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MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

  • 02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
  • 03307: [Sound] (cinemat.cpp) ripoff: Multiple issues with sound samples. (Aaron Giles)
  • 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation. (Aaron Giles)
  • 06033: [Gameplay] (sothello.cpp) sothello: Gameplay logic is broken. (hap)
  • 06896: [Gameplay] (gottlieb.cpp) krull: Invisible enemies cause deaths in cave scene. (dink)
  • 07237: [DIP/Input] (vsmile.cpp) vsmileg [walle]: Wall-E does not recognise the joystick controller. (Ryan Holtz)
  • 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Digital joystick inputs are not present. (Ted Green)
  • 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
  • 07608: [Gameplay] (uzebox.cpp) uzebox: All systems (except craft) that use the avr8 CPU have regressed severely. (hap)
  • 07644: [DIP/Input] (pcipc.cpp) pcpci: Mouse movement causes spurious keyboard input. (Samuele Zannoli)
  • 07687: [Compiling] AsmJit fails to compile for ARM targets. (Belegdol)
  • 07689: [Sound] (s8a.cpp) scrzy_l1: Sounds do not play. (Robbbert)
  • 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start. (AJR)
  • 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration. (AJR)
  • 07693: [DIP/Input] (dooyong.cpp) sadari: Third button (activate power-up) is not present. (hap)
  • 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics are not displayed correctly. (hap)
  • 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: Controls do not work. (Ivan Vangelista)

New working machines

  • Conny / VideoJet Dora l'exploratrice - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC150 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC200 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC40 Tactile - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet PDC50 - Pocket Dream Console (VideoJet, France) [TeamEurope, David Haywood]
  • Conny / VideoJet Plug Play TV Games 2 (4-in-1) (VideoJet, France) [TeamEurope, David Haywood]
  • DataCash Systems / Staid CompuChess: The Second Edition [hap, Berger, Achim]
  • Dice game [Aleksandr Gofman, MetalliC]
  • Elektor AVR-Max Chess Computer (English) [hap]
  • Fidelity Electronics Chess Challenger (model UCC10, 10 levels) [hap, Berger, Achim]
  • Guitar Star (Europe, PAL) [David Haywood, TeamEurope]
  • Linus Åkesson / kryo The Hardware Chiptune Project [Ryan Holtz]
  • Linus Åkesson Phasor [Ryan Holtz]
  • Linus Åkesson Power Ninja Action Challenge [Ryan Holtz]
  • Micro Vs. System: Donkey Kong Hockey [algestam, Ryan Holtz]
  • Millennium 2000 GmbH Millennium Arcade 101 (M489) (Game Station 2 101-in-1) [TeamEurope, David Haywood]
  • Motorola EXORterm 155 [68bit]
  • Motorola M6800 EXORciser (M68SDT) [68bit]
  • Novag Micro Chess [hap, Berger, Achim]
  • SciSys / Intelligent Games Intelligent Chess [hap, Berger, Achim]
  • SciSys Chess Companion [hap, Berger, Achim]
  • SciSys Chess Intercontinental Traveler [hap, Berger, Achim]
  • Senario / Marathon - Mystery Animation Inc. Totally Spies! (France) [TeamEurope, David Haywood]
  • Senario Vs Maxx 6-in-1 Casino / Senario Card & Casino Games [Sean Riddle, David Haywood]
  • Subor Sports and Dance Fit Games Mat D-555 (PAL) [David Haywood, TeamEurope]
  • Telko / Nintendo Bassmate Computer [algestam, Mr. Do]
  • Ultimate Products Ltd. Reactor 32-in-1 (NTSC) [Sean Riddle, David Haywood]
  • Ultimate Products Ltd. Zone Mini [Sean Riddle, David Haywood]
  • WinFun Guitar Buster [Sean Riddle, David Haywood]
  • Wireless Fitness / Dance Fit (Senario) [Sean Riddle, David Haywood, anonymous, Kev (FBN)]
  • Xing Wireless Interactive TV Game 'Wi TV Zone' 48-in-1 (Europe, PAL) [David Haywood, TeamEurope]

