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I work on an oil-rig in the North Sea. ...The 'Entity' in the deep is angry, and awake. [FINAL]

The great Chain smashes through the side of the skeleton tower in a shower of broken metal. It tears through the edge of the rig, it swings round towards me, and it brings with it the enormous wheel from below.
My screams become one with those of the siren.
And a pair of rough hands grab me by the back of my jacket. I am hastily hauled across the platform through the rain as the Chain swings by. It becomes clear that the links run through the colossal iron wheel, and between them they tear up the edge of the rig and smash the loading bays and the remaining cranes to shreds as easily as if they were made of paper. The roof of the rig’s central hub is destroyed in a hail of shattering beams and concrete as the Chain crashes relentlessly right through it.
The hands release from the scruff of my neck and I slump to the wet ground with a splash; none of this feels real. It’s like I am in a dream. A terrible, swirling nightmare. I turn to look up at my saviour, and a flash of lightning out at sea illuminates the profile of the Commander, his good eye shining in keen copper, the other shrouded in shadow. His coat is torn and his beard whipped wild.
“TO YOUR STATION LAD!” He bellows in a voice like the rippling thunder, glancing between me and the Chain, “THIS NIGHT’S NOT OVER YET, I TELL YOU NOW!”
I scramble back through the puddles and grab a hold of the nearby rail, trying to bring myself to a stand.
“What the hell is this!?” I shout at him, “What are we going to DO!?”
“OUR DUTIES”, he barks back; more helicopters fly out overhead, struggling through the wind. An officer approaches and stops to a shaking salute as the shuddering chain is steadily dragged out to sea overhead.
The rig trembles.
“Confirmed, Commander!” the officer shouts, “catastrophic failure in the accused section. But it’s too late, they say, there’s nothing they can do now!”
“They’ll be dealt with come the morning”, the Commander replies, “Tell me about the Pneumatics. The Emergency Reels, what have we got?”
“Pneumatic Reel One is gone, Commander!” the officer replies, “completely destroyed. Reels Two and Three are fit for operation, though Reel Three has been damaged”.
“Get them affixed to the tower. Or, hell, what’s left of it”.
Soldiers sprint past in manic squads across the platform. The battleships fire into the waves in great rolling booms.
“Both of them?” the officer asks uneasily, “But, Commander, the Chain’s current duress would suggest…” he stutters, “If- if we lose BOTH the Reels-”
“GET THEM AFFIXED!” The Commander roars, “NOW, FUCKING NOW!”
The officer swiftly brings up his arm into a salute and sprints off through the broken shifting shadows of the rails and the metalwork.
“Don’t make me ask you again”, the Commander grunts at me, then turns to take his leave, but I call out after him, foolishly and desperately over the groan of the storm. Never in my life have I felt such dread, I am drowning in it. It feels like the end of the world.
“What is this place, Commander? You have to tell me! … What’s down there? …I- I know, alright! I know about the ENTITY! WHAT IS IT? WHAT ARE YOU HIDING?
The Commander stops in his tracks. His coat ripples and thrashes in the wind, in time with its distorted mirror image, reflected in the flooded platform below. He lights up from all angles in glaring orange, then blue… orange, then blue. Random bursts of white from the searchlights, from the lightning, and from the artillery fire of the distant warships accompany the colours of the siren in intermittent flashes. The shadows thrown are ever-changing and void-black.
He swivels on the spot and marches right up to me, I stumble back in alarm but he grabs my collar.
“Questions, questions, questions”, he mutters, loudly above the clamour, “I HATE when the questioners are brought on board the rig, you know that? I fucking HATE IT”. His eyes are wide and mad as he begins to drag me across the platform. His worn and hardened features, his white beard… They are deceptive, I now realise. The Commander is strong, and must be years younger than his looks would suggest. “You know where they love QUESTIONS, Reg? That is your name, isn’t it? The submarines”.
His words register sharp. A tide of panic crashes against my broken constitution. I try to fight the Commander away but he trips me, throws me to the ground.
“They’re struggling for crew”, he says. “They weren’t prepared for active deployment tonight. I was about to order them down anyway. But you know what? I think they’d benefit from your expertise. You’re of no use to me on the rig tonight”.
Visions of being trapped in a submarine flash through my head. Claustrophobic, cold, unforgiving metal.... Surrounded by only the icy, churning black waters and the horror beneath the waves. The pressure growing as we sink deeper and deeper…
“No… NO! I WON’T!” I shout.
His features are shadowed once again, but his silhouette shines bright against the thunderous night sky. “So you know about the Entity. Well you’re not the only who KNOWS things, Reg… I KNOW that you ABANDONED your station tonight. I KNOW that you shirked your one duty to the RIG. And I KNOW that the Hydraulics section, during YOUR departure, has catastrophically FAILED”. With every ‘know’ he takes another step closer, his voice rising. My heart lurches in distress. “Get your arse in that fucking submarine, and maybe I’ll FORGET a few things! YOU UNDERSTAND ME? NOW ON YOUR FEET! ARE YOU A MAN OR A FUCKING DOG?”
He hauls me up and drags me through a corridor of criss-crossed pipework and down onto a lower platform on the opposite side of the rig, a section with an edge that remains crack-free, unharmed by the drag of the colossal and broken iron wheel.
He squats and hauls open a door in the ground with a clank. It reveals a rusted ladder that extends down towards the sea. He looks at me.
Oh God.
My options whirl around in my head to the beat of the siren’s wails. I force my rain-soaked fringe from my eyes. What the hell do I do? What CAN I do? Run? Could I run somewhere?
…And what then? If by some miracle the rig survives the night then they’ll find you eventually, won’t they? There’s nowhere to run to. And you’ll be court-martialled… Can civilians even be court-martialled? Would I just be shot on the spot? Or WORSE? FUCK. FORGET BEING COURT-MARTIALLED, THIS IS ABOUT YOUR LIFE!
I swear with frustration.
And what if the Chain pulls the entire rig into the sea? What then? ...A submarine might literally be the safest possible place for you... But why the Commander’s change of heart? What the hell is his game here?
All these thoughts and more froth and bubble like the foam of the grey waves below, but at the end of the day, there’s no point pretending that my decision wasn’t already made. In times of intense stress, chaos and disarray, when your options are as complex as mine, it is just easier to simply follow the orders of the person in charge.
Maybe with hindsight I would have acted differently. I would have come up with some genius plan. But I don’t have that luxury in the fire of the moment. So I furrow my brow, I call the Commander a prick, and I ease myself down onto the ladder, bracing myself against its icy rungs.
“See you on the other side!” the Commander shouts at me, and I see him raise a radio from his belt to his mouth. He kicks the trapdoor closed as I begin my shaky descent. Down I climb, rung by slippery rung.

