ross
  119. 31 Days Before Your CCNA Security Exam, 1st Edition: Patrick Gargano
  120. 29 Monster Real Estate Agents' Scripts & Tips: Bob Bloom
  121. Trades, Quotes and Prices: Jean-Philippe Bouchaud
  122. The Epic Mahabharata - Book 2 - The Darkness before Dawn: Ashok K. Banker
  123. Wardlaws Contemporary Nutrition Updated with 2015 2020 Dietary Guidelines for Americans, 10th Edition: Anne Smith
  124. Principles of Information Security, 6th Edition: Michael E. Whitman
  125. Resolve: Strategies, Thoughts, and Beliefs for Healthy Living, 2nd Edition: Cheri Calcagno
  126. Biochemistry, 4th Edition: Donald Voet & Judith G. Voet
  127. Criminal Procedure: From First Contact to Appeal, 5th Edition: John L. Worrall
  128. Human Communication: The Basic Course, 13th Edition: Joseph A. DeVito
  129. By the People: Debating American Government, Brief 3rd Edition:James Morone & Rogan Kersh
  130. Test Success: Test-Taking Techniques for Beginning Nursing Students (Davis's Q&A Success), 8th Edition: Patricia M. Nugent & Barbara A. Vitale
  131. Philosophies and Theories for Advanced Nursing Practice, 3rd Edition: Janie B. Butts & Karen L. Rich
  132. Discovering Computers 2018: Digital Technology, Data, and Devices, 1st Edition: Misty E. Vermaat & Susan L. Sebok & Steven M. Freund & Jennifer T. Campbell & Mark Frydenberg
  133. Essentials of Geology, 4th Edition: Stephen Marshak
  134. American Government: Power and Purpose, 14th Full Edition: Stephen Ansolabehere & Benjamin Ginsberg & Theodore J. Lowi & Kenneth A. Shepsle
  135. Focus on Nursing Pharmacology, 7th Edition: Amy M. Karch
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  138. Nursing Assistant: A Nursing Process Approach, 11th Edition: Barbara Acello
  139. Exceptional Lives: Special Education in Today's Schools, 8th Edition: Ann A. Turnbull & H. Rutherford Turnbull
  140. The Science of Occupational Health: Stress, Psychobiology, and the New World of Work, 1st Edition: Ulf Lundberg & Cary L. Cooper & Sir Michael Marmot
  141. Multicultural Psychology: Understanding Our Diverse Communities, 4th Edition: Jeffery Mio
  142. Leadership and Nursing Care Management, 5th Edition: Huber, Diane
  143. History of Economic Thought: A Critical Perspective, 3rd Edition: E. K. Hunt & Mark Lautzenheiser
  144. Effective Training, 5th Edition: P. Nick Blanchard James Thacker
  145. Illustrated Computer Concepts and Microsoft Office 365 & Office 2016, 1st Edition: June Jamrich Parsons
  146. The Oxford Handbook of Reasons and Normativity (Oxford Handbooks): Daniel Star
  147. Statistics for Business & Economics, 13th Edition: David R. Anderson
  148. Statistics for Business & Economics, Revised, 13th Edition: David R. Anderson
  149. Accounting Information Systems, 10th Edition: James A. Hall
  150. American Government: Political Development and Institutional Change, 9th Edition: Cal Jillson
  151. An Introduction to Psychological Science, 2nd Canadian Edition: Mark Krause & Daniel Corts & Stephen C Smith
  152. The Pilot's Manual: Ground School, 4th Edition: The Pilot's Manual Editorial Board
  153. The Pilot's Manual: Flight School, 5th Edition: Aviation Supplies & Academics, Inc
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  156. Intercultural Competence , 7th Edition: Myron W. Lustig & Jolene Koester
  157. Diversity, Inclusion & Engagement, 3rd Edition: Hyde, Mervyn & Carpenter, Lorelai & Dole, Shelley
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  161. Between the World and Me: Ta-Nehisi Coates
  162. Price Action Market Traps: 7 Trap Strategies Market Psychology Minimal Risk & Maximum Profit: Ray Wang
  163. Human Rights: The Hard Questions: Cindy Holder & David Reidy
  164. Trading Options Greeks: How Time, Volatility, and Other Pricing Factors Drive Profits, 2nd Edition: Dan Passarelli & William J. Brodsky
  165. Japanese Candlestick Charting Techniques, 2nd Edition: Steve Nison
  166. The Essays of Warren Buffett: Lessons for Corporate America, 3rd Edition: Lawrence A. Cunningham & Warren E. Buffett
  167. Jazz: Toni Morrison
  168. Lead Generation Secrets: Your 25 Leads Per Day Blueprint: Marquel Russell
  169. Be Your Best Without the Stress: It's Not About The Medal: Katrina Radke
  170. La vida lograda (Spanish): Alejandro Llano
  171. New Perspectives on the Internet: Comprehensive, 9th edition: Gary P. Schneider & Jessica Evans
  172. General Chemistry, 10th Edition: Darrell Ebbing & Steven D. Gammon
  173. General Chemistry (Available Titles OWL), 9th Edition: Darrell Ebbing & Steven D. Gammon
  174. Java Programming, 9th Edition: Joyce Farrell
  175. Training Manual for Behavior Technicians Working with Individuals with Autism, 1st Edition: Jonathan Tarbox & Courtney Tarbox
  176. Abnormal Psychology, 10th Edition: Ronald J. Comer & Jonathan S. Comer
  177. Using QuickBooks Accountant 2015 for Accounting, 14th Edition: Glenn Owen
  178. Introduction to Health Behavior Theory, 2nd Edition: Joanna Hayden
  179. Astronomy: The Universe at a Glance, 1st Edition: Eric Chaisson & Steve McMillan
  180. International Financial Management, 13th Edition: Jeff Madura
  181. Effective Writing: A Handbook for Accountants, 10th Edition: Claire B. May & Gordon S. May
  182. U.S. Criminal Justice Policy: A Contemporary Reader, 2nd Edition: Karim Ismaili
  183. Organizational Behavior and Management in Law Enforcement, 3rd Edition: Harry W. More & Gennaro F. Vito & William F. Walsh
  184. Auditing: A Practical Approach, 2nd Canadian Edition: Robyn Moroney & Fiona Campbell & Jane Hamilton & Valerie Warren
  185. Fundamentals of Project Management, 5th Edition: Joseph Heagney
  186. (ISC) 2 CISSP Certified Information Systems Security Professional, 8th Edition: Mike Chapple & James M. Stewart & Darril Gibson
  187. Art Fundamentals: Theory and Practice, 12th Edition: Otto Ocvirk
  188. Designing and Using Organizational Surveys: A Seven-Step Process, 1st Edition: Allan H. Church & Janine Waclawski & Allen I. Kraut
  189. Hire With Your Head: Using Performance-Based Hiring to Build Great Teams, 3rd Edition: Lou Adler
  190. Basics of Web Design: HTML5 & CSS3, 4th Edition: Terry Felke-Morris
  191. Biocalculus: Calculus, Probability, and Statistics for the Life Sciences, 1st Edition: James Stewart & Troy Day
  192. Competing for Advantage, 3rd Edition: Robert E. Hoskisson & Michael A. Hitt & R. Duane Ireland & Jeffrey S. Harrison
