Citadel: Forged with Fire (PS4) £12.50 delivered @ Coolshop
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£12.50 - Coolshop [shortcode id="24773781"/]
Not bad for a hard copy and a couple of quid cheaper than the digital version at the moment
Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land's ruling Houses.
You have complete freedom to pursue your own destiny hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.
EXPLORE A MASSIVE FANTASY WORLD - Welcome to the magical world of Ignus: a 36 square kilometre landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.
STUDY THE ARCANE ARTS - Master a diverse range of powerful spells. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.
CREATE ALLIANCES AND FORGE AN EMPIRE - Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.
FIGHT, TAME AND RIDE LEGENDARY BEASTS - Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!
BUILD AND FORTIFY EPIC CASTLES - Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else's. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.
FIND A NEAR LIMITLESS VARIETY OF LOOT - Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items' stats with Citadel's rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.
ACHIEVE THE POWER OF FLIGHT - Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.
This deal can be found at hotukdeals via this link:
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Let's make a definitive an accurate list of open world JRPGs
I think the concept of "open world" is sometimes misunderstood, and when looking at posts of users asking for open world games, I always see games that aren't really open world, but simply have big maps.
To be clear, the concept of
"open world game" can be defined like this: a game where you can freely explore the world with no restrictions and do the objectives in a non-linear order.
Open world games are different from sandbox games since an open world game still has objectives as they are part of a narrative, while sandbox games don't.
Linear games differ from open world games since they have little to no freedom regarding the main objectives. The places you can visit are restricted by how much you have progressed in the story.
Open world games don't necessarily need to have big maps as long as the non-linearity and freedom to go anywhere is present (and games with big maps aren't necessarily open world). For example,
Xenoblade Chronicles is a linear game despite the huge maps and the amount of sidequests, while
Romancing SaGa 2 is an open world game despite the small maps and having very few sidequests.
What I want to make with this post is a list of open world games, not games with big maps. We can debate on when a game can be called open world or not to include it on the list (or even make a separate list with doubtful cases).
Doing this in a table format.
A) Open world games:
Game | Year | System | Combat style/subgenre | Has big maps? | Notes |
Atelier Firis: The Alchemist and the Mysterious Journey | 2016 | PS Vita, PS4, PC | Turn-based | Yes | Main objective has to be completed before time runs out. |
Digimon World | 1999 | PS1 | ? | ? | |
Digimon World Re:Digitize | 2012 | PSP, 3DS | ? | ? | |
Digimon World: Next Order | 2016 | PS Vita, PS4 | ? | ? | |
Lightning Returns: Final Fantasy XIII | 2013 | PS3, X360, PC, mobiles | Action | ? | |
Metal Max [series] | 1991-present | / | Turn-based | ? | |
Oriental Blue: Ao no Tengai | 2003 | GBA | Turn-based | No | |
Rings of Power | 1991 | Genesis | Turn-based | No | |
Romancing SaGa | 1992 | SNES, WSC | Turn-based | No | |
Romancing SaGa: Minstrel Song | 2005 | PS2 | Turn-based | No | Remake of the previous |
Romancing SaGa 2 | 1993 | SNES, mobiles, PC, PS4, PS Vita, Switch, XOne | Turn-based | No | Gives the player a set of main objectives that can be completed in any order. |
Romancing SaGa 3 | 1995 | SNES, mobiles, PC, PS4, PS Vita, Switch, XOne | Turn-based | No | |
SaGa Frontier | 1997 | PS1 | Turn-based | No | |
SaGa: Scarlet Grace | 2016 | PS Vita, PS4, Switch, PC, mobiles | Turn-based | No | Story and freedom the game gives changes depending on the chosen character. |
Steambot Chronicles | 2005 | PS2 | Action | ? | |
Valkyrie Profile | 1999 | PS1, PSP, mobiles | Turn-based | No | |
B) Games where you can freely explore the world but not exactly open world because they have linear story progression:
Game | Year | System | Combat style/subgenre | Has big maps? | Notes |
Dragon Quest XI | 2017 | PC, PS4, XOne, Switch, 3DS | Turn-based | Yes | Linear story. |
Final Fantasy XIV | 2013 | PC, PS4 | MMORPG | Yes | As far as story progression goes, it's linear. But due to the nature of the MMORPG subgenre, it can be played as a sandbox game. |
Final Fantasy XV | 2016 | PS4, XOne, PC | Action | Yes | |
Xenoblade Chronicles X | 2015 | WiiU | MMO-like | Yes | Linear story progression. |
C) Games with non-linear story but not exactly open world because there are restrictions in the world exploration:
Game | Year | System | Combat style/subgenre | Has big maps? | Notes |
Atelier Totori: The Adventurer of Arland | 2010 | PS3, PS Vita, PS4, PC, Switch | Turn-based | No | Main objective has to be completed before time runs out. However, areas are unlocked as you advance, they aren't all available from the beginning. |
Atelier Meruru: The Apprentice of Arland | 2011 | PS3, PS Vita, PS4, PC, Switch | Turn-based | No | Main objective has to be completed before time runs out. However, areas are unlocked as you advance, they aren't all available from the beginning. |
Atelier Ayesha: The Alchemist of Dusk | 2012 | PS3, PS Vita, PS4, PC, Switch | Turn-based | No | Main objective has to be completed before time runs out. However, areas are unlocked as you advance, they aren't all available from the beginning. |
Legend of Mana | 1999 | PS1 | Action | No | Areas are unlocked by completing objectives. |
Octopath Traveler | 2018 | Switch, PC | Turn-based | ? | Requires completing 8 character scenarios, and it's up to the player how to do this. |
D) Games with big maps that aren't really open world (linear progression and restrictions on exploration):
Game | Year | System | Combat style/subgenre | Notes |
Final Fantasy XII | 2006 | PS2, PS4, Switch, PC, XOne | ATB | Linear progression, areas are unlocked as you advance in the story. |
Xenoblade Chronicles | 2010 | Wii, 3DS, Switch | MMO-like | Linear progression, areas are unlocked as you advance in the story. |
Xenoblade Chronicles 2 | 2017 | Switch | MMO-like | Linear progression, areas are unlocked as you advance in the story. |
Feel free to add more games like these as well (big maps but linear). I think anyone that looks for an open world experience also can enjoy these games even if they are more restrictive.
submitted by
Linca_K9 to
JRPG