The sounds of the sea below grow louder.

There’s a monster down there.
I’m sure of it. What else could it be?
The Entity.

Rung after rung.

“Oi!” shouts a megaphone-distorted voice from below, breaking my train of thought, and I nearly slip from the ladder in fright. I grab a tighter hold and twist my neck to see below. There’s not much of the ladder left. It goes down a couple more metres, and then the end is lost to the swirling, swelling waters. The uppermost hub of a great grey submarine has surfaced beside. It rocks subtly in the churn.
I didn’t even hear it rise.
A man in overalls has opened the hatch on the top of the hull, his upper half visible. He waves at me.
“HYDRAULICS?” his voice blares through the megaphone.
I nod as obviously as I can, I force the fear from the lungs to shout out a reply: “YES! FUCKING YES THAT’S ME!”
“GREAT! …JUMP!” he replies.
“JUMP!? I can’t bloody well JUMP! Shouldn’t there be a boat, or a bridge, or-”
“I CAN’T HEAR YOU MATE”, Megaphone replies, “COME ON, QUICK AS YOU CAN!”
I bang my head against the ladder in anguish, but before I can psyche myself out any further I use the adrenaline to the best of my ability, powering down the remaining rungs of the ladder, turning, calculating…. And I push myself off.
My legs kick through the ice and the salt of the sea air, my arms flail, and I land with a thud on the hull of the submarine. Megaphone reaches over and grabs my jacket, and he hauls me through the hatch and down into the vessel’s body. I use the rungs of the submarine’s ladder to slow my descent, but essentially crash to the floor in a rain-soaked heap. I roll onto my side, coughing.
“I’m in hell”, I choke out.
“Not yet you’re not”, Megaphone replies grimly, helping me to my feet. He then climbs the rungs, reaches up and draws the hatch closed with a slam. The sounds of the storm and sea are muffled instantly, largely replaced by a low and all-surrounding rumble.

“Terry”, he says, sticking out his hand. I take it, shivering.
“Thanks for coming down Reg, we appreciate it”.
“I, yeah, well I didn’t really have much of a-”
I feel my surroundings shift. I flinch as my ears pop, one after the other.
We’re going down.
This is all so sudden… All of this… it’s just go, go, go. It’s insane. Only moments ago I was watching the Chain get RIPPED out of the tower itself… What could do that? What kind of thing would have such power? And what if the whole length of the Chain unravels, what then? The recent memories flash through my mind and I have to grab ahold of a nearby line of pipe to keep myself from staggering. Terry looks at me with sympathy.
“Hang in there mate. You’re better off in here than up there, trust me. They tell us they’re losing the Chain”.

I nod, breathing deeply, in and out. In, and out.

“Come on. I’ll show you to the exhaust valves. They aren’t operating quite as they should be. Wouldn’t normally be cause for major concern, but, you know. These are relatively uncharted waters, if you’ll pardon the pun”.
I don’t respond, but straighten and follow him to the engine rooms further below. The rumble of the water around us is paradoxically rather calming… if I don’t think about it too much.
Terry continues. “We’re glad to have you. Our normal hydraulics guys were stolen yesterday for maintenance on the HODDer”.
“The what?”
He gives me a look. “Don’t you know? The Drill? It’s an acronym. Hydraulics Operated Deep Drill. We call it the HODDer”.
Military folks sure love their acronyms. I remember what I had read in the report; in the secret file:


“I… thought they stopped all the drilling?”
“Yeah, for oil, obviously. But the HODDer’s tiny. They send that thing down on rare occasions for samples from the seabed”.
Bewildered, and struggling to process, I come to a stop in the engine room. Terry clasps me on the shoulder and directs me to the tools, then takes his leave, telling me where to find him if I need him
And so, like a programmed machine, I just set to work. I do what I do best. It’s why I’m supposedly here, after all.

I look around me as I work. There are no windows. I haven’t seen any since entering the submarine. I quite like it; I can sort of pretend that none of this is happening. I can pretend I’m back on my own rig. Working happily. I haven’t been blackmailed into a military submarine. I’m not trapped hundreds and hundreds of metres beneath the sea. I was never sent to an uncharted rig in the middle of the ocean.
I am not at risk of losing my life in a world of unimaginable nightmares.

…And I am not at the immediate mercy of an unspeakable terror that sleeps beneath the surface.
Except it’s not sleeping any more, is it Reg?

I push these thoughts aside, and work as best as I can on the hydraulics before me.


I don’t know how much time passes. But once I believe I have completed my task to a satisfactory degree I clamber back up through the levels and head through the submarine corridors. They are narrow and cold. The clanks of my footsteps echo and reverberate softly around the walls.
They are also curiously empty. I always imagined military submarines to be busier.
I do, however, find some other people when I push through a metal door at the end of a corridor and into a room near the front and top of the submarine, a room affixed to the central hub. The level of light is low and green; the room is illuminated by a series of dim bulbs overhead. To my surprise, the front of this room is curved, and not made of metal. It has instead been built with glass, or at least, some other, thick transparent material. Beyond is only the deep and the dark of the sea. The submarine’s weak beam-lights catch on nothing but water.
There are five others in here with me. One is clearly the Captain, a man in grey, he turns in his chair and nods at me. Another is Terry, who smiles.
I’m still taken by the glass.
“What the hell is this?” I ask, “military subs don’t have walls of GLASS, do they? I thought they were solid metal?”
Terry shoots me another questioning look. “Well… of course they don’t. But this isn’t a typical sub, is it?”
Some of the other members of the crew have turned to look at me, with similar curiosity.
One of them, I realise to my bewilderment, is shrouded in what appear to be religious robes of some kind.
“I feel like I’m losing my mind”, I choke out, “What are YOU doing onboard?”
“Well, I’m the submarine chaplain…” he replies cautiously, raising an eyebrow.
“The what? You mean like a priest, or whatever? Why would they need one of those on a submarine?”
Everyone is staring at me now, the confusion on their faces even greater perhaps than the confusion on mine. It becomes clear that I am not the type of person they were expecting to get sent to them. Their silence is sharp. The engine grinds. The sea rumbles.