New working clones

  • 4-in-1 (version SWS1-110984) [Siftware]
  • Astro Fighter (set 4) [Juan Romero, ClawGrip]
  • Cruis'n USA (rev L4.4) [Brian Troha, The Dumping Union]
  • Dead Or Alive ++ (Korea) [chacal231077]
  • Double Wings (set 2) [Jorge Silva]
  • Elektor AVR-Max-Schachzwerg (German) [hap]
  • Fidelity Electronics Elite A/S Challenger (Glasgow program, set 2) [Berger]
  • Galaxian (Cirsa Spanish bootleg) [Juan Romero, ClawGrip]
  • Hammerin' Harry (World, M84 hardware bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Jack Potten's Poker (set 13, ICP-1 PCB) [Roberto Fresca, Matt B]
  • Jolly Joker (original program, interleaved GFX, Impera logo) [Roberto Fresca, TeamEurope]
  • Jolly Joker (original program, interleaved GFX, no logo) [Roberto Fresca, TeamEurope]
  • Master Boy (1987, Z80 hardware, Ichi-Funtel, set 2) [Retromaniacs, Recreativas.org]
  • Ms. Pac-Man (bootleg, set 3) [Andrew Welburn]
  • Ms. Pac-Man (Novatronic bootleg) [Juan Romero, ClawGrip]
  • New Lucky 8 Lines (set 11, W-4) [Siftware]
  • Pipi & Bibis / Whoopee!! (Ryouta Kikaku bootleg, decrypted) [jordigahan]
  • Race Drivin' (compact, prototype) [andynumbers, The Dumping Union]
  • Robotron: 2084 (Unidesa license) [Juan Romero, ClawGrip]
  • Ultimate Products Ltd. Zone 7-in-1 Sports (PAL) [David Haywood, TeamEurope]
  • Slap Shot (Ver 2.2 J) [Jorge Silva]
  • Space Trek (Video Game S.A., Spanish bootleg of Scramble) [Rubén Casaña (Retro Arcadia Valencia), Isaías Hernández]
  • Splash (Modular System) [jordigahan, ClawGrip, David Haywood]
  • Super Forte (version C, V3.6) [Berger]
  • Witch Star [Brian Troha, The Dumping Union]
  • Zero Time (Spanish bootleg) [Juan Romero, ClawGrip]

Machines promoted to working

  • Adders and Ladders (v2.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Barquest (v2.6) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Blox (SJM BLOX, 50p/20p Play, Version 2.0) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • Business Computer Corporation Busicom 141-PF [Robbbert]
  • The Crystal Maze (v1.3) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.9) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Mating Game (v0.4) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • NBA Showtime / NFL Blitz 2000 (ver 2.1) [Ted Green]
  • NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (SportsStation) [Ted Green]
  • NBA Showtime: NBA on NBC (ver 2.0) [Ted Green]
  • The New Crystal Maze Featuring Ocean Zone (v2.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Nice Code Plug and Play Sudoku Game (NES based) [Sean Riddle, David Haywood, GameHistory.org]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (M101XX 05/25/01 11:02:54) [iq_132, dink]
  • Prize Tetris (BWB) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • SCCH LLC-1 [Robbbert]
  • Senario Guitar Star (US, Senario, NTSC) [David Haywood]
  • Strike it Lucky (v0.5) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 1) (MPU4 Video) [Ryan Holtz, James Wall, David Haywood, Angelo Salese]
  • unknown rocket/animal-themed poker [Roberto Fresca]
  • Vegas Poker (prototype, release 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Highwayman]

Clones promoted to working

  • Adders and Ladders (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.1) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze (v1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v0.8) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The Crystal Maze Team Challenge (v1.2, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • dreamGEAR Shredmaster Jr (NTSC) [David Haywood]
  • Eurohard S.A. Dragon 200-E [Nigel Barnes]
  • The New Crystal Maze Featuring Ocean Zone (v0.1, AMLD) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • The New Crystal Maze Featuring Ocean Zone (v2.0) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Photo Y2K 2 / Chaoji Bi Yi Bi 2 / Dajia Lai Zhao Cha 2 / Real and Fake 2 Photo Y2K (ver. 100, Japanese Board) [iq_132, dink]
  • Prize Space Invaders (BWB INV1, 50p/30p Play, Version 1.2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Prize Tetris (BWB) (Showcase) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) [Ivan Vangelista]
  • Strike it Lucky (v0.53) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood]
  • Tetris Payout (BWB TET1 Version 2.2, set 2) (MPU4 Video) [Ryan Holtz, James Wallace, David Haywood, Angelo Salese]
  • Torch Computers Torch CH240 [Nigel Barnes]
  • VTech V.Smile Motion [Ryan Holtz]

