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Professional recovery on Mac SSD - not looking good. Advice?

TLDR
Ontrack says my Macbook SSD went from imaging very well to (while trying to decrypt) them saying they can't find any valid data. They're running a deep scan now. No decent Time Machine backup. Am I f****ed? Any advice? Thanks
Computedrive
Macbook Pro Retina 13 inch Late 2013 - 512MB PCIE SSD
What happened
My Macbook's SSD died 2 weeks ago. (Question mark in folder flashing on screen) Apple Store ran diagnostics and removed the SSD and said not only could they not mount the drive, they could not even "see" the drive. I don't have my main Time machine backup drive. Lost a HDD recently and thought it was a drive of ripped videos but was actually my Time machine. I do have a smaller old Time machine drive but that one hasn't been used since I got the new one 2 years ago. Apple referred me to Ontrack or Drivesavers.
Since Ontrack is nearby, I took it to them and they diagnosed a firmware level problem and start imaging it a week and a half ago. All along the way they gave me updates that it's imaging but slowly with errors. When they imaged the drive, my agent emailed me that it looks like this will be "a very good recovery" and asked for the Macbook's password. Didn't hear anything the rest of the day so I asked the next morning if they had decrypted the data. It's only then that I get an email from them that "this one is not looking good - I can unlock the drive with the password but can't find any valid data on the SSD. Has anything been done to the drive before we got it?" I told them no, except for the Apple Store. Last I heard they had started a "deep scan".
I just asked them if somehow the 2yr old Time machine HDD is useful in some way in decrypting the SSD. I delicately asked that if they're using proprietary methods, if they had considered if off the shelf hardware/software from Deepspar might help. I know that that's what some other data recovery companies use on these SSDs. I felt weird bringing it up as they're the pros but I don't know what else to do - which is why I'm posting here.
Does what they told me make sense? I've been acquainting myself with the 3-2-1 rule and going forward will have multiple backups in physically different places. But for now I'd greatly appreciate any advice on how to proceed. Thank you.
UPDATE #1
Ontrack got back to me saying that they can't recover the data - "We were not able to find any data on this drive. We got it decrypted, it accepts the password but no data shows up. We have done signature searches and everything we can to find data on that free space but have not found any data to be rebuilt or copied off"
My contact was a client rep as opposed to a technician but he made it sound like once they imaged the drive that the data was copied off of the unstable original medium of the SSD. Any idea where the failure could have occurred? Would it be acceptable to ask them to write the raw (encrypted) image of the SSD onto the HDD I gave them, in hopes that another firm could decrypt it without needing to go back to the SSD itself? Though I'm concerned they'd say that requires I pay their expensive quoted rate.
UPDATE #2
Below is the "technical report" the Ontrack agent sent me
<>
Originally, the device never detected at all.
We ran a few non-invasive overnight processes, and fortunately, after one of those processes, the device was able to detect.
While we could get it to read, it would fail in various locations throughout the LBA range.
We ended up reading 99.9996% of the device, with only 3563 errors scattered throughout the rest of the LBA range, presumably due to failing NAND/Flash.
<>
It’s not a password issue.
Here is what I did:
I presented this to our encyption tool that we have been using for years. It sees it as encrypted and it accepted the password. However, no data shows up and when I scan for structure and signatures of data file it does not find anything. I then viewed the sectors after entering in the password and compared it with the image and none of the sectors have changed\decrypted.
I also did a drive to drive and hooked this up to a mac. It fails to even see this as a valid volume. Does not even give me the option to enter in the password.
submitted by 7ae5c to datarecovery