And then several of them lean forwards and start asking me questions at once:
“Wait- you were briefed, right? You’ve done the exposure training?”
“You do KNOW about the Entity, right..?”
“Did you even get the psychological assessment?”

“N-No”, I stammer in return, “I really don’t… I just wanted to…”
“FUCK!” the man in grey shouts suddenly, running his hands through his hair. “Who the hell sent you down here, exactly?”
“The Commander did!” I reply with frustration.
“For fuck’s SAKE, what the HELL is his problem? This is fucking insane, you shouldn’t be here”.
“I KNOW!” I splutter out in retort.
The chaplain steps towards me, he takes my hands in his, and speaks earnestly. “Are you religious, son? Are there any spiritual convictions you feel comfortable drawing from?”
“Not really, no”, I reply. “Look, if someone could tell me what’s going on, I would really, really appreciate it”.
“Is there a passage from the Bible I could read out for you? Something to help ease your soul?” the chaplain asks. I pull my hands away and grimace. I’m sure he’s only trying to be helpful, but to be honest his presence here is freaking me the fuck out. What kind of submarine needs a chaplain? I don’t even know any Bible passages. Not really. I know a couple, maybe. The classics:
In the beginning, God created the Heavens and the Earth.
From dust we came and to dust we shall return.
The Lord giveth and the Lord taketh away.
He sure does. I mumble this last passage out loud.
The chaplain nods at me. “Yes, the book of Job. Chapter one. A work of true literary prowess. Alfred Lord Tennyson himself called it the ‘greatest poem of ancient and modern times’”.
Alfred Lord Tennyson. Where have I heard that name before? The gears turn in my head. I can see before me so many pieces of the puzzle in my mind’s eye. I just cannot fit them together. The eyes of the crew bore into me as we stand together, cast in the grim green glow of the submarine’s luminescent bulbs.
“I’d like a reading from the book of Job then, please”, I say quietly, as the submarine pushes through the deep. The radar blinks silently.
The chaplain nods and draws a small bible from his pocket. “Certainly lad. Any particular passage?”

The numbers scratched on the wall in the rig library return to the forefront of mind.

“…Yes, actually”, I mutter. “Chapter forty-one… verses one to thirty-four”.
The chaplain furrows his brow but nods. “I’m not familiar with that particular passage, I must admit…” he thumbs through the pages and, as he scans over the lines, he pauses, and shoots me a look.
I hold his gaze.
And, perhaps reluctantly, the chaplain begins his reading. His voice is deep and sombre, every word a wave upon the rocks.
Can you pull in Leviathan with a fishhook, or tie down its tongue with a rope?
The atmosphere in the room tightens at once, but the chaplain licks his teeth, and continues uninterrupted, the cadence of his speech like drums, dark drums drawing us down into the deep.
“…Can you put a cord through its nose, or pierce its jaw with a hook? “Will it keep begging you for mercy? Will it speak to you with gentle words? “Will it make an agreement with you, for you to take it as your slave for life? “…Can you fill its hide with harpoons, or its head with fishing spears? “If you lay a hand on it, you will remember the struggle and never do so again; “Any hope of subduing it is false; the mere sight of it, overpowering. “None are fierce enough to rouse it. Who then is able to stand against me? “Who has a claim against me that I must pay? Everything under heaven belongs to me”.
The chaplain’s chest rises and falls in time to the beat of his words, but I am not audibly aware of his drawing in of any breath. He dutifully reads on through the verses…
“When it rises up, the mighty are terrified; they retreat before its thrashing. “The sword that reaches it has no effect, nor does the spear or the dart or the javelin. “Iron it treats like straw, and bronze like rotten wood”.
His reading brings to me nothing but distress, and I can see this distress reflected in the faces of the crew around me, their features caught in the shadows of the rippling green. But they can no more ask him to stop than I. It is hypnotic. The chaplain goes on, but as sure as the night must fall with the sunset, he too must eventually draw to a close.
And he does so, with a voice that shudders and ripples down through my core:
“Nothing on earth is its equal; a creature with no fear inside, “It looks down on all that are haughty… it is king, over all who hold pride.”

Shapes emerge through the darkness ahead. The external beams of the submarine reveal a section of the great Chain through the murk, and I watch as we drift past it.
There is energy in this place. In this submarine. In this secret world beneath the stormy seas.
I drop my gaze to meet the eyes of the Captain. The man in grey. “Please, just tell me”, I whisper. “Tell me about the Entity”.
A beat passes. The man in grey turns his back to me and looks out into the water, adjusting the submarine’s course. But he replies. “The Entity was discovered by the oil drills, in 1986”, he says sombrely. “We don’t know what it is, to be frank. Nobody does. "I admit, however, that it is entirely possible that the folks at the top know more, and are just keeping the information a secret. The sonars give us an idea, a rough picture of the Entity’s form, but we have never been able to see it all at once. We believe it to be asleep, but it’s always churning. Ever-changing. Writhing in the deep”.
A shiver passes through me. The man in grey speaks on.
“The Entity seems to be more and less ‘alert’ with the varying cycles of the moon, and different seasons of the year. We use firepower, when necessary, to try and push the Entity in directions we deem desirable, and keep it down with the chains. There are further chains connected to the other three primary rigs: UK-B, the Norwegian rig, and the Danish rig. The chains were easier to attach at the beginning”.
He swallows. “It’s harder now, they tell me. They’re afraid… afraid that the Entity is going to wake up. Though, given tonight’s reports from the rig, it’s quite possible that the Entity’s sleep has come to an end”.
My head throbs, and my mouth has gone death-dry, but I lick my lips and give voice to my clouded thoughts. “So why don’t you just destroy it? Nuke it, or whatever? Surely it must be more… more cost effective, and less DANGEROUS… than whatever the fuck is being done right now? Right?”
“It’s not about the Entity itself, Reg”, says Terry, to my left.
“What do you mean? How can it NOT be about the fucking monster? The massive, sprawling-”
“Intel suggests ,Reg, that the Entity is sitting on something. Slumbering above it. Something important. Important beyond our understanding. The current working assumption is that the Entity is situated above what we believe to be a gate. Of what manner exactly we don’t know, but the fear is-”, he sighs, “-the fear is, that if the Entity goes… if we actually succeeded in destroying it…”
“…Then whatever lies beneath… The gate… It would be wide open”, I finish. “Unguarded, perhaps”.