  193. Finite Mathematics and Calculus with Applications, 10th Edition: Margaret L. Lial & Raymond N. Greenwell & Nathan P. Ritchey
  194. Health Care Ethics: Critical Issues for the 21st Century, 4th Edition: Eileen E. Morrison & Beth Furlong
  195. Health Psychology, Canadian 1st Edition: Edward P. Sarafino & Timothy W. Smith & David B. King & Anita DeLongis
  196. Marketing Management: Pearson New International, 4th Edition: Russ Winer . Ravi Dhar
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  198. Personal Financial Planning , 14th Edition: Randy Billingsley &, Lawrence J. Gitman & Michael D. Joehnk
  199. Principles of Taxation for Business and Investment Planning 2016, 19th Edition: Sally Jones & Shelley Rhoades-Catanach
  200. Proposal Planning & Writing, 5th Edition: Jeremy T. Miner & Lynn E. Miner
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  202. Racial and Ethnic Relations, Census Update, 9th Edition: Joe R. Feagin & Clairece Booher R Feagin
  203. The Addicted Brain: Why We Abuse Drugs, Alcohol, and Nicotine, 1st Edition: Michael Kuhar
  204. Sports in Society: Issues and Controversies, 12th Edition: Jay Coakley
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  221. Managing the Unknown: A New Approach to Managing High Uncertainty and Risk in Projects, 1st Edition: Christoph H. Loch & Arnoud DeMeyer & Michael Pich
  222. Nutrition for Health, Fitness and Sport, 11th Edition: Melvin H Williams & Eric Rawson & David Branch
  223. Physician Assistant: A Guide to Clinical Practice, 6th Edition: Ruth Ballweg & Darwin Brown & Daniel Vetrosky& Tamara S Ritsema
  224. The Matrix of Race: Social Construction, Intersectionality, and Inequality, 1st Edition: Rodney D. Coates & Abby L. Ferber & David L. Brunsma
  225. Workbook for Laboratory and Diagnostic Testing in Ambulatory Care: A Guide for Health Care Professionals, 3rd Edition: Marti Garrels
  226. What Every Law Student Really Needs to Know: An Introduction to the Study of Law, 2nd Edition: Tracey George
  227. Understanding By Design, 2nd Expanded Edition: Grant Wiggins & Jay McTighe
  228. They Say / I Say: The Moves That Matter in Academic Writing with Readings, 4th Edition: Cathy Birkenstein & Russel Durst & Gerald Graff
  229. The Norton Field Guide to Writing with 2016 MLA Update: with Readings, 4th Edition: Richard Bullock & Maureen Daly Goggin & Francine Weinberg
  230. The Norton Field Guide to Writing with Readings, 4th Edition: Richard Bullock & Maureen Daly Goggin & Francine Weinberg
  231. The McGraw-Hill Handbook, 3rd edition: MAIMON
  232. Procurement with SAP MM: Practical Guide, (1st Edition) (SAP PRESS): Matt Chudy& Luis Castedo
  234. AO Principles of Fracture Management, 3rd Edition: Richard Buckley & Christopher G. Moran & Theerachai Apivatthakakul
  235. Communicating for Success: Chris Kossen &‎ Eleanor Kiernan &‎ Jill Lawrence
  236. Techniques and Environments for Big Data Analysis: Parallel, Cloud, and Grid Computing: B. S.P. Mishra & Satchidananda Dehuri & Euiwhan Kim & Gi-Name Wang
  237. New A-Level Maths for Edexcel: Year 1 & AS Complete Revision & Practice: CGP Books
  238. New A-Level Maths for Edexcel: Year 1 & AS Exam Practice Workbook: CGP Books
  239. The Religious History of America: The Heart of the American Story from Colonial Times to Today: Edwin S. Gaustad &‎ Leigh Schmidt
  240. Mike Meyers’ CompTIA Network+ Guide to Managing and Troubleshooting Networks, 4th Edition: Mike Meyers
  241. New Venture Management, 2nd Edition: Donald F. Kuratko & Jeffrey S. Hornsby
  242. Police in America, 1st Edition: Steven Gerard Brandl
  243. iSpeak: Public Speaking for Contemporary Life, 5th Edition: Nelson, Paul; Titsworth, Scott; Pearson, Judy
  244. Macroeconomics Principles, Problems, Policies, 21th edition: Campbell R. McConnell & Stanley L. Brue &‎ Sean Masaki Flynn Dr.
  245. American Politics Today, full 5th Edition: William T. Bianco & ‎ David T. Canon
  246. Introduction to Leadership: Concepts and Pracatice, 4th Edition: Peter G. Northouse
  247. Therapeutic Exercise: Foundations and Techniques, 7th Edition: Carolyn Kisner &‎ Lynn Allen Colby
  248. The First Days of School: How To Be an Effective Teacher, 4th Edition: Harry K. Wong & Rosemary T. Wong
  249. The Essentials of Technical Communication, 4th Edition: Elizabeth Tebeaux &‎ Sam Dragga
  250. Structural Geology, 2nd Edition: Haakon Fossen
  251. Research Methods : The Essential Knowledge Base, 2nd Edition: William Trochim
  252. Asian Philosophies, 6th Edition: John M. Koller
  253. Classics of Organization Theory, 8th Edition: Jay Shafritz &‎ J. Steven Ott & Yong Jang
  254. Criminology : The Core, 6th Edition: Larry J. Siegel
  255. Ebersole & Hess' Toward Healthy Aging: Human Needs and Nursing Response, 9th Edition: Theris A. Touhy &‎ Kathleen F Jett
  256. Elementary and Middle School Mathematics: Teaching Developmentally, 9th Edition : John A. Van de Walle
  257. English Language Learners in the Mathematics Classroom, 2nd Edition: Debra Coggins
  258. Essentials of Organizational Behavior, 13th Edition: Stephen P. Robbins &‎ Timothy A. Judge
  259. Gerontological Nursing, 9th Edition: Charlotte Eliopoulos
  260. Human Anatomy, 3rd Edition: Michael McKinley & Valerie Dean O'Loughlin
  261. Improving Functional Outcomes in Physical Rehabilitation, 2nd Edition: Susan B O'Sullivan
  262. Environmental Science: Toward A Sustainable Future, 13th Edition: Richard T. Wright & Dorothy F. Boorse
  263. Mathematical Ideas, 13th Edition: Charles D. Miller & Vern E. Heeren
  264. Exploring Child Welfare: A Practice Perspective, 6th Edition: Cynthia Crosson-Tower
  265. Victimology, 8th Edition: William G. Doerner
  266. The Sociology of Health, Illness, and Health Care: A Critical Approach, 7th Edition: Rose Weitz
  267. OM 5 (New, Engaging Titles from 4LTR Press), 5th Edition: David Alan Collier & James R. Evans
  268. Ethics For Life, 6th Edition: Judith Boss
  269. ENT Secrets E-Book, 4th Edition: Melissa A. Scholes & Vijay R Ramakrishnan
  270. Modern Blood Banking & Transfusion Practices, 6th Edition: Denise M. Harmening
  271. Connect Core Concepts in Health, BRIEF, 15th Edition: Paul M. Insel & Walton T. Roth
  272. Microeconomics: Private and Public Choice, 16th Edition: James D. Gwartney & Richard L. Stroup & Russell S. Sobel & David A. Macpherson