7

MAME 0.193

MAME 0.193

It’s a bit late for Christmas, but MAME 0.193 is ready today. First of all, let’s get the disclaimers out of the way. We’ve switched to GCC 7 for Windows binaries, and started requiring SSE 2 (Pentium 4, Opteron, Athlon 64, or equivalent) for 32-bit Windows binaries. In the unlikely event that either of these changes causes issues for your use case, you’ll have to build from source. There’s currently an issue with overlay artwork not being displayed when using bgfx video output. Unfortunately we haven’t been able to address this in time for the release. As a workaround, we recommend using Direct3D or OpenGL video output for systems that use overlay artwork (this includes many handheld/tabletop games, Space Invaders, and the Vectrex console). You can track progress on this issue at MAME Testers.
And now, the stuff you’ve all been waiting for: the highlights. We’ve added support for a whole lot of Tiger handhelds based on licensed IP in this release, including the unmissable MC Hammer, Batman Forever, Nightmare Before Christmas, and Robocop 2. We’ve also added some of Tiger’s handheld renditions of popular games from other platforms, like Mortal Kombat, Street Fighter II, Battletoads, and Space Harrier II. On the arcade side, newly working games include prototypes Calcune and In Your Face, a location test version of Teki Paki, PGM2 titles Oriental Legend 2 and Knights of Valour 2 New Legend, and a number of beatmania IIDX titles.
Computer fans don’t need to feel left out this Christmas, either. The Agat-7 floppy drive emulation has been improved to the point where it’s considered working, and the internal HP-9845 printer is now supported. If you’re at all interested in the FM Towns, you need to give this release a try, as r09 has made numerous improvements to sprites and scrolling, and greatly improved keyboard behaviour. There are also some big software list updates across a number of systems.
As always, you can get the source or Windows binaries from the download page.

MAMETesters Bugs Fixed

  • 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
  • 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
  • 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
  • 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
  • 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
  • 06785: [Interface] (coco3.cpp) Can’t change into directories that have a “.” prefix in their name. (Vas Crabb)

New working machines

  • 4-in-1 [Joe Magiera]
  • Apollo 13 (Tiger handheld) [hap, Sean Riddle]
  • Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
  • Battletoads (Tiger handheld) [hap, Sean Riddle]
  • Calcune (Japan, prototype) [David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod, Sean Sutton, Surgeville, The Dumping Union]
  • Chess King Master [hap, Berger]
  • Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
  • Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
  • Gakken Invader 2000 [hap, Sean Riddle]
  • HP 2645A [F.Ulivi]
  • In Your Face (North America, prototype) [ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
  • Joker Poker With Hi-Lo Double-Up [Joe Magiera]
  • Karnov (Tiger handheld) [hap, Sean Riddle]
  • MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
  • Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
  • Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
  • Robocop 2 (Tiger handheld) [hap, Sean Riddle]
  • Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
  • Space Harrier II (Tiger handheld) [hap, Sean Riddle]
  • Street Fighter II (Tiger handheld) [hap, Sean Riddle]
  • TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
  • The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • The Shadow (Tiger handheld) [hap, Sean Riddle]
  • Vulcan XL 25 [hap, Sean Riddle]

New working clones

  • A-Blast (Japan) [system11, The Dumping Union]
  • Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
  • Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
  • Blood Bros. (US) [Bill D., The Dumping Union]
  • Blue's Journey / Raguy (ALH-001) [Razoola]
  • Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
  • Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
  • G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
  • Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union]
  • Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
  • Coleco Head to Head Hockey (COP420L version) [hap]
  • Coleco Head to Head Soccer (COP420L version) [hap]
  • Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Robin Hood (Tiger handheld) [hap, Sean Riddle]
  • Super Bagman (Itisa, Spain) [f205v]
  • SWTPC 6800 Computer System (with MIKBUG) [AJR]
  • Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nuñez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
  • Twin Brats (set 1) [caius, The Dumping Union]
  • West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]

Machines promoted to working

  • beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
  • beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
  • beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
  • beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
  • beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
  • Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]

Clones promoted to working

  • Action Fighter (FD1089B 317-unknown) [David Haywood]
  • Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
  • Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
  • Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
  • Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
  • Agat-7 [shattered]
  • beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
  • Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
  • Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]

New machines marked as NOT_WORKING

  • Chess Champion: Delta-1 [hap, Berger]
  • Golden Hexa [Yohji, Smitdogg, The Dumping Union]
  • Green Lizard (AHG1623, US) [Roberto Fresca]
  • Hexa President [Yasu]
  • Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
  • Keep Your Hat On (BHG1204, US) [Roberto Fresca]
  • Multi Game IV (V.Ger 3.44) [Team Europe]
  • Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
  • Konami Picno [Team Europe, SSJ, Robbbert]
  • Konami Picno 2 [Team Europe, SSJ, Robbbert]
  • Pitch Hitter - Baseball Challenge [unknown]
  • Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
  • Shuriken Boy [rod_wod, The Dumping Union]
  • Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
  • Wild Africa (AHG1535, US) [Roberto Fresca]