Terry nods. “…And we don’t know what might come through from the other side”, he says quietly.

Shadows dance in the corners of my vision. A deep and terrible cosmic fear rushes through me; I have never before felt such a sudden and powerful surge of vicious realisation… of understanding… of seeing for the first time how utterly, truly tiny I am. How comically insignificant. I am barely comparable to the smallest spark in the shortest wire in the most purposeless machine on the entire rig. Bile rises up in my throat, and I choke it down, my stomach contracts, my breaths come sharp and shallow in time to the sudden beeps of the sonar.

And I’m vaguely aware of everyone rushing back to their stations.

I can feel the submarine further adjust its course.
The chaplain is muttering under his breath, a low and steady chanting…. And the shifting grey-black shapes beyond the submarine’s windows light up a little brighter with a boost to the beams.
The beams reflect off massive lines of chain, all interwoven and connected, dragged across the submarine’s field of vision through the deep. They’re huge. So impossibly huge.
And the water, in places, places beneath and around the chains, hardens. It shimmers in ways that don’t make sense. It absorbs the light like the black of space, and yet somehow seems to return it in strange new patterns across its form. Shifting grey, to green, to black. Over and over. I cannot look away.
I am aware of shouting voices. The vessel shudders and fires. Torpedoes are launched through the water ahead, and when they connect with their target, with the terror beyond size, they flash, just for a second, providing only the briefest of glimpses of their surroundings.
They show me colossal, writhing, long and interwoven limbs, jointless and furious.
A flash.
Further sections of chain that ensnare them, pulled taught, grinding.
A flash.
Great black and shifting rune-like lines and markings across these titanic appendages.

I can hear a song.

It flows with the roaring beyond in the deep. The melody, jarring at first, changes rapidly. It becomes quickly soothing, and the sound of it makes me feel… It makes me feel calm. It comes with none of the dread I felt with the words of the chaplain.
Instead it makes me feel… whole. Like I matter.
I take a step closer to the glass. The submarine weaves its way through the chains
A flash.
I see the material of the great twisting limbs pulled taught over something skeletal, the size of a mountain.
A flash.
I see one of the limbs thunder through the dark water right in front of the glass. The submarine takes a hit and I stumble to the floor. A siren blares, but still I do not look away.
A flash.
And I see an eye. Out there in the dark. I look into it, and it looks back into me. The membrane peels back and a brighter eye pushes through, the pupil long and rectangular. This pupil breaks apart into smaller circles beyond count as I watch, mesmerised, and it splits open further. The surface of the eye rolls back to reveal only darkness. Pitch-void. Nothing.
And the world goes black.


I dream only of the song.


Its melody does not dissipate when I awaken.
I am in a medical bay, of sorts. I’m not sure where. The presence of the Commander at the far side of the room would suggest I am back on the rig. A window is visible in the corridor beyond the open door. The pale light that streams through would imply that the rig survived the night.
For a moment we exchange no words.
Then I break the tension.
“You saved the rig, then?”
“Aye”, the Commander replies.
My head spins. My joints ache like hell. And the song is still playing.
“You found a way to calm it? The Entity?”
“There is always a way”, the Commander replies grimly. His eyes do not leave mine. He clenches his jaw.
Another pause, then:
“Thank you”, I whisper.
The man’s eyebrows shoot up. His surprise at these words is clear. “Thank-you?” he repeats, “And why would the hell would you be thanking me?”
“You knew I wanted answers, right?” I reply with a weak grin. “But you weren’t able to tell me directly. That’s why you sent me to the submarine. So that I could find some?”
The Commander chews his tongue. He does not return my grin. “Is that what you think…?” he replies quietly, his voice strained. A flicker of emotion passes over his face. Regret…? Pity…? Or perhaps… guilt..? He turns away. “You seem like a decent guy, Reg”, he says to me. “I’m sorry they sent you here. Truly. And I’m sorry I sent you down to the submarine. In the state you were in last night you would have done nothing for the rig but drum up further panic. And whilst the failure of the Hydraulics section cannot be placed entirely on your absence, we do not know how the night might have unfolded if you had remained at your post”.
I swallow. The sounds of the song fade momentarily. “Did anyone… you know. Did anyone die, last night?” I’m not sure if I even want to know the answer, but my compulsion for information bids me ask regardless.
The Commander sighs. “Fourteen from the rig. And we lost a Destroyer. The copters are still plucking survivors out of the sea”.
A Destroyer. They lost an entire Destroyer.
I try to imagine the chaos that took place on the waters whilst I was beneath the surface in the submarine. How did it go down? Did the Entity breach the surface? Was the warship torn in half like a toy? Smashed into pieces by a length of rogue Chain? Crushed into shrapnel to the drums of the hammering thunder?

I wonder if it had been Captain Irons’ Destroyer. I wonder if he made it out alive.