  273. Fundamental Orthopedic Management for the Physical Therapist Assistant, 4th Edition: Robert C. Manske
  274. Neurologic Interventions for Physical Therapy, 3rd Edition: Suzanne Tink Martin & Mary Kessler
  275. The Blood Group Antigen FactsBook, 3rd Edition: Marion E. Reid & Christine Lomas-Francis & Martin L. Olsson
  276. A Concise Review of Clinical Laboratory Science, 2nd Edition: Joel Hubbard
  277. Study Guide for Maternal-Child Nursing, 5th Edition: Emily Slone McKinney & Sharon Smith Murray
  278. Maternal-Child Nursing, 5th Edition: Emily Slone McKinney & Susan R. James & Sharon Smith Murray & Kristine Nelson & Jean Ashwill
  279. Microeconomic Theory: Basic Principles and Extensions, 12th Edition: Walter Nicholson & Christopher M. Snyder
  280. Financial Management: Theory & Practice, 14th Edition: Eugene F. Brigham & Michael C. Ehrhardt
  281. Research Methods in Psychology: Investigating Human Behavior, 2nd Edition: Paul G. Nestor & Russell K. Schutt
  282. Research Methods in Psychology: Evaluating a World of Information, 2nd Edition: Beth Morling
  283. The Economics of Sports (The Pearson Series in Economics), 5th Edition: Michael A. Leeds & Peter von Allmen
  284. Workbook and Lab Manual for Mosby's Pharmacy Technician( Principles and Practice), 3rd Edition: TeresaHopper
  285. Database Systems: A Practical Approach to Design, Implementation, and Management, Global Edition: Thomas Connolly & Carolyn Begg
  286. Social Statistics for a Diverse Society, 8th Edition: Chava Frankfort-Nachmias & Anna Leon-Guerrero
  287. Sleisenger and Fordtran's Gastrointestinal and Liver Disease- 2 Volume Set, 10th Edition: Mark Feldman & Lawrence S. Friedman & Lawrence J. Brandt
  288. Shelly Cashman Series Microsoft Office 365 & Access 2016: Comprehensive, 1st Edition: Philip J. Pratt & Mary Z. Last
  289. An Introduction to Management Science: Quantitative Approaches to Decision Making, 14th Edition: David R. Anderson & Dennis J. Sweeney & Thomas A. Williams & Jeffrey D. Camm & James J. Cochran
  290. Electronic Commerce, 12th Edition: Gary Schneider
  291. Auditing and Assurance Services, 3rd International Edition: Aasmund Eilifsen
  292. Experience Sociology, 3rd Edition: David Croteau & William Hoynes
  293. Abnormal Psychology, 2nd Edition: William J. Ray
  294. IC3: Internet and Computing Core Certification Global Standard 4 Study Guide: Ciprian Rusen
  295. Clinical Epidemiology: The Essentials, 5th Edition: Robert H. Fletcher & Suzanne W. Fletcher & Grant S. Fletcher
  296. Developmental Mathematics, 3rd Edition: Elayn Martin-Gay
  297. Making Number Talks Matter: Developing Mathematical Practices and Deepening Understanding, Grades 4-10: Cathy Humphreys & Ruth Parker
  298. Contemporary Business Mathematics with Canadian Applications, 10th Edition: S. A. Hummelbrunner
  299. Financial Accounting, 4th Edition: J. David Spiceland & Wayne M Thoma
  300. Understanding Business, 12th Edition: William G Nickels & James McHugh & Susan McHugh
  301. The Primary FRCA Structured Oral Exam Guide 2, 2nd Edition: Kate McCombe & Lara Wijayasiri
  302. Family Communication: Cohesion and Change, 9th Edition: Kathleen M. Galvin & Dawn O. Braithwaite & Carma L. Bylund
  303. Planning in the Face of Conflict: The Surprising Possibilities of Facilitative Leadership, 1st Edition: John F Forester
  304. General, Organic, & Biological Chemistry, 3rd Edition: Janice Gorzynski Smith
  305. Quantum Chemistry and Spectroscopy, 3rd Edition: Thomas Engel
  306. Rang & Dale's Pharmacology, 8th Edition: James M. Ritter & Rod J. Flower
  307. Quantitative Chemical Analysis, 9th Edition: Daniel C. Harris
  308. Fundamentals of Forensic Science, 3rd Edition: Max M. Houck & Jay A. Siegel
  309. Lakeside Company: Case Studies in Auditing, 12th Edition: John M. Trussel & J. Douglas Frazer
  310. Ecology: The Economy of Nature, 7th Edition: Robert Ricklefs & Rick Relyea
  311. The Sociology Student's Guide to Writing, 2nd Edition: Angelique Harris
  312. The Economics of Sports, 6th Edition: Michael A. Leeds & Peter von Allmen
  313. Reading the American Past: Volume I: To 1877: Selected Historical Documents, 5th Edition: Michael P. Johnson
  314. Physics for Scientists and Engineers with Modern Physics, 4th International Edition: Douglas C. Giancoli
  315. Multivariable Calculus, 11th Edition: Ron Larson & Bruce H. Edwards
  316. Mastering Public Speaking, 9th Edition: George L. Grice & John F. Skinner
  317. IT Strategy for Non-IT Managers: Amrit Tiwana
  318. Investment Analysis and Portfolio Management, 10th Edition: Frank K. Reilly & Keith C. Brown
  319. Global Americans, Volume 2, 1st Edition: Maria Montoya & Laura A. Belmonte & Carl J. Guarneri
  320. Financial Economics, 1st Edition: Frank J. Fabozzi & Edwin H. Neave & Guofu Zhou
  321. College Physics, 10th Edition: Hugh D. Young & Philip W. Adams
  322. Advanced Financial Accounting, 10th Edition: Richard E Baker & David M Cottrell
  323. People Management: Neil Thompson
  324. Organisational Behaviour, 8th Edition: Stephen Robbins, Timothy Judge, Bruce Millett, Maree Boyle
  325. Health Psychology: An Introduction to Behavior and Health, 8th Edition: Linda Brannon & Jess Feist & John A. Updegraff
  326. Engineering Mechanics: Dynamics in Si Units, 14th Global Edition: Russell Hibbeler
  327. En bons termes, 10th Edition: Michel A. Parmentier & Diane Potvin
  328. Crime Analysis with Crime Mapping, 4th Edition: Rachel Boba Santos
  329. Adult Psychopathology and Diagnosis, 7th Edition: Deborah C. Beidel & B. Christopher Frueh & Michel Hersen
  330. World Civilizations: The Global Experience, Volume 1, 7th Edition: Peter N. Stearns
  331. Real Estate Principles: A Value Approach, 5th Edition: David C Ling & Wayne Archer
  332. The Basics of Bioethics, 3rd Edition: Robert M. Veatch
  333. jarvis physical examination and health assessment, Australian and New Zealand Edition: Helen Forbes & Elizabeth Watt
  334. ADJUST (New, Engaging Titles from 4LTR Press), 1st Edition: Wayne Weiten & Elizabeth Yost Hammer & Dana S. Dunn
  335. Practical Time Series Forecasting with R: A Hands-On Guide, 2nd Edition: Galit Shmueli & Kenneth C. Lichtendahl Jr
  336. Managerial Economics & Business Strategy (Mcgraw-hill Series Economics), 9th Edition: Michael Baye & Jeff Prince