New machines marked as NOT_WORKING

  • El auto de papa [Victor Fernandez (City Game), ClawGrip]
  • Bingo Roll / Turbo Bingo? [TeamEurope, Roberto Fresca]
  • Captain Lucky [Siftware]
  • Destruction Derby [TTL] [Frank Palazzolo]
  • Diana Olakoa [Victor Fernandez (City Game), ClawGrip]
  • E-mu Systems Carnaval - Jugando con Fuego [DBWBP]
  • E-mu Systems EMAX II 16-Bit Digital Sound System [DBWBP]
  • E-mu Systems Orbit 9090 - The Dance Planet [DBWBP]
  • E-mu Systems Planet Phatt - The Swing System [DBWBP]
  • E-mu Systems Pro/Cussion Maximum Percussion Module [DBWBP]
  • E-mu Systems Proteus/1 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module [DBWBP]
  • E-mu Systems Vintage Keys Classic Analog Keyboards [DBWBP]
  • Far West (Compumatic) [Victor Fernandez (City Game), ClawGrip]
  • Football [PinMAME]
  • JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc / HotGen Ltd High School Musical G2 Deluxe - All in One (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN), anonymous]
  • JAKKS Pacific Inc Power Rangers Super Megaforce Hero Portal [David Haywood, Team Europe]
  • Kawai Musical Instruments Manufacturing KSP10 Digital Piano [DBWBP]
  • Kawai Musical Instruments Manufacturing SX-240 8-Voice Programmable Polyphonic Synthesizer [DBWBP]
  • Korg microKORG SynthesizeVocoder [DBWBP]
  • Korg WaveStation A/D [DBWBP]
  • Korg WaveStation EX [DBWBP]
  • Korg WaveStation SR [DBWBP]
  • Lexibook Console Colour - Disney's Planes [TeamEurope]
  • Lexibook Console Colour - Minnie Mouse [TeamEurope]
  • Lucky 7 (Impera) [TeamEurope, Roberto Fresca]
  • Macro Winners Game Sporz Wireless Duet Play Ping-Pong [Sean Riddle, David Haywood, Dave Silva]
  • Marvel Avengers TV Game Console (32-bit) (Lexibook) [TeamEurope, David Haywood]
  • Michael Jordan (1.30) [PinMAME]
  • Millennium 2000 GmbH Millennium Arcade 250 (M527) [TeamEurope, David Haywood]
  • Puzzle Me! [TeamEurope, Roberto Fresca]
  • Reno Reels (JPM) [David Haywood]
  • RS-70 648-in-1 [David Shah]
  • Sharp Zaurus SL-5500 "Collie" [Ryan Holtz, O. Galibert]
  • Sony NWS-3860 [Plamen Mihaylov, Patrick Mackinlay]
  • Sport Dart TV [Victor Fernandez (City Game), ClawGrip]
  • Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
  • Tecnodarts [Victor Fernandez (City Game), ClawGrip]
  • Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
  • unknown 'TE06' [TeamEurope, Roberto Fresca]
  • Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
  • VideoJet Kiu Games [Sean Riddle, David Haywood]
  • Virtual TV Ping Pong [TeamEurope, David Haywood]
  • Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]

New clones marked as NOT_WORKING

  • Anakonda [Robbbert]
  • Funhouse (L-2) [PinMAME]
  • Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
  • Kharkovsky [Robbbert]
  • Laser Ball (L-2, PROM sound) [PinMAME]
  • Last Action Hero (1.04 France) [PinMAME]
  • Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
  • Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
  • Nove Diamante (bootleg) [Ioannis Bampoulas]
  • Unga [Robbbert]