There’s no way my absence was responsible for the destruction of the tower… for the damage caused by the Chain, there’s no way, there’s just no way… I was a part of a team of about ten… Ten others… I couldn’t have had that much impact, there’s just no way.
But still. These rationalisations do little to ease the guilt.
The song helps. It returns. It soothes me.
The Commander tips his cap, his expression grim, and makes to depart, but he pauses at the door and turns back to me one last time.
“Reg”, he says. “Do yourself a favour. Just keep your head down, do your work, and take the ship to the debrief in Norway in three days’ time”. His good eye shines with sorrow before he turns to leave. “And quit snooping around. I know you were in the backroom cabinets. If I catch you in there again I’ll throw you overboard”.
An attempt at a joke, I think.
He chuckles awkwardly, and I chuckle back, but the air is one of sadness.
The song helps. It mellows me.
I listen to it play through my head as the Commander leaves, and his footsteps echo away down the corridor.
And for the next two days, I follow the Commander’s advice. I try my hardest. The Chain is gradually hauled back in, Pneumatic Reels affixed and groaning under the strain. Supposedly, hopefully, doing their jobs. Helicopters bring to us parts and grids of metal for repairs. The platforms are cleared of debris. The work goes on. But I am present only in body. My mind twists and turns and constantly swirls… I dwell upon the mysterious scratchings left by Figgs on the library wall… the true nature of the Entity… the things I heard and saw in the dark beneath the icy waves…I think about the files, locked away. I know the combination. I could go back. I could try and learn more. The Gate. I could try and find out what lies beneath the Gate.
I wonder how they managed to stop the Entity. If it's truly awake.
And the song just keeps playing. I find myself humming along to its haunting melody. Other workers shoot me glances as the days progress. I have to keep checking myself. The song agitates and stresses my thoughts and theories into a fever. I begin to wonder if there are ways back onto the submarine. Just for another look.
One more look at the Entity. That’s all I need. Just one more look.
One more look.
I think about that eye.
Terrible, and yet… incredible.

The following nights are eventful, as I had come to expect, but none are so wild and chaotic as the night that the Chain was torn from the tower. The storms rage on, but the warships are not called into action. They watch cautiously from the sidelines out at sea as the waves crash ceaselessly against their hulls.
And on the fifth day, I find myself here, in the break room. Enjoying a rare and not entirely within-the-rules burst of WiFi. Typing out my experiences into this email to you, Figgs. Apologies for the formatting. I wanted the words to flow as my thoughts did at the time the events took place. I’m breaking the Secrets Act here, so don’t screw me over! Besides, the connection keeps dropping; I’m not sure if this email will even ever get through to you. Maybe if it does, this will be the time you finally reply to me.
I hope you’re alright mate, wherever you are.
A window in the wall besides me shows the approaching storm that gathers in the distance. Lightning crackles silently against the horizon, and the hairs on my forearms rise.
I’ve taken a risk, and gone against the Commander’s advice. An opportunity has arisen, you see. The HODDer, the little drill that Terry told me about, is going down to the seabed tonight, to collect samples. You can fit people inside it, about a dozen or so. I requested to go down with them, down to the bottom of sea, just for a chance at another glimpse… a glimpse of the Entity… Not that I told them that, of course.
I was refused. But I was informed by one of the officers that the Pneumatic Operated Deep Drill will also be going down a little later in the night. For the same purpose, I presume. I’ve had a little look around it. It’s a strange looking thing, like a big metal square.
…Well, not that big. Big enough for maybe six or seven people. Connected to the rig via tubes and pipes and cables. The floor is made of two different metals, with a crack that runs down the middle. And they need volunteers. They’re here in the break-room with me now, waiting to be allowed on-board. They’re all chatting excitedly, asking all sorts of questions, guessing what they might find or see down there in the dark.
And I’m going with them. I have to. I have to know.
I just have to.

I wish you could hear the song, Figgs. It’s like nothing I’ve ever head before. It’s beautiful.
It’s beautiful.
Anyway, I’d better sign off there. I think they’re calling for us.
Hopefully, mate, I’ll get to see you soon.
All the best,