  337. Management Information Systems, 1st Australasian Edition: Heather Gray & Tomayess Issa & Graeme Pye & Indrit Troshani & R. Kelly Rainer & Brad Prince & Hugh J. Watson
  338. Time Series Analysis by Example: Hands on approach using R: Faye Anderson
  339. Management, 6th Asia-Pacific Edition: John R. Schermerhorn, Paul Davidson, Peter Woods, Aharon Factor, Alan Simon, Ellen McBarron
  340. Intermediate Financial Management, 13th Edition: Eugene F. Brigham & Phillip R. Daves
  341. Growth and Development Across the Lifespan: A Health Promotion Focus, 2nd Edition: Gloria Leifer & Eve Fleck
  342. Microbiology: A Systems Approach, 5th Edition: Marjorie Kelly Cowan
  343. Dermatology for Advanced Practice Clinicians, 1st Edition: Margaret Bobonich & Mary Nolen
  344. The Creative Arts in Counseling, 5th Edition: Samuel T. Gladding
  345. Shigley's Mechanical Engineering Design, 10th Edition: Richard G Budynas & Keith J Nisbett
  346. Materials Science and Engineering: An Introduction, 9th Edition: William D. Callister Jr.& David G. Rethwisch
  347. Thermodynamics: An Engineering Approach, 8th Edition: Yunus A. Cengel & Michael A. Boles
  348. The Medical Interview E-Book: The Three Function Approach, 3rd Edition: Steven A. Cole & Julian Bird
  349. Qualitative Research Practice: A Guide for Social Science Students and Researchers, 2nd Edition: Jane Ritchie, Jane Lewis, Carol McNaughton Nicholls and Rachel Ormston
  350. Focus on Health Loose Leaf Edition, 11th Edition: Dale B Hahn & Wayne A. Payne & Ellen B Lucas
  351. Clinical Ethics : A Practical Approach to Ethical Decisions in Clinical Medicine, 8th Edition: Albert R. Jonsen & Mark Siegler & William J. Winslade
  352. The Technical Director's Toolkit: Process, Forms, and Philosophies for Successful Technical Direction, 1st Edition: Zachary Stribling & Richard Girtain
  353. The Practice of Statistics, 4th Edition: Daren S. Starnes & Dan Yates & David S. Moore
  354. The Cultural Landscape: An Introduction to Human Geography, 11th Edition: James M. Rubenstein
  355. Physical Agents in Rehabilitation: An Evidence-Based Approach to Practice, 5th Edition: Michelle H. Cameron
submitted by bookseller10 to Textbook_releases

My 30 page master FAQ.

EDIT: Link to whole thing: https://drive.google.com/file/d/1GzFkfApcl7CrdpFep5Y6N6oEvtUwoB_F/view?usp=sharing
Been planning to write a guide up for new players, and now that the website revamp is out, seems as good a time as any. Not a play guide (though there is a tutorial of sorts at the end), more of a general “navigate the complexity that is Star Citizen” because it is super confusing. Heaping full of opinions. It is also TREMENDOUSLY condescending and downright surly in places, so all these people I find annoying are free to stop here, because I will be calling you names. Anyways, here we go. Sources where they were easy to find and I felt they significantly contributed, but if you think I'm going to hunt through 5 years worth of ATVs and RTVs because you want to see exactly where X said Y, remember that I just wrote a 30-page newbie guide for free, so stop being an entitled brat do it yourself. See? Already condescending.

Table of contents: Some may be in comments below

(ctrl-F to find in page; if you are question is not here, please see Table of Contents on follow-up comment (because character limit)
  • What is SC/Why play SC?
  • Hot diggity, how do I join up?
  • What game package do I select?
  • Why does this game run so badly despite me having spent [rich person] amount on my computer?
  • Why does this game run badly despite me having spent [rich person] amount on my computer a decade ago/Why does this game run badly on my low end PC/laptop that “definitely runs some AAA games on medium settings!
  • Related to previous question, why use Cryengine if it's caused so many issues with netcode?
  • What controller should I use?
  • What is insurance?
  • This game is cool, but my [insert ship] sucks. Is this game P2W? Do I have to buy bigger ships to compete?
  • Ok, but I still want another ship. How do I do this?
  • Price increases? What?
  • What is the best ship? What is the best fighter? What is the best ship for [x]?
  • What ship is most like Milano/Serenity/Millennium Falcon...?
  • What are the professions in this game?
  • Healing?
  • Mining?
  • Repair?
  • Passenger transport?
  • I just bought super-mega-huge Ship, and all I have is this Andromeda/Why do I have this ship I didn't buy/Loaners?
  • What is the grey market? Or gray market for you American folk?
  • What are the rules around Gifting/buyback?
  • How do I spawn things in hangars/Items I own are missing from the hangar?
  • What about console players?
  • Mac/Linux/Weird ass OS?
  • What are all the speeds/drives in SC? AfterburneQuantum/Jump/FTL?
  • What is subscribing?
  • What is Concierge?
  • What is Evocati/PTU/PU/updates/bug tracking?
  • Economy
  • Death
  • Carrying other ships
  • Why is X Feature not in yet?
  • Why is X ship not in yet?
  • Why did they change [feature/ship]?!?!?! I loved it how it was! Alternately, why won't they change [feature/ship]?!?!?!?!?!? I would love it like this!
  • Any question to do with EVE
  • What are all these currencies?**
  • I bought an upgrade, and my ship didn't upgrade!**
  • How do I outfit/equip my ship?
  • HOW DO I PLAY THIS F%[email protected] game?/Tutorial?
What is SC/Why play SC?
Star Citizen is a game in development. Not the "pre-release" stage we're used to, where AAA games show a trailer and BAM 6 months later game is released; we're talking development stage where Fallout 4 was when Fallout New Vegas was released. What we have NOW is much less than advertised, but it's already amazing. We have 3 moons to explore, each with hundreds of thousands of square kilometres, with wrecks and outposts and easter eggs, and all in a game where gameplay is routinely mistaken for cinematics (seriously, trailers are all filmed with just regular gameplay). Squadron 42, the single player game...the demo speaks for itself (https://youtu.be/BHR1aEdTA4M). The planet sized city you may have seen at Citizencon (https://youtu.be/mGcG0g7GsOI) is a taste of what's coming up. Eventually, we'll get even bigger planets, cities filled with NPCs, missions, unique vistas, and shipwrecks to explore. Dotted with outposts, new fauna, new flora to find or exploit...and all walkable to your hearts content.