New working software list additions

  • fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
  • gba:
    • Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
    • Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
    • Chaoji Maliou DX (unlicensed) (Chinese) (protection hacked) [yy小龙虾]
    • Leiman IV - Guangming Zhi Lv (unlicensed) (Chinese) (protection hacked) [侵蚀你的私处]
  • ibm5150:
    • Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
    • SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
    • IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
  • ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
  • megadriv: Starwars (Prototype 19930125) [ArcadeShadow]
  • nascom_snap: Adventure 16K, Adventure 32K [The Nascom Repository]
  • pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
  • sgi_mips:
    • Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
    • NetBSD 1.6.2, NetBSD 2.0, NetBSD 2.0.2, NetBSD 2.1, NetBSD 3.0, NetBSD 3.0.1, NetBSD 3.0.2, NetBSD 3.1 [NetBSD Project, Davide Cavalca]
  • sgi_mips_hdd: IRIX 5.2, IRIX 5.3, IRIX 6.2, IRIX 6.5, IRIX 6.5.22 [Davide Cavalca]
  • vsmile_cart:
    • Bianfuxia - Zhengjiu Chengshi (China) [tenyuhuang]
    • Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
    • Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
  • vsmilem_cart:
    • Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
    • Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]

Software list items promoted to working

  • cpc_flop: Secret Agent - Sly Spy (UK), Secret Agent - Sly Spy (UK) (2 faces) (Spain retail version) [Original], Sly Spy - Secret Agent (NonGoodCPC), Sly Spy - Secret Agent (Ocean Software), Sly Spy - Secret Agent (Ocean Software)[cr XOR][t +2 XOR], Sly Spy - Secret Agent (UK) [a1] [Barry Rodewald]

New NOT_WORKING software list additions

  • fmtowns_cd: Pro Student G (ALS-0010), Towns-Telop, True Heart [redump.org, r09]
  • leapfrog_mfleappad_cart: Disney/Pixar Cars (Spain) [TeamEurope, ClawGrip]
  • mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
  • novag_ssensor4: Quartz Chess Clock [Berger]
  • pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
  • pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
  • tvgogo:
    • Basketball (EU) [ClawGrip, TeamEurope]
    • Basketball (US) [Sean Riddle, David Haywood]
  • vsmileb_cart: Teletubbies (France) [DisizDream]