submitted by Darkly_Gathers to nosleep



Throwing barb has been my favourite class in Diablo 2 for years, and thankfully we finally got the best change it needed in PD2 in the form of infinite throwables. We used to have to run to town to repair every two minutes, and then usually have some sort of bug involving having to re-equip our weapons thirty-six times until they worked properly. Despite still having anxiety that the red arrow icon is going to pop up on my screen and ruin my day at any minute, throwing barb is loads of fun and very powerful (contrary to popular belief) in Project Diablo II.
First of all I'd like to address a lot of this community's idea that throw barb is terrible. It is not. YOUR throw barb is terrible (lol). The main problem stems from it having always been (and still is) a very, very gear dependent build. No guide has ever really recommended you play throw from day 1, and if so has warned you that it's going to be rough. I decided I was going to start with it anyway, to see how viable it was, and because it was what I wanted to play the most. What I'm trying to say here is *WITHOUT GOOD GEAR (primarily weapons) YOU WILL HAVE A BAD TIME* Thankfully, this is fairly easy to avoid, by banking with our good friends at GHEEDMAN SACHS (gambling!)
  • 1 point Frenzy
  • 1 point Double Swing
  • 1 Point Double Throw
  • 1 Point Leap
  • Put 1 point in everything in the Warcry tree as you level
  • 1 Point in Iron Skin/Natural Resistance/Increased Stamina/Increased Speed
  • Max Throwing Mastery
I basically went 5 str -> 5 dex -> 5 vit repeat for levelling up stats. Str and dex both give us the same amount of damage, but more gear will require a higher strength value. I tried to just have enough stdex to equip gear, dump everything else in vit, NEVER put points in energy. Ever. Mana pots. That is all.
You can play throw from level one. It's actually very strong on all classes to do this. Pick up the first white javelins and set your right click to throw. Plonking off quill idiots and dickhead shaman is very enjoyable. You can also run up and stab them. It's great.
This will define the main gameplay loop that we use throughout the game: Run in to hit with frenzy and gain the frenzy buff, run out, throw till the buff falls off, repeat. Frenzy is the most valuable tool you have, allowing you to kite better, move between packs better, and wildly increase your dps. Use Howl or leap out if you're getting overwhelmed.
We do not max double throw or frenzy early as the mana costs become way too steep way too quickly. You know what my grandma always used to say: "No mana no murder!" (she had dementia) and as throw barbs we love murder. Throwing mastery gives us lots of great stats at the cost of NOTHING BUT POINTS. Fantastic!
Pick up all magic (blue) and rare (yellow) throwing weapons of any variety you find and identify them. Pick up all caster items (druid/barb helms, sorc orbs/staffs, necro wands/offhands, pally scepters, etc) whether they're white or magic or rare. Identify and sell these. This will keep your gold numbers high throughout the game. This is very important as besides from extracting beautifully carved weapons of destruction from the corpses of our enemies, our other main source of death sticks is GAMBLING.
What is gambling you ask? In every act there is an NPC vendor who will let you throw away your hard earned blood and goop-covered coin in exchange for items that will probably be shit. Besides committing demon genocide, this is our favorite pastime. If you don't spend at least a little bit of time doing this, you will probably not succeed as a throw barb. Top end damage on our weapons is the crucial thing separating us from unstoppable killing machines and:
You have died, Death has taken its toll of Gold and Experience.
So how do we know if we gambled something good or got totally ripped off?
The most important things are Enhanced Damage % and + Max damage. You don't really care about poison or elemental damage. Attack speed is very nice as well but this is why we have our good friend FRENZY permanently assigned to left click at all times. All the stats that amplify damage on your skills and on gear only affect PHYSICAL ATTACK DAMAGE. That nifty 1-50 lightning on your weapon STAYS THAT NUMBER AND DOES NOT INCREASE. That is why it's shit and we don't care about it.
The number printed as damage on the top of the weapon is what gets run through all of our multipliers addifiers and exponifiers. That's all we care about. Whether it be a javelin or a knife or a throwing axe, whatever gets you the highest max damage is king (if you are comparing similar top end weapons and one is massively faster, I would use the faster one) Mana leech is also nice.
Gamble frequently for weapon upgrades, especially if you feel your damage starting to sink, or if the next class of throwing weapons starts dropping. There's Normal, Exceptional, Elite tier weapons, with higher base damage in each tier.
Battle Dart is the exceptional version, and Flying Knife is the elite. When these start becoming available, you should gamble some more, and also pick them up off the ground a lot. These usually represent a massive increase in damage.
Do not stop picking up lower class weapons though, as if they have a high enhanced damage % you can UP-TIER them in the cube, I am currently using a 395 top end damage 20% increased attack speed Ghost Glaive that I got as a Glaive and shit my pants and then up-tiered to Spiculum and then again to Ghost Glaive.
Familiarity with the names of the base types and what tier they are is nice, I just relied on Sawyer's loot filter that told me if I could "up tier to exception/unique class weapon" but I have now switched to Kryszards filter and wish it had this functionality. I will probably add this in and post it myself.
DO NOT USE YOUR IMBUES. The best way to prepare yourself for hell is save all of your Charsi Imbues for the first sets of white Elite Class throwing weapons you find. I got two weapons with about 90 top end damage doing this and it got me through a lot of hell. Some loot filters are hiding white bases beyond level 10 or some stuff, make sure you read what the filter is doing and edit or comment it out if you have to. You can imbue eth items and they stay eth! If you find some definitely do this. If you find high ed % damage eth rares you should up those.
  • Stealth chest: FCFHFRW dex and some resist. Not bad. I used this until I made lionheart. You can keep remaking it in higher defense bases because the runes are so common.
  • Any gear with life or mana leech, gloves with increased attack speed, boots with faster run/walk; and then anything with resists.
  • Angelic ring/ammy will give you very high AR that will carry you through a lot of the game. They are cheap and easy to come by so you can corrupt a bunch of these and get good stuff on them too.
Early game most important stats while levelling in somewhat most important order:
  • Strength: damage and allows us to equip better gear, usually chests
  • Dex: damage and allows us to equip better gear, usually throwing weapons.
  • Attack speed: while we get a lot from frenzy, before it's maxed we won't be hitting highest IAS breakpoint, and it's nice QOL to have good AS if frenzy falls off.
  • Life/vit: can't be a knife-throwing gatling gun of destruction if you're dead
  • Life/Mana leech: very high QOL. I played most of the game without much mana leech besides what happened to roll on weapons. I had hand of broc early, those are nice (3%life/mana leech) but you need a bit more than that. I spent most of the game with 1 column of health pots and 3 mana pots.