In Star Citizen, you can go from one side of the planet, onto your bike, ride to the far side chasing the sunset, into a bustling settlement, onto a landing pad, to inside your ship, to your cockpit chair, to flying, to the orbital station, around the moon, out to interplanetary space, to the next planet over, land INSIDE your buddy's capital ship to refuel, head back out to the far reaches of the solar system, hop out of your ship, and just...hang there, floating in space, all without a single loading screen. Where you can do what you want to do, because the game lets you do it. You could spend your entire game life without sitting down in the pilot’s seat; maybe just manning a gun turret, or being an FPS marine, or mining all by your lonesome on the edge of space, or even farming your plot of land without ever leaving your home on one planet out of hundreds. Explore the farthest reaches, boldly going where no man has gone before. Assemble a fleet, and lead them against the Vanduul threat from the bridge of your massive Javelin destroyer, or have fun with the crew playing basketball. Build a merchant empire. Establish yourself as the reliable bounty hunter who always gets his man, or the pirate that always gets his booty. See all this with cutting edge motion capture, procedurally generated but hand polished planets...and then there's Squadron 42, the single player game with such A-list acting talent as Luke Skywalker, Gimli, Agent Scully, the Onion Knight, Commissioner Gordon, and Gollum; a sprawling space opera about kickass space ships, and human stories play out onboard giant kickass spaceships.
That's the plan anyways, so much of it is still on paper. Even now, most of it is still just words on a page, an outline someone laid out half a decade ago. Star Citizen is more than just a space sim, more than just a game; it's an experiment. What happens when we take away the investors, the publishers, and all the men with suits who want the game out for Christmas THIS year, because they want to see a return on their money, even if the game is half done? What happens when the programmers and artists and designers are told "Make this feature happen, come hell or high water". Things like procedural cities, or multiplayer star systems without loading screen, such things were decried as impossible, that they couldn't be done. And they couldn't, not how games are made now. AAA games today, the CoDs and assassin's creeds, they're all just recycled engines, to fit the demand for an ever prettier game released every year, for the same $60 we paid 10 years ago, despite inflation and increased development costs; reality steps in, so corners are cut, innovation reduced. But...what if it wasn't? What if we waited, and paid whatever we could to ensure that this game happened, whether it's a humble $60, or a thousand, or more? What kind of game could we make? So that's the sales pitch. You pay $60, and you get a ship, with access to Star Citizen and Squadron 42, for the entire lifespan of the game. You want to contribute more, you can get access to another ship, but it's the same ship that $60-paying player could earn in game. They could even crew (or steal) it on Day 1; it's possible the richest players will be the ones who are really good engineers, get paid doing that on the ships of others, and never dust off their Auroras in their entire lives.
But the catch is, the game isn't done. We've got some pretty ships, the flight mechanics, impressive but still basic FPS content (with matching 1st person/3rd person animations rigs), a few stations, and a lot of empty space around one planet. We have a few moons to explore on the ground, a few hours of missions, and some basic cargo, economy, and piracy. It technically works, but the network issues haven't been solved, FPS is still practically unplayable, and there are bugs enough to blot out the sun. You can trade a little bit, and there's things to find, but nothing you can call an exploration profession. It's a far cry from the dream of 100+ systems with sprawling galactic economy, an ongoing alien war, and a couple dozen careers with their own unique mechanics. There's literally nothing in game that could be considered complete enough to be “as will be in release”, and that's good, because it means they only get better. You've got to wait, and agree to wait as long as it takes, because Chris Roberts won't compromise with his Magnus Opus, like he's had to do with some many games before. It might not do everything it promised to do, and it almost definitely won't match what we've all hyped in our heads to be; it conceivably might not even get finished (though that's pretty unlikely at this stage; SOMETHING will get released, even if funding stops tomorrow). That kind of wait...it's not for everyone, and there's no shame in that; some people want a game they can play now, whether because of impatience or limited entertainment funds. They'll be welcome to join whenever it's right for them, whether that's before or after release.
You back now, when there's just a little more than hope and promises, not because you want to play, but because you want to help MAKE Star Citizen, because you want to come for along for the ride that is building a game free of publisher constraints (for good or ill). You back today because you want to show the world not everyone is happy with the same game year in, year out, with a new coat of paint, even if it means the game won't be done for a few years yet. You back today because there's finally a game that promises all of the "Wouldn't it be a cool if a game did this" we ever dreamed of, and you'll wait as long as it takes to see it.
You back today because you want to help build the Best Damn Space Sim Ever.
Hot diggity, how do I join up?
  • First, make sure you meet minimum requirements (Windows 7 (64bit) with Service Pack 1, Windows 8 (64bit), Windows 10 - Anniversary Update (64bit) DirectX 11 Graphics Card with 2GB RAM (4GB strongly recommended) Quad Core CPU 16GB+ RAM SSD strongly recommended)
  • Go to https://robertsspaceindustries.com/enlist. Not hyperlinked because don't just click random hyperlinks by people for sites you're spending money on, as I can make whatever text I like hyperlinked to a different url. Lesson 1.
  • When making your account, make sure to ask for a referral code from a friend, or a content creator you feel has particularly influenced your decision to back Star Citizen. Alternatively, use the randomizer for this subreddit to get a random referral code http://gorefer.me/starcitizen/#button to get 5000 free in game currency. You are free to add your own referral code to the randomizer for your own chance for referrals
  • You will enable 2-factor authentication IMMEDIATELY. No, you will not wait till after you play, or even after you buy. 99% of the time when someone says they were hacked, it's because they did not take this elementary precaution, because they ignored prompting to do so.
  • To enable 2FA, again click “account” on top right corner, click on the left most available button, and then click Security on the left nav bar (with a big ass unlocked lock on it).
  • Once you have an account, go to https://robertsspaceindustries.com/star-citizen/fly-now to select a game package. A game package is a type of item which always contains a Star Citizen Digital Download, a ship, and insurance (more on this later). It is impossible to play the game without a game package. No, the cheaper versions in the stand-alone ship section do NOT grant access to the game, because if you are capable of reading at a kindergarten level, you will see that those do not contain Star Citizen Digital Download.
  • You will be asked if you would like Squadron 42 for $15. The correct answer is “yes”, because did you see that Vertical Slice demo, like come on. Squadron 42 is the story focused single player experience extraordinare, Completion is also planned to have real ramifications on your character in SC (previously hypothesized was your character starting out with Citizenship, which is most often earned through military service, which non-S42 players would have to earn another way. You COULD skip S42, if you were a moron and wanted to realize a month from now you DO want S42 and then have to pay $45 instead. No, “I won't have time for both” is not a valid excuse, because Squadron 42 will be released before SC is, so all of that time is now S42 time.
  • Once you own a game package, you are all set up, and ready to download the game! Make sure to install to an SSD, as performance gains are SIGNIFICANT, even compared to other games. Seriously, I would go so far as to say do not even bother installing this game until you have an SSD.
What game package do I select?
  • Aurora MR: Has external cargo space and a bed, is much tankier, and will probably have longer range than mustang.
  • Mustang Alpha: External cargo space, is much faster, better armed. Is also “worth” $5 on upgrade screen (will explain later), so upgrading this ship will cost $5 less. Is very buggy right now, but currently being reworked.
  • There are other packages with other ships at https://robertsspaceindustries.com/pledge/game-packages but honestly, don't. Backing early access games is not for everyone, and many people fall madly in love, only to get tired of the alpha quickly. Back the minimum amount, upgrade later.
Why does this game run so badly despite me having spent [rich person] amount on my computer?
  • Network issues. Currently, the game is sending way too much data at your CPU, trying to update everything at once. It's not optimized for multiple thread or cores, so even the most intense CPU will still have issues. You'll just have to wait for network optimizations. Don't expect anything more than FPS in the 20's for now, with periodic spikes below.