Merged pull requests

  • 6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
  • 6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
  • 6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
  • 6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
  • 6848: startouch.cpp: Added Biostar M5ATD motherboard BIOS option to europl01. [ClawGrip]
  • 6849: armedf.cpp, ddenlovr.cpp: Improved DIP switch documentation; nes_vt.cpp: Added zudugo manufacturer. [David Haywood]
  • 6850: ibm5170.xml: Corrected floppy interface for humans_525, and corrected metadata for inca2 and goblins. [ArcadeShadow]
  • 6851: chicago.cpp, exidyttl.cpp: Corrected ROM dumps, and added a skeleton driver for Exidy Destruction Derby. [Frank Palazzolo]
  • 6852: sound/ym2151.cpp: Simplified noise frequency calculation. [cam900]
  • 6853: sound/k051649.cpp: Improved playback rate calculation, and cleaned up code. [cam900]
  • 6856: sound/saa1099.cpp: Improved sample rate and mixing behavior, and fixed stereo output routing for vgmplay. [cam900]
  • 6857: sound/k007232.cpp: Converted to use device_memory_interface and added support for clock frequency changes. [cam900]
  • 6859: megaplay.cpp: Added motherboard PLDs. [caius, ClawGrip]
  • 6860: cpu/cp1610: Ensure SDBD operations set condition flags correctly. [ElectricMagic]
  • 6862: Only build asmjit for x86 and x86-64 targets. [Belegdol]
  • 6864: Added arm64 and s390x configurations to Travis CI. [Belegdol]
  • 6865: sgi_mips_hdd.xml: Added software list with pre-installed operating system images for SGI MIPS workstations. [Davide Cavalca]
  • 6867: generalplus_gpl16250_nand.cpp, spg2xx_wiwi.cpp, tvgogo.xml: Added three machines and a software list entry. [David Haywood]
  • 6868: sgi_mips.xml: Added eight entries, and corrected some metadata. [darkstar]
  • 6870: leapfrog_mfleappad_cart.xml: Added an entry. [TeamEurope, ClawGrip]
  • 6871: pi_storyreader_cart.xml: Added three entries. [TeamEurope, ClawGrip]
  • 6872: vsmile_cart.xml: Added three entries. [tenyuhuang, DisizDream, ClawGrip]
  • 6875: ibm5150.xml: Added six entries and corrected some metadata. [ArcadeShadow]
  • 6877: sgi_mips_hdd.xml: Added an entry and improved instructions in comments. [Davide Cavalca]
  • 6879: vsmileb_cart.xml: Added one entry. [DisizDream, ClawGrip]
  • 6880: bosco.cpp: Fixed sprite/background priority. [kunikuni]
  • 6881: vsmilem_cart.xml: Added seven entries and fixed two incorrect serial numbers. [DisizDream, ClawGrip]
  • 6882: Added ten TV games, a V.Smile Motion BIOS, and several software list entries. [David Haywood, Sean Riddle, TeamEurope]
  • 6884: midyunit.cpp: Fixed sound and added PAL dumps for mkyawdim2. [TwistedTom]
  • 6885: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6887: sound/rf5c400.cpp: Fixed loop sample loop position calculation (GitHub #6883). [cam900]
  • 6888: video/atarirle.cpp: Fixed source file name in header comment. [cam900]
  • 6889: rf5c400.cpp: Fixed regression in sample loop and end position calculations. [cam900]
  • 6890: vsmile_cart.xml: Added one entry. [tenyuhuang, ClawGrip]
  • 6891: vsmilem_cart.xml: Corrected checksum/digest for cars2mf. [ClawGrip]
  • 6892: microdar.cpp: Added skeleton driver for Compumatic Far West darts machine. [Victor Fernandez (City Game), ClawGrip]
  • 6893: machine/cop452.cpp: Added partial COP452 frequency generatocounter emulation; hp_ipc.cpp: Added beeper. [F.Ulivi]
  • 6894: machine/6821pia.cpp: Added checks for disabled side effects on read accesses. [68bit]
  • 6895: bus/rs232: Initialize serial printer RxD output high (idle state). [68bit]
  • 6896: formats/os9_dsk.cpp: Added 8" 16-sector single-density formats (used by OS9 L1 on Motorola EXORciser). [68bit]
  • 6897: formats/mdos_dsk.cpp: Added Motorola MDOS floppy format. [68bit]
  • 6898: formats/wd177x_dsk.cpp: Be tolerant of missing sectors from the third track onwards. [68bit]
  • 6899: sgi_mips.xml: Added six entries, and added missing disc dumps to one entry. [darkstar]
  • 6900: vsmilem_cart.xml: Added some serial numbers and updated notes. [ClawGrip]
  • 6902: mobigo_cart.xml: Added five entries, and corrected the checksum digest for one entry. [TeamEurope, ClawGrip]
  • 6903: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6904: sgi_mips.xml: Replaced a badly dumped disc image added in #6868. [darkstar]
  • 6905: sgi_mips.xml: Added eight NetBSD installation/source sets. [Davide Cavalca]
  • 6906: monkey_king_3b.cpp: Added skeleton driver for systems based on Monkey King 3B system-on-a-chip. [David Shah]
  • 6908: formats/mdos_dsk.cpp: Fixed the cell size and gaps, and added notes. [68bit]
  • 6909: Added five TV games and a software list entry. [David Haywood]
  • 6910: Fixed arcade subtarget build. [MASH]
  • 6912: ibm5150.xml: Added two entries, and re-dumped on entry. [ArcadeShadow]
  • 6914: machine/cop452.cpp: Fixed timer reloading. [F.Ulivi]
  • 6915: sgi_mips_hdd.xml: Added one entry. [Davide Cavalca]
  • 6917: sound/rf5c400.cpp: Added support for clock frequency changes, flagged imperfect sound, and cleaned up code. [cam900]
  • 6918: galaxian.cpp: Added Cirsa Spanish bootleg of Galaxian. [Juan Romero, ClawGrip]
  • 6919: tourvis.cpp: Added Tourvision BIOS V4-54. [Juan Romero, ClawGrip]
  • 6920: cave.cpp: Added graphics layout for sprite lines, simplified tilemap graphics decoding, and cleaned up code. [cam900]
  • 6921: Added a TV game and a number of imperfect dumps of unlicensed Game Boy Advance cartridges. [David Haywood]
  • 6922: sound/ymz280b.cpp: Improved frequency calculation and cleaned up code. [cam900]