  • Faster run/walk: get through game faster and run away from things trying to kill you faster
  • Faster hit recovery: get less fucked over and be able to run away quicker if you end up getting hit
  • Early game merc: I used act 1 fire arrow merc lvl 18+ for vigor aura until late nightmare. The movespeed is great for getting from place to place, kiting things, and running away to snipe things from a distance.
After maxing Throwing Mastery max Double Throw. Then max Frenzy. At this point if you're having some issues late nightmare or early hell with resistances (capping them is THE most important thing you can do to succeed in hell. My inventory is ENTIRELY full of resistance charms) you can put ~4-6 points in Natural Resistance, but it starts to get hit HEAVILY by diminishing returns after that. Then max double swing.
Have about 110 st110 dex, rest in vit.
If you have found anything of any tradeable worth, acquire a Raven Frost ring as soon as possible. Great damage/ar ring with CANNOT BE FROZEN which is a 100% must have state to get through hell on this build. There's a lot more sources of this now in PD2, and raven frost is one of the better ones.
Make lionheart chest as soon as possible. This chest is absolutely insane now for the investment, and I am still currently using it having completed hell, tier 2 maps, and ubers.
As much attack speed/resists/leech on gear as possible. Boots with faster run/walk is very important. Jewellry you mainly want resists and leech. We don't really give a shit about + all skills in this build, but it's nice.
You should be feeling the attack speed power of Throwing Barb by now, and most of your enemies should be getting completely destroyed. Embrace the frenzy - run -chuckalotofpointythings - repeat playstyle for highest chances of success. Use the tools barbarian has at its advantage like Howl, Battle Cry, Grim Ward, Leap, Find item (mostly on travincal council, you can skip this though if you want) and kickin' ass to destroy your enemies. I would recommend also keeping thawing potions in your inventory if you don't have CBF.
Around this time you can switch to the act 5 barbarian mercenary. He has might aura in PD2, which for me is around a 50% damage increase. It is absolutely insane. This is ultra important. You get a tank, and a huge damage buff. If you are neglecting your mercenary, don't expect to make it through hell, period. Pd2 is harder but one of the tools we got is Boots Gloves and Belt slots on mercenary, use them to your advantage. This is another reason we pick up all the caster items and vendor them because if he's dead, you're gonna have a bad time.
Starting gear on merc is anything you have with resistance, and a high damage/attack speed weapon with some source of leech. You want his resistances capped. Honor runeword is a nice starter weapon, as well as pieces of sigon/Immortal King set. Note that barb mercs can now use 2h axes and maces.
You should have 1 point in all shouts, 1 point in the four barb passives, maxed throwing mastery, maxed double throw, maxed frenzy, and dumping the rest of your points into double swing by now. Aim to have at least 90+ top end damage weapons, and that is bare minimum.
Act 1 Hell is the hardest part of the game for us. I struggled the most here. Getting frozen all the time and a huge toughness spike in enemies. Farm nightmare until you can get high resistance and a merc that survives for a bit. I farmed Eldritch/Shenk from a5 frigid waypoint, then did Travincal Council. Repeat. Cows is pretty shit farming from my experience but anecdotal bias is strong in this game.
Before battle, pre buff with Battle Command, Battle Orders, and Shout. (make sure Battle Command is first in your rotation). Having + to Warcry skills or + barbarian skills weapons on your weapon switch is great for this. You can shop +3 Warcry glaives at a5 anya or marah (malah?)
To kill things, run in, hit with frenzy, apply battle cry, run back, double throw until everything is dead or on top of you, at which point run/leap away, or howl. Pay attention to your mercs health, the Health Potions on my belt are mainly for him. shift + Potion hotkey to force feed the potion to your merc instead of you. In sustained fights use grim ward on a nearby corpse, in groups I ask necromancers to cast desecrate for me on bosses so I can have grim ward up.
Battle cry is highly undervalued, use it as much as possible. It breaks phys immunes (some phys immunes in maps seem to be more stubborn to this, and I plan to take points out of natural resistance and frenzy when I have more resists and IAS to make better use of this)
You should be aiming to have 250+ top end damage weapons here. Any of the elite throwing weapons are great, but rares or magics will be better than them (corruptions aside). Glaives tend to have way higher top end damage and frenzy will make up for the shit attack speed. Wraith flight is also a great option.
Cannot Be Frozen is mandatory. I didn't have this in act 1 hell and fighting through catacombs and andariel was absolute pain. I filled my inventory with thawing potions. It sucked. Do whatever nefarious deeds you need to do to get Cannot Be Frozen. Raven Frost is usually the easiest option, it's gone down quite a bit in price now.
a5 merc is even more important here. Invest heavily into him. Lawbringer runeword in a legend sword and treachery armour are cheap-ish gear that will carry him to victory. Lawbringer in a legend sword base lets him leech, do high damage, do ele dmg, break undead phys immunes (this lets you easily farm Hell Countess) and generally slap shit around. Treachery will give him huge attack speed bonus, poison damage, and the lesser fade buff which is almost always active now with 30% chance to cast on being hit, giving him huge resists and Physical Damage reduction. Use the rest of the slots to fill out resists, attack speed, and leech.
My current merc setup:
  • Tal Rasha's Horadric Crest: Life Leech, all res, defense, life. Fantastic. GG is probably 3 OS Andariel's with like max res or ED jewels.
  • Lawbringer legend sword: Sanctuary aura, leech, damage, attack speed. Make in 15% Enhanced Damage ethereal base if you can. More important to just hurry up and make it ASAP though
  • Treachery chest: Attack speed, poison damage, Lesser fade. GG is probably 4 OS upped shaftstop. Corpsemourn also good for wall of skeletons (credit to u/Flappy_Pancakes)
  • String of ears: Leech, physical damage reduction.
  • Laying of hands: Attack speed, damage to undead, resists. I use Lava Gout gloves on myself and swap them off to him and take the laying of hands when I want to kill demons better
  • Boots: some shit rare boots with resists. GG is probably Gore Rider. Need to look into this more.
He can tank almost anything including bosses and map monsters. He can solo hell blood raven zombies and blood raven herself easily.
Most of the gear you'd want to use can be put on your merc, and you can swap gear between the two of you depending on the situation.
~150 dex
Rest into vit
  • Helm: Guillame's face. To me this is irreplaceable. 30% FHR, Deadly Strike, Crushing Blow, strength. Amazing for straight up damage. I lucked out and hit Cannot Be Frozen on my third Gface, and am waiting for a puzzlebox to socket it with some IAS/ED jewels or lightning Max Res runes for Ubers.
Other options: Arreats, Tal Rasha's Horadric Crest, Halaberd's reign, anything with leech and resists and lifedamage. I really would just get Guillame's though.