  • Some of the biggest updates we are expecting in the next patch, but the necessary network developments are some of the most revolutionary work CIG is doing; literally no one has had to move this much data for a game before.
Why does this game run badly despite me having spent [rich person] amount on my computer a decade ago/Why does this game run badly on my low-end PC/laptop that “definitely runs some AAA games on medium settings!
  • One, it's in development, which means optimizations haven't been done because of course they haven't, you don't get the painter working when the cathedral's walls are still going up and might have to be torn down a month from now.
  • This is a cutting edge open-world game, and CR explicitly said this is for people with advanced hardware. You don't need the best of the best, but you a reasonably high tier machine.
  • Also, don't upgrade just for SC, because by the time it comes out, hardware will have evolved and what we have now will be old (making that old creaker you're using a veritable dinosaur). SC's textures are also built with this in mind, so models are made such that detail can be increased as hardware capabilities do.
Related to previous question, why use Cryengine if it's caused so many issues with netcode?
  • When SC was first started, they had NO idea it would grow to this size, so Cryengine at first was good enough, and we got a good deal (for reasons that later became apparent).
  • Of course, NO engine has ever existed that is good enough for what SC is now, Cryengine, Unreal, or otherwise. Doesn't matter what they started with, they'd be rewriting most of it.
  • Could they have built their own engine? Sure, but anyone in the game industry knows that scratch-building your own engine is basically the most expensive thing you can do, and again, they had no idea of the scale they'd be building at the start of all this.
  • Plus, using CryEngine worked out for us; when Crytek (yes that Crytek) went basically bankrupt and stopped paying all their developers, CIG snapped them up for cheap. That meant we had the people that BUILT Cryengine. Crytek was always a decent developer tech-wise; it's been more than a decade, and Crysis is STILL a watchword for beautiful open world games that pushed hardware to its limit.
  • Regardless, CryEngine got by Amazon, who just slapped a new Lumberyard Label on it. CIG has since switched to them, which really changed nothing code-wise (since it's was mostly all rewritten code anyways), but now we get access to Amazon's amazing AWS server infrastructure.
What controller should I use?
  • CIG has repeatedly made it clear they want to make the game “controller agnostic”. That being said, here's how it shakes down.
  • First, SC is NOT a flight sim. It is a SPACE sim. That means newtonian motion, not flying, which is a distinctly in-atmosphere activity. How is that different?
    • Well in atmospheric flight, forward is a privileged direction, because you have to be moving forward at all times, or your wings don't work, and as the saying goes, you stall-spin-crash-burn-die.
    • SC is in space. That means there is no reason for any direction to be more important, so your ability to move “sideways” is just as important as forward. Now, this is not strictly 100% true; we're still limited by the human body, which of course only sees forward, so all our guns are forward. Plus, g-forces are simulated, and we handle acceleration going forward better than we do going straight down. As such, our main engines are oriented in line with what we would expect for today's aircraft, and our afterburners do accelerate forward only.
    • Nonetheless, the result is that we need significantly more axes of control than even other space sims like Elite: Dangerous, which cheat and make things more atmospheric-y for the purpose of making it feel more natural for regular flight sim players. A regular flight sim needs 3 and a half axes: pitch, roll, yaw, and a 0-100 for thrust.
    • A newtonian space sim needs 6 axes (forward/back, up/down, left/right, pitch, yaw, roll).
    • This style of control is actually going to feel arcade-y, rather than realistic, because a lot of the complications we associate with “realistic sims” are really due to relying on wings and air. Example: arcade games use yaw, real sims use roll and pitch to turn, but that's only because airplanes need to apply a component of the large lifting force of the wings in a horizontal direction. Spaceships, having maneuvering thrusters, have no such limitation, and thus yaw is really is the superior way to alter heading in a horizontal plane.
  • M/KB: Obviously cheapest. Surprisingly good. Lots of buttons, and mouse provides the most precise aim of all, which means those who enjoy gimbals (guns able to aim in forward cone). However, a Mouse only has two analogue axes (gradients rather than off/on like a button) and we need 6; every other axis must therefore be bound to keys, which are digital (on/off). This works, but doesn't quite enable the same fine control as analogue (imagine trying to drive your car with an accelerator button that is only off, or flooring it)
  • HOTAS: Stick and throttle, most common one used by previous sim owners. Usually three axes available, 5 if you have a thumb stick and 6 if there's a twist axis. Great for most sims where forward is a privileged direction, but the single main throttle axis is less useful here in SC. Also, even if it has a thumb stick, it will always be inherently less accurate than a full stick. However, has more buttons available than equivalently priced dual stick set ups but more axes than an M/KB, and are of course more useful for games other than SC.
  • HOSAS/Dual stick: two sticks. Always at least 4 axes, which is perfect if you want to add rudder pedals. The standard recommendation is dual T16000m's. They are cheap but reasonably good quality sensors (about $50 each), and are ambidextrous out of the box, so you can get one, and upgrade your main stick later without wasting money. They also have a twist axis, so you will have 6 axes even without rudder pedals. Tends to suffer from lack of buttons, especially the T16000m which does especially suffer from this, but often used by top racers/dogfighters as it provides the most accurate ship control.
  • HOMAS: Mouse and stick. Great for precision control (stick for translation, mouse for rotation), but even fewer buttons than HOTAS. Will DEFINITELY need Voice attack.
  • HOMAT: Mouse and throttle: more buttons, but less control than HOMAS
  • Xbox/PS4 controller: Don't. Sure, it can be done, but you will be in no way competitive. Console controllers are designed for super-simplified games, because console peasants can only handle two axes and max 16 buttons. Look at the key bindings page. Do you see how many inputs are required? And the complexity will only climb as more systems are brought online. It might be ok for relaxed flying when you're not expecting to DO anything except basic controls, but if you want to be any good at literally anything, don't use a controller.
  • Voice Attack: just a voice control program; all it does is attach button inputs to certain voiced phrases. Free version works, paid version allows more customization, including fully voice profiles. There are several voice packs available, most commonly used are HCS voice packs, which have professional voice acting by such known actors as Alix Martin, the voice of Anvil ships, Captain Kirk, and Data. Works great for those who enjoy HOTAS/HOSAS, which will have trouble getting enough buttons for all necessary functions without removing hands from controls.
  • TrackIOpenTrack/TrackHat/etcetec: Multiple head tracking softwares exist, most powerful (and expensive) of which is TrackIR. Allow you to turn your head IRL, and your character's head will turn (more than you, since you still have to be looking at the screen) Great for looking around, but may want to hold off until FOIP, or FaceOver IP is in. It's a planned feature where webcam will not only do the headtracking, but also track facial expression and use them on your character; this will have a specialized camera available, so investing in a third-party one now might not be desirable.
  • VR headset: Support is planned, and lots of work is going in towards making that implementation smooth and effective, but not being done right now; it's for too small a population base to justify work right now. Trust me, I have a Vive, and I have flown VR flight sims; no one more eagerly awaits VR implementation than I. Those who want to try VR can use VorpX. I haven't tried it myself, but it provides the VR headtracking, while just displaying the same thing on both eyes. Not nearly as good, but all we have for now.