  • 6923: pdp11.cpp: Removed GPL dependency. [shattered]
  • 6924: williams.cpp: Added clone Robotron: 2084 (Unidesa license). [Juan Romero, ClawGrip]
  • 6927: Added Motorola EXORterm 155 terminal emulation. [68bit]
  • 6930: mpu4vid.cpp: Allow v4strike and v4barqst to decode questions, and fixed some parent/clone relationships. [David Haywood]
  • 6931: machine/mc6852.cpp: Implemented more functionality and added a byte communication interface. [68bit]
  • 6933: devcb.h: Use GCC broken friend workaround with clang 8 as well. [Tiago Pierezan Camargo]
  • 6934: pc98_cd.xml: Added 15 entries and replaced 11 entries with improved dumps. [redump.org, r09]
  • 6935: hh_sm510.cpp: Added Nintendo Micro Vs. System: Donkey Kong Hockey. [algestam, Ryan Holtz]
  • 6936: hh_sm510.cpp: Added gnw_dkong3 PCB label to comment. [algestam]
  • 6937: mpu4vid.cpp: Added layout and tweaked inputs for v4addlad, and added a protection workaround. [David Haywood, James Wallace]
  • 6938: ibm5150.xml: Fixed some data area sizes (GitHub #6876). [r09]
  • 6939: megaplay.cpp: Added two more motherboard PLDs. [Kevin Eshbach, ClawGrip]
  • 6940: cpu/gigatron: Added output callback; gigatron.cpp: Started implementing video, and added ROM V5a BIOS option. [Sterophonick]
  • 6941: 4enlinea.cpp: Added Sport Dart TV. [Victor Fernandez (City Game), ClawGrip]
  • 6942: ibm5150.xml: Added XENIX Development System. [archive.org, Davide Cavalca]
  • 6944: galaxian.cpp: Added Spanish bootleg of Zero Time. [Juan Romero, ClawGrip]
  • 6945: goldnpkr.cpp: Fixed syntax error in input port definitions. [Davide Cavalca]
  • 6946: ibm5150.xml: Added five entries. [ArcadeShadow]
  • 6947: ibm5170.xml: Added one entry. [ArcadeShadow]
  • 6949: docs: Updated RTD theme to 0.5.0 (fixes issues with links in search results). [Firehawke]
  • 6950: Improved screen aspect ratio in internal layout for EXORterm 155 terminal. [68bit]
  • 6952: vsmile.cpp: Marked V.Smile Motion as working, as the games are playable even without accelerometer controls. [ClawGrip]
  • 6953: bus/nes: Implemented FDS sound emulation. [cam900]
  • 6954: vsmilem_cart.xml: Promoted software to working, and corrected some metadata. [ClawGrip]
  • 6956: Significant improvements to Gaelco Modular System bootleg emulation, and new TV games. [David Haywood]
  • 6958: Added driver for Motorola M6800 EXORciser (M68SDT) and device for corresponding floppy controller. [68bit]
  • 6958: mw8080bw.cpp: Improved gunfight audio, including a better transistor model and noise generator. [Colin Douglas Howell]
  • 6959: Improved video emulation for several Gaelco Modular System bootlegs, and added inputs/sound for raidenm. [David Haywood]
  • 6960: plugins/autofire: Don’t save empty configuration files. [kunikuni]
  • 6961: machine/v3021.cpp: Converted to use device_rtc_interface, and implemented serial interface and more commands. [cam900]
  • 6962: ibm5150.xml: Added IBM Personal Computer Interactive Executive (PC/IX). [WinWorld, Davide Cavalca]
  • 6963: namcos2.cpp: Worked around conflicting default input assignments for fourtrax. [MASH]
  • 6964: raiden_ms.cpp: Improved raidenm emulation; spg2xx_zone.cpp: Added two TV games. [David Haywood]
  • 6967: ibm5170.xml: Added five entries. [ArcadeShadow]
  • 6969: plugins/autofire: Improved method for detecting empty configuration. [kunikuni]
  • 6970: microdar.cpp: Added skeleton driver for unknown Compumatic ProSPDP dart machine. [jordigahan, ClawGrip]
  • 6971: pgm.cpp: Cleaned up drawing code, and improved timing of intro sequences in some games. [cam900]
  • 6972: hh_sm510.cpp: Added Telko / Nintendo Bassmate Computer. [algestam, Mr. Do]
  • 6973: mpu4vid.cpp: Fixed inputs, fixed up machine ROM sets, and promoted several machines to working. [David Haywood]
  • 6977: gigatron.cpp: Added audio DAC, started hooking up OUTX port, and cleaned up code. [Sterophonick]
  • 6978: mpu4mod4yam.cpp, mpu4vid.cpp: Started untangling sets now that they boot, and tweaked inputs. [David Haywood, James Wallace]
  • 6979: Added netlist-based audio for thirteen early Cinematronics vector games, and minimal artwork for Warrior. [Aaron Giles]
  • 6980: video/imagetek_i4100.cpp, metro.cpp: Improved flip screen drawing; hyprduel.cpp: Fixed sprite delay. [cam900]
  • 6982: Added five TV games. [David Haywood]
  • 6983: sound/ics2115.cpp: Improved envelope behavior. [cam900]
  • 6984: mw8080bw.cpp: Improve 280zzzap audio emulation. [Colin Douglas Howell]
  • 6986: generalplus_gpl16250_rom.cpp: Replaced tkmag220 ROM with correct dump. [TeamEurope, David Haywood]
  • 6987: Switched AppVeyor MinGW GCC build to use -O3 (works around GitHub #6804). [Belegdol]
  • 6988: Changed Travis CI configuration for installing prerequisite packages in an attempt to speed up builds. [Belegdol]
  • 6989: microdar.cpp: Added Diana Olakoa dart machine. [Victor Fernandez (City Game), ClawGrip]
  • 6993: Added beam_dot_size for controlling the size of “dots” on vector screens. [Aaron Giles]
  • 6997: sound/k053260.cpp: Suppress read side effects on debugger accesses. [cam900]
  • 6998: microdar.cpp: Added EEPROM dump to “prospdp”. [jordigahan, ClawGrip]
  • 6999: nes_vt.cpp: Added two TV games; mpu4.cpp, mpu4vid.cpp: Split up more sets and improved descriptions. [David Haywood]
  • 7000: sound/ics2115.cpp: Resolved license issue, re-implemented envelopes and fixed ramping. [cam900]
  • 7002: Worked around issue updating MSYS2 packages from AppVeyor. [Belegdol]
  • 7005: ibm5150.xml: Added four entries. [ArcadeShadow]
submitted by cuavas to cade