New clones marked as NOT_WORKING

  • Boot Scootin' (AHG1547, US) [Roberto Fresca]
  • Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
  • Chicken (01J01886, NSW/ACT) [Roberto Fresca]
  • Chicken (RHG0730-99, US) [Roberto Fresca]
  • Creature from the Black Lagoon (L-4) [PinMAME]
  • Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
  • Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
  • Enchanted Forest (AHG1615, US) [Roberto Fresca]
  • Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
  • Ericsson Step/One [Fredrik Öhrström]
  • Filthy Rich (English) [Roberto Fresca]
  • Inca Sun (01J01946, Venezuela) [Roberto Fresca]
  • Panasonic JB-3000 [Edström]
  • King Galah (AHG1625, US) [Roberto Fresca]
  • Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
  • Money To Burn (English) [Roberto Fresca]
  • Mountain Money (BHG1464, US) [Roberto Fresca]
  • Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
  • Penguin Pays (OHG0417-02, US) [Roberto Fresca]
  • Penguin Pays (OHG0417-03, US) [Roberto Fresca]
  • Queen of the Nile (AHG1608, US) [Roberto Fresca]
  • Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
  • Reel 'Em In (English) [Roberto Fresca]
  • San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
  • Striker Xtreme (1.01 Italy) [PinMAME]
  • Triumph-Adler alphatronic P2 [rfka01, helwie44]
  • Triumph-Adler alphatronic P2U [rfka01]
  • Triumph-Adler alphatronic P30 [rfka01, helwie44]
  • Wild Cougar (AHG1531, US) [Roberto Fresca]
  • Wild Cougar (NHG0296-07, US) [Roberto Fresca]
  • Wild Cougar (NHG0296-99, US) [Roberto Fresca]
  • Winning Bid (English) [Roberto Fresca]

New working software list additions

  • cd32: Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy, Shadow Fighter [EoceneMiacid]
  • gmaster: Car Racing, Move It [SSJ, PeT]
  • ibm5150:
    • Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"), Super Hang-On [ArcadeShadow]
    • Echecs 3D (French) [breiztiger]
    • A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette), IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
  • ibm5170:
    • Ontrack Disk Manager [Curt Coder]
    • 1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1, Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1, MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
  • ibm5170_cdrom:
    • Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
    • We Are Angels: Ein Engel schlägt zu! (German) [archive.org]
    • Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline, Turrican II - The Final Fight [EoceneMiacid]
    • The UltraSound CD, The UltraSound Experience [Justin Kerk]
    • Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan), Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave, Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari, Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
    • Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International), Viper -V16- Imagine (International) [The Onion Knight]
    • Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
  • lynx: Ponx [anonymous]
  • pce_tourvision: Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi, Violent Soldier [system11, The Dumping Union]
  • psx: Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1), Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan), Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan), Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan), Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1), Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan), Zanac X Zanac (Japan) [EoceneMiacid]
  • ti95_cart: Mathematics Library, Statistics Library [unknown]

New NOT_WORKING software list additions

  • cd32: Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine, The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
  • fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
  • ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
  • ibm5170:
    • Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
    • 1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
  • ibm5170_cdrom:
    • Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee, Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
    • Zyclunt [EoceneMiacid]
    • King's Quest - La Maschera dell'Eternità [The Onion Knight]
  • pcfx: Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX, Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You, Sotsugyou II FX - Neo Generation [EoceneMiacid]
  • picno: Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage, Shirayuki-hime Monogatari [Team Europe, SSJ]

Translations added or modified

  • French [SSTSylvain]
  • Italian [theheroGAC]
  • Portuguese (Brazil) [Wellington Uemura]