What is insurance?
  • When your ship is destroyed, stolen, or damaged beyond repair, you are able to make an insurance claim
  • You will then be provided with a STOCK version of the ship as a replacement (ie no, it will not replace the ultra deluxe mega blaster death ray you installed on your Aurora).
  • As this game strives for realism, you will have to wait for it to physically come off of the assembly line, and then be flown to you. There was in fact a lore piece written on how there's an entire profession built around flying ships with the least wear and tear possible. This might be mere seconds for an Aurora within core UEE space, but if you want an Idris Frigate sent to you out on the Vanduul border, be prepared to wait awhile.
  • Insurance is NOT ticking down today, it only ticks down once game is released, so no need to concern yourself about losing your pledge early. As far as the alpha is concerned, we all have unlimited insurance.
  • Insurance will only tick down when PLAYING the game. So if you have not played for a month, your insurance will be in exactly the same time remaining as you left it.
  • Insurance IS planned to tick down at a in-game time, which is an unspecified time faster than IRL
  • Renewing insurance is planned to be very cheap compared to the actual cost of the ship. CIG knows that this is a game, which is supposed to be fun, so insurance costs will not match what they would be IRL for car insurance. Costs will scale with the ship of course.
  • What is LTI? LTI, or Lifetime insurance, is the exact same as everyone else's insurance, but doesn't have to be renewed; it otherwise confers no benefits in terms of expedited fees, or quality of ship received. This only comes with Original Concept ships (ie the first time a ship is sold, when it is nothing but pictures, as a reward for pledging early). CIG has adamantly said that LTI is a tiny buff, because insurance of ship hulls will be so cheap (it'll be the COMPONENT insurance they nail you on). That being said, you're a gamer, and you like maxing out things like that, so I'll teach you how to get LTI on your ships later.
  • What happens if your insurance runs out? Can you lose your IRL money? A good question. Well first, there will be multiple warning before you take off in a ship that lacks insurance. And not something you'll just rapid click through either, it'll be a pain in the ass to fly without it. Still, they'll let you do it. With the cost of insurance being so low, and the huge availability of jobs not requiring a ship (ie you could just offer to work aboard someone else's ship), it is very unlikely you will ever not have/be able to make the money. If you still fly without insurance despite that, and your ship is destroyed? Tough luck moron, no replacements. Do you drive without car insurance? Yes? Then report to your local police office, because that shit illegal. So, if you are an absolute moron, who is probably too dumb to breath let alone play a space video game, you can lose the real money you put into the game. But you should probably be more worried about remembering to pass basic reading comprehension tests.
  • You WILL be able to lose your insurance if you participate in fraud. Exactly how it will be detected, and how many warnings are given are yet to be nailed down, but CIG has made it clear that those who try to abuse the insurance mechanic to copy ships will lose their insurance, even on ships paid for with real money (though I am sure that fraud cases involving pre-release pledge ships will have an extra layer of scrutiny prior to insurance being cancelled due to IRL money being involved)
This game is cool, but my [insert ship] sucks. Is this game P2W? Do I have to buy bigger ships to compete?
  • SC is in development. Systems that would provide some ships with their designed advantage don't exist yet. For example, the best dogfighters are currently the Super hornet and Sabre. The Vanguard warden meanwhile, is a more expensive ship ($250 vs $180), yet performs worse. Why? The Vanguard is designed as a long-range fighter, designed to be as survivable as possible; she gets pilots to the fight, and brings them home afterwards. Its redundant component design means it's unlikely to suffer failures compared to other craft. It's escape pod is second to none in survivability. Unfortunately, escape pods don't work yet, the Item 2.0 system is in its infancy, and we operate around one PLANET, not dozens of star systems, so you can see why the Vanguard does not perform as well as expected RIGHT NOW. Rest assured that it will fair better than the carrier-based hornet series when both are asked to carry out strikes 3 systems over. Other ships carry different trade offs. The Avenger is an objectively worse fighter than a gladius, but has a bed and cargo space. Even the humble Aurora, will have the advantage of being exceedingly cheap and easy to repaireplace, will providing the versatility of cargo and a bed. Larger ships meanwhile, require a larger crew and more support in the form of escort and supply ships.
  • All ships will be available for purchase in game; even the most limited of ships (like the Vanduul Scythe) will be obtainable in game, though the difficulty will match the rarity. Remember, we are pledging to help fund the BDSSE, not buying exclusive access. A Carrack earned in game will not be materially different than one bought now. Of course, you can hire yourself out as crew for the larger ships of other players...or just steal them.
  • Finally, all ships shall have a role, and all players a role. Picture a Javelin destroyer, the final word in player -flyable firepower. Absolute torpedo bait for bombers and Polaris corvettes. So you need escort fighters to drive off bombers, and escort Gladiator bombers to deal with the Polarises. The Javelin only has one hangar spot, so you'll need some Idris frigates and Crucible repair bays to handle all those small short-range craft. Now you have a battlegroup, and those all need Starfarers to bring fuel and Freelancers to bring supplies, all which will need their own escort fighters, otherwise they'll be ripe targets for Cutlass and Caterpillar pirates, which means you'll need some Stalker and Hawk bounty hunters to dissuade that kind of behaviour. Now you have enough players in one place to justify a hospital ship for respawning. With so many ships in one place, you'll be a ripe target for enemy orgs to drop an Eclipse surprise attack, so you'll need Terrapin picket ships. With all these resources being used to afford this fleet, you'll want to USE it for something, and that'll be holding ground; that means Prospectors, Orions, and ground installations made by Pioneers. Those mining installations will need Hulls to bring the material to market, which will in turn need their own escorts. Each of those ships will need pilots, gunners, marines, etc etc.
  • So now, for just one Javelin, you have dozens of ships, with hundreds of crew, with gameplay opportunities for hundreds more. Even with most of those roles filled with NPCs, that's too many roles for anything but the biggest orgs, so then you have small orgs with a Javelin that need to contract out their hauling, and the escorting, but also contract themselves out to mining orgs for protection. Every ship will have a role, every player a job to do.
Ok, but I still want another ship. How do I do this?
  • Before doing so, has it been one whole month? I recommend not spending more than $60 for one whole month. That gives time to get over the “this game looks amazing”, and for you to see all the flaws, as well as get impatient with the process. Backing an alpha game is not for everyone after all. If after that month you still feel like pledging more, here is what you do.
  • First, anything purchased, whether ship or game package, will be known as “Pledges”, which can contain one or more “Items”. There are many types of Items, the major ones I will outline here.
    • Star Citizen Digital Access: this item is MANDATORY to own the game. Do you have every ship ever released, but not this? Tough tuckas, you can't play. As a rule of thumb, a Game Package Type Pledge that includes this will be $15 over the value of the ship it comes with, though this is not universally true, and does not apply to older packages. This price will only go up as SC is developed (it used to be +$15 for both SC and S42).
    • Squadron 42 Digital Access. Same as above, but for the single player Squadron 42. There are two ways to obtain this. First, you can get a Game Package like this (https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo) which includes it as a base. Second, you can get obtain a regular SC only game package, AND IF YOU DO NOT CURRENTLY HAVE ANY GAME PACKAGE OF ANY KIND, you will be offered a $15 Squadron 42 add-on AT CHECK OUT. There is NO WAY to obtain this later without melting your game pack; this is not a big deal, but you do lose giftability (more on this later). If you do not get it now, it will very soon go up to $20; like SC, as S42 gets closer to completion, the price will get closer to final release price of a AAA game.