  • Chest: Chains of Honour. This is what I'm working towards currently. Damage to undead/demons (most of the improtant enemies are one of these) 65% allres allowing you to take out your points in natural resistances, stop filling your inventory with res charms and get dex/amax damage/life ones. Also helpful for when ubers reduce your resistances by a crapload (i forget exact number). Physical damage reduction. Increased defense. Amazing chest. I have 4 OS 15% enhanced defence dusk shroud I am saving for this. Wire fleece is good too.
Before that, just use Lionheart. You can just keep remaking it to get higher enhanced
damage.Fortitude is a good in between though too. If you wanna use treachery yourself, go for it, but don't complain when you go into blood moor and get gibbed by a quillrat cause Lesser Fadedidn't proc yet.
  • Belt: Nosferatu's coil. Deadly strike, leech, attack speed. Godlike. With belts, anything with 20% increased attack speed is a good start. I used goldwrap for most of the game, and now swap between String of Ears and Nosferatu's coil. Coil being my mainstay for damage. Having a Thundergod's vigor on hand for ubers is gonna be nice as well.
  • Gloves: Any of the 20% Ias gloves. I currently use a 26% Enhanced Damage corrupted Lava Gout, but switch between that and Laying of Hands/Ghoulhide depending on the situation. You have more freedom with gloves, I plan to have all of these in my stash: Dracul's Grasp, Soul Drainer, Steelrend, Laying of Hands, Lava Gout, Ghoulhide.
Barring these, use the Blood Gloves recipe to craft gloves and pray for %IAS.
  • Boots: Gore Riders. Deadly Strike, Open Wounds, Crushing Blow, Faster Run Walk. Everything we want. Beautiful. These are also one of our best sources of Open Wounds for Ubers or else diablo and co will out regen you and you will fucking die, a lot. War Travelers are also a solid option.
  • Weapons: Warshrike/LaceratoWraith Flight/Gimmershred/Demon's Arch/200+ top end damage rare throwing
I planned my build to have 100% deadly strike with warshrikes, gface, gore, nosferatu, and corruptions/glove slot. That's a lot of damage. All of these weapons are good though and will carry you through hell. I don't value Lacerator as high as other people because as soon as you group with a necromancer you're casting some shitty amp damage overwriting his amp and other curses, and the strength requirement is very high.
You could also get amp from Atma's Scarab if you wanted. Gimmershred is nice for phys immunes, Demon's Arch should perform very well also. (credit to u/Flappy_Pancakes) I am currently using Gimmershred in mainhand and a 395 top end ghost glaive in my offhand, and all monsters and bosses die basically immediately.
Try to get ethereal weapons if you can
NOTE: always make sure your faster weapon is in your main hand!
  • Rings: Raven frost. Pretty much the best source of Cannot Be Frozen barring a Cham in helm or a Cannot Be Frozen corruption on helm or other piece of gear. This item is S-tier. I stopped my hunt for one when I got CBF on my Gface, but otherwise I would be using it.
  • Crafted rare rings: Use blood ring recipe to craft rings. GG is high life and mana leech with damage stats and resist. I'm using two of these. I've made about 40 rings, and probably only 5 were good, but they are really good. I will link to a page on crafting at the end of the guide. Wisp projector I'm pretty sure should still be pretty good.
  • Amulet: You have some freedom here, right now I'm just using a +1 barb, mana leech, and quad res amulet. You can use the Blood Amulet recipe for some life leech. Highlord's wrath is insanely good. Atma's scarab is great. Crescent Moon can get you mana leech. GG flex-tier baller mode amulet is Metalgrid with an Iron Golem made out of Last Wish or something. Will update with more info on this when I find 3 Jahs, and a Faith to put on an act 1 merc.
  • Weapon Switch: two +3 to Warcry glaives shopped from Anya in a5 using the Nihlathak portal to reset shop. I got two of these in about 10 minutes time spent doing this, and found a 285 dmg glaive in the process.
Aim for 86 FHR breakpoint, highest IAS breakpoint, and 8%+ life/mana leech, preferably more. Especially life leech.
If you wanna be super pro you can shop for a wand or knife with life tap charges and swap to it and life tap bosses and swap back. I did this in beta a lot. It's difficult, but very effective. You can also hand it to one of your friends and tell them just to life tap stuff while you mow it down. Great for carrying people through Hell ancients.
I also keep a Demon Limb in my stash for prebuffing for Ubers.
Note: to have a nice life you need mana and life leech SOMEWHERE. You'll be fine without them, but you'll be in town a lot because Double Throw drains mana like a ***** on *** with ***.
ALSO you may be wondering why I advocate for maxed frenzy, yet have all this IAS recommended on gear. First, we want the maximum IAS breakpoint on gear. Until we have super end game GG gear, this is not doable without max frenzy, or some high level of investment into frenzy. For ease of playability and mental tax, I say max frenzy. The duration of 28 seconds at level 20 makes it easy to keep up at all times.
In a perfect world, you will use an attack speed calculator to see what level of frenzy you need to hit IAS, and only be at that, and dump extra points into Battle Cry, Iron Skin, Grim Ward, or Battle Orders. I have yet to respec once, but once I get chains of honor and hit level 90, I will be doing this and dumping points probably into Battle Cry or Iron Skin. (Iron skin gives 1% physical damage reduction per 2 hard points now, which is great). The attack speed calculator I use is: https://diablo3.ingame.de/diablo-2/calculatoren/angriffsgeschwindigkeit/
You want to be at 7.14 attacks per second with frenzy up.
You should be tearing through everything at this point. I can easily farm anything in hell quickly and without any issue. Group play you will be a DPS king. Tell necromancers to life tap everything and you can basically turn your monitor off and go do something else while delivering swift death to all the denizens of Wraeclast. Erm, Azeroth. I mean Sanctuary. Farm up loads of gold then go on gambling sprees. Pay attention to classes of weapons you get and if you get super high %enhanced damage and max damage roll and it's normal class, GOOD GAME. Now up that shit twice. Hell yeah.
Hope this guide has been useful to you, and helps take you from "oh my god throw barb is ass" to "oh my god I wish there was an app to find hot single throw barbs in my area!" This is my first guide so any comments on formatting, further clarification, or any criticism you have, please leave in the comments and I will be sure to make it more readable and informative. If you have questions, I'm Flymanxoxox in game, character xxxObamaGokuxxx
Thank you very much for your time
Information on item types, crafting, and other calculations can be found at the best site on the
internet Arreat Summit: http://classic.battle.net/diablo2exp/
Crafting math: http://classic.battle.net/diablo2exp/items/crafteditems.shtml
Blood item crafting recipes: http://classic.battle.net/diablo2exp/items/crafted/blood.shtml
Gambling guide: https://www.reddit.com/pathofdiablo/comments/ea2nxg/the_complete_overview_guide_to_gambling_in_diablo/
NOTE: There is a visual bug where bounces from Double Throw don't display visually on the enemies health bar. They are still taking damage. When you hit them with a main throw the damage will display. Mods confirmed this bug, and this has been a bug on these types of skills since Lightning Javazon in D2. I have tested this a bunch myself, don't worry, you're doing damage.
There is a bug where corrupting throwing weapons has a chance to do nothing. I have reported this on bug report section and to mods, they're aware of it.
submitted by Phlintlock to ProjectDiablo2