Source Changes

  • swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]
  • et3400: Add Reset key and Segment Test input. [AJR]
  • Fixed -listdevices’ misplacement of subdevices in some configurations. [AJR]
  • m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]
  • Added generic ripple counter device. [AJR]
  • Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]
  • Fixed random strings of question marks in displayed key names. [AJR]
  • igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]
  • i386: x87 bug fixes and FERR support. [Andrey Merkulov]
  • i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]
  • route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]
  • vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]
  • attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 – fixes deadlock when writing to RAM disk. [Barry Rodewald]
  • z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]
  • i8087: Created seperate 8087 device. [Carl]
  • pet: Fixed video RAM mirroring. [Curt Coder]
  • weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]
  • micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]
  • prodigy: Added basic LAY to SVG XSLT filter. [Edström]
  • myb3k updates: [Edström]
    • Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
    • Added PIT, PIC, DMA and PPI devices.
    • Corrected clocks, crystals and switches.
    • Split ROM into BIOS and character generator, as physically present.
    • Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).
  • myb3k.cpp: Fixed keyboard and audio – DOS 1.25 boots and runs BASIC demo. [Edström, Fredik Öhrström, Mattis Lind]
  • trs80m2kb.cpp: Added missing keyboard controller ROM. [Edström, Sean Riddle]
  • Added a preliminary rewind feature based on save states. [feos]
  • myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Öhrström]
  • hp9845: Added high-level emulation of internal printer. [F.Ulivi]
  • Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]
  • omti8621: Use custom brief instance name “disk” for compatibility with previous MAME versions. [Hans Ostermeyer]
  • apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]
  • Atmel AIC: Implemented most features. [MetalliC]
  • ymz774 improvements: [MetalliC]
    • Implemented sequencer and SQC, and fixed SEQ/SQC save states.
    • Added channel volume delayed transition.
    • Implemented channel/SEQ pause/resume.
  • ymz770: Implemented CHAN/SEQ “keep playing” command. [MetalliC]
  • tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]
  • Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanović]
  • Converted disassemblers to independent classes. [O. Galibert]
    • All architectures are available in unidasm, and paged/non-linear program counters are supported better.
  • emumem: Templated address_space::direct on address shift. [O. Galibert]
    • Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).
  • ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]
  • memory: Removed some space parameters from the apple2 domain. [O. Galibert]
  • interpro: CPU and MMU improvements. [Patrick Mackinlay]
    • Implemented most clipper CPU and MMU exceptions.
    • Completed C300 instructions, adjusted for C400.
    • Improved CAMMU dynamic translation and added faults.
    • Refactored C300 CAMMU into separate instruction/data instances.
    • Configurable IOGA and SR bus memory access.
  • dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
    • Used in the InterPro GT family graphics boards.
  • nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]
  • Aristocrat MK5 updates: [Roberto Fresca]
    • Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US), Unicorn Dreaming (BHG1584, US).
    • Removed Margarita Magic set 2 found to be a corrupt dump.
  • riscpc: Fixed ROM load for rpc600. [R. Belmont]
  • twinkle: Made many fixes to waveram banking and DMA – most sets are semi-playable now. [R. Belmont, Sarah Purohit]
  • gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]
  • fmtowns improvements: [r09]
    • Improved horizontal scrolling/positioning.
    • Fixed mouse cursor moving on its own in Data West games.
    • Implemented half-size sprites and sprite rotation.
    • Fixed kana input and identified missing keys.
  • TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]
  • Cortex: Made system usable although not complete. [Robbbert]
  • Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]
  • mc1502: Added BIOS 7.2 and TODO list. [shattered]
  • agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]
  • twinkle updates: [smf]
    • Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
    • Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]
  • twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]
  • RF5C400 updates: [smf]
    • Converted to use device_rom_interface.
    • Save/restore the external memory registers.
    • Moved static variable into device state.
    • Fix the commented out osd_printf_debug.
    • Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).
  • Refactored 680x0 so that member variables aren’t public. [smf]
  • Stopped save and load logging timers unless VERBOSE is set. [smf]
  • seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]
  • atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]
  • et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]
  • arm7 changes:
    • Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
    • Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
    • Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
    • Made misaligned memory accesses match ARM9 behaviour. [MetalliC]
  • pgm2.cpp changes:
    • Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
    • Documented debug features. [MetalliC]
    • Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
    • Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
    • ICRW sim improvements. [MetalliC, Lord Nightmare]
    • Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
    • Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]
  • Fixed Batrider’s audio CPU clock (should be 32MHz/6). [Alex Marshall]
  • mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]
  • cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]
  • stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]
  • gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]
  • ironhors.cpp: Measured clocks. [Corrado Tomaselli]
  • Added hand-made priority PROM for In Your Face. [dink]
  • aristmk5: Updated layouts. [Heihachi_73]
  • alphatpx: Identified more keys. [helwie44]
  • pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]
  • play_2.cpp: Updated cop402 ROM for zira. [PinMAME]
  • cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]
  • alphatpx: Added sound emulation. [rfka01]
  • alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]
  • compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]
  • tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]
  • segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]
  • Corrected years for a number of systems: [sjy96525]
    • Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama, Master’s Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory, Virtua Striker 2 ’99.
  • Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]
  • Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]
  • cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]
submitted by cuavas to MAME