    • Ship: Easiest to understand. Having a Pledge that contains a specific ship as an Item, will confer use of that ship, now and in the final game. If it's not released yet, you get a loaner (see loaners below)
    • Insurance: See insurance explanation above.
    • Decorative items: posters, models, different ships skins, all fall under this category.
    • Hangars (not hangers): space you will have available in final game to store your ships. This system is currently undergoing major reworks, so don't worry about it.
    • UEC: https://robertsspaceindustries.com/pledge/extras?product_id=41&sort=store&search=&itemType=skus&storefront=pledge&type=extras& Some Pledges come with UEC, the in-game currency (for currencies, see another question below). It can also be purchased separately. DO NOT FEAR IF YOUR PACKAGE UEC DOES NOT SHOW UP ON THE WEBSITE. This is a system being significantly altered.
    • Cross Chassis Upgrade: a unique item, only contained within the “Upgrade” Pledge. See below.
  • There are 4 main types of "Pledges” to be bought, and all can be found in the “My Hangar” portion of your account on the website. You can pick up on the others later.
    • Game packages (https://robertsspaceindustries.com/pledge/game-packages). This comes with SC (+/- S42 access), a small amount of UEC (ie the in-game currency), a hangar, a game manual, a ship and insurance for that ship. This can be confusing sometimes. You MUST have a Pledge that contains “Star Citizen Digital Access” to play the game. The available Game Packages are in general the cost of the ship + $15.
    • Standalone ship (https://robertsspaceindustries.com/pledge/extras?product_id=72): come with the ship, insurance, and a hangar. If is original concept, it comes with Lifetime Insurance, and certain decorative flair. Notably, this does NOT include Star Citizen Digital Access.
    • ship packs: multiple ships in one "Pledge", typically with extra flair or some lower price. All have the same insurance. All upgrade separately, but must be melted (ie exchanged for store credit) together. Otherwise the ships are indistinguishable from regular ships.
    • Upgrade. Obtain here: https://robertsspaceindustries.com/pledge/ship-upgrades Is an actual "item". that converts ONLY THE SHIP within a given "Pledge". It alters no other Item in the Pledge it is applied to; insurance stays the same, hangar flair stays the same, Star Citizen access stays the same. Is purchased for the difference in price between the two ships (ie freelancer and connie taurus is $40). Again, is a "Pledge" that contains one item, the upgrade. You go into My Hangar on the website, and manually apply it to convert the ship. It cannot be undone. Ships obtained in such a way are called "CCU'ed ships". Ie the Taurus is the above example would be a "CCU'ed Taurus".
  • You can only obtain CCU's to ships of higher value. That's why they call it UPgrading.
  • You can obtain a CCU to a ship only when the ship is available. CCU's can be held onto for use AFTER a given sale has ended
  • Any “Pledge” can be exchanged for store credit; this process is known as “Melting”.
  • You will get as much store credit as you put in when you melt your Pledge.
  • If a ship subsequently goes up in price, you do not get that extra money as store credit.
  • You cannot melt specific items within a Pledge, only the Pledge itself.
  • When melting a Pledge, the BASE Version of that Pledge (ie without any CCU's that have been applied) goes into the “Buyback” subsection of the My Hangar page. In this section, one can buyback previously melted Pledges. With cash, they can be bought back at any time. One may use credits to do so, in whole or in part, but doing so requires the use of a “Buyback token”, which every player gets one token once per quarter. They do not stack (ie you can only ever have 1 or 0), and cannot be sold, traded, or bought.
  • For most people, that's enough info. They'll get the ship they want, sit on it. However, the CCU system makes several things possible, if one understands several fundamental tenants.
    • It only converts the SHIP, not the rest of the contents of the "Pledge".
    • Most importantly, the INSURANCE within the Pledge is unchanged (ie if you upgrade an LTI Hawk to a Cutlass, the Cutlass keeps LTI, but if you upgrade a non-LTI Cyclone to a Nova, it would NOT have LTI). Put another way, insurance is not tied to a specific type of ship, but to the Pledge that is originally purchased. There is no way to alter the insurance within a specific Pledge (well there is, but it is a VERY rare upgrade, that was sold only a few times years ago, and is going to be so hard to find that you can literally buy a new ship for the price of this upgrade on the grey market, if you can find it at all)
    • If you melt a Pledge, any CCUs applied to it disappears. You get the credit back in the melting of course, but the actual CCU itself is gone.
    • When melting, only the base Pledge (ie the ORIGINAL ship within the item you upgraded) is added to the buyback pile. So, in the above example, if you upgrade your Freelancer (worth $110) to a Taurus with a $40 upgrade, and then melt it, you will get the 150 credits back, and in your buyback pile you will have the ORIGINAL FREELANCER. This means if you have any limited CCUs? Gone.
    • There is no way to downgrade (well not quite true, but it's an advanced technique that only works in absurdly specific circumstances)
    • “Sidegrades” or changing to a ship of the same value, is also difficult. It used to be that $0 CCU's (upgrades between ships of the same value) were easy to obtain, but CIG has started to restrict them in fairly inconsistent and haphazard fashion; the official reason is that they want to know what ships people are using and the $0 CCU made it too easy to swap, but in reality, the reason is people were using it to take easy advantage of price increases without at least paying for a CCU. Long story short, don't rely on $0 CCUs or sidegrades.
    • Each ship within a Ship Pack can be upgraded individually (ie in a Multi ship type Pledge, which contained an X1 and Nox, you could convert the Nox into a Cutlass and the X1 into a hornet). However, you cannot MELT each individually (ie if you didn't want the hornet anymore, you'd have to melt the WHOLE pack. You'd get the credit to buy it back, but as in point 4 and 3, you lose the CCUs applied, which can be costly if you had a price-increased CCU or a limited CCU applied.
    • All Pledge melt (exchange for store credit) the EXACT value you put in, regardless of the current value of a ship
  • Applying these principle, we can obtain LTI on almost any ship, provided we have a ship of lower value that has LTI (particularly cheap, and thus versatile, ships are known as “LTI tokens” in the community). There is no way to transfer insurance, only to CONVERT the ship contained within the same "Pledge" as the insurance.
  • Note that NOT ALL SHIPS ARE AVAILABLE THE TIME. Certain ships are permanently available, and can be purchased or upgraded to at any time. Others are limited, and can only be obtained, or upgrades to that ship purchased, at specific times. This time is usually “concept sale” and “anniversary sale”, as well as other sales held throughout the year in for certain thematically appropriate ships.
  • The anniversary sale is the big sale in November, to commemorate the initial Kickstarter, when nearly all ships are available.
  • Some ships are by design, limited in number, and can NOT be upgraded to. Some, such as the Scythe and Idris-M, are so rare that they were only ever sold once, and now only obtainable via prohibitively expensive multi-ship Pledges, while others are limited but sold every year without LTI, such as the 890 jump and Phoenix.
submitted by Ravenwing14 to starcitizen