My first true multi-crew experience
So, I recently gifted a buddy (and Galaxy gunner in PS2) of mine an Aurora LX (LN? Maybe?)...anyway, a little baby single-seater. He was putting around in his ship trying to get to the ICC probe in Cruise mode, so while I was giggling maniacally at his Steam chat angry messages about how to get the game to work and how to go faster than 300 or so MPS, I was logging in on TS and on SC to get a multi-seat ship so I could show him some of the ropes.
Our first ship was my Super Hornet, basically to just show him pirate combat, that two seaters really do function (albeit with piss-poor turret performance >.>) and in general kind of introduce him to the various missions we're able to do around the baby PU.
After rescuing some civvies and locating black boxes and restarting Comm Arrays, we flew to a service station to reammo/repairefuel. We saw a Starfarer derping around and asked if we could board, and were promptly refused due to an RP, though I found myself a bit irked with how the group went about informing us. Instead of just saying, "Sorry, we're in an RP," they were a bit rude about it, but after being annoyed for a bit, I realized I've done the same thing in some other games, and promptly got over it, especially when I remembered that all ships were available to fly right now.
So, we QT'd back to Olisar, landed, and I tried to spawn a Starfarer, only to be told that all pads were full. But when we stepped out to go to a different strut, low and behold there was a Gemini on pad 00. Since I've had nothing but friendly interactions so far with the people in the various instances, we jogged in and started exploring, checking out all the nooks and crannies. I was promptly gunned down by the person that had taken the ship without so much as a how do you do, which really fucking annoyed me, so I respawned and grabbed a Retaliator, only to have my buddy say over teamspeak, "holy shit, I got him!" Whelp, I was already QT'ing there, so I showed up anyways to see the same dude in a Gladius bombing the shit out of the Starfarer. So I plowed his ass under with the 'tali and proceeded to launch capital killers at the pirates.
We derped around like that for a while before we both died, and then I spawned a Constellation, hoping against hope that the collision mesh was fixed, and lo-and-behold it was! For the first time since I've spawned countless connies, I've actually been able to explore one in the PU and not fall through the floor as soon as I step off the elevator. I take off and fly to pick him up off a different strut, and we proceed to surprise the shit out of ourselves that some of the multi-seat shield/component management is in on the bigger ships.
Flying around in the Connie, we've come to the realization that a crew of seven is likely going to be the order of the day with that ship, and we're going to have to train people for those positions. Pilot, 2 gunners, shield/sensors management, system powecomponent management, engineerepairman, and Merlin pilot. Plus Marines if we use it as a boarding ship.
And honestly? I'm even more fucking stoked now than I have been before. Like many of you, I was slightly disappointed in not having a 2.6 release date or even seeing 2.6 in action or the SQ42 mission, but doing even a little bit of multi-crew with a good friend has solidified how much I'm going to enjoy this game, and honestly, I may put some more money towards it.
submitted by KaleKatarn
Cutlass black vs freelancer
Soooo as you can see by my post history, I have been asking about comparisons that don’t make much sense, so here is a more reasonable one that I need help with. So me and a friend and often another friend are dicking about in star citizen at the moment and we are having a GREAT time. Now, we are currently all in my cutlass black (we love the concept of multi crew) and don’t get me wrong, it’s great, but we can’t help but wonder, if I upgraded to the base freelancer model, would it be a better multi crew experience? Now, I for one know that it probably would be, but the one thing stopping me from upgrading is the fact that, to my knowledge the freelancer is considerably less well defended and we do a lot of mercenary work, bounty hunting and pirating, so would upgrading severely decrease our combat abilities?
submitted by Cheesemaster999