6

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
  • Obtain McGuffin/Information.
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
  • Win a competition / prevent the other side from winning.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
  • Seize power.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
  • Kill a Person.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
  • Kill a Creature.
Heroes: Kill a monster. Villain: Kill an innocent creature.
  • Destroy an Item.
Destroy a doomsday device, the ring of power, a piece of blackmail.
  • Destroy a Target.
An enemy base, a castle, a ship, close a portal.
  • Protect a Person.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
  • Protect a Creature.
Save the endangered creature from the hunter.
  • Guard an Item.
Someone is planning to steal the priceless diamonds during the party, stop them.
  • Kidnap a Person.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
  • Rescue a Person.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
  • Steal an Item/Information/Creature.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
  • Invade a Location.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
  • Defend a Location.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
  • Escort a Person/Creature.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
  • Deliver an Item/Information.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
  • Track down, chase and capture a Person.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
  • Track down, chase and capture a Creature.
Capture a zombie to prove they exist. Capture a unique creature for research.
  • Escape.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
  • Resolve conflict.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
  • Cause conflict.
Start a war, pit people/factions against each other.
  • Investigate a Mystery.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
  • Uncover a conspiracy.
Find a spy/mole, prevent a convert mission from taking place.
  • Commit a stealthy Heist and don't get caught.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
  • Frame someone for a crime.
A business competitor, a nation.
  • Infiltrate and Spy.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
  • Enforce.
Enforce the law, collect debts, force a person to do something they don't want.
  • Clear the name.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
  • Perform a task.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
  • Sabotage a task.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
  • Diplomacy, Influence, and Negotiations.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
  • Persuade groups of people.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
  • Run and improve a society/group/organization.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
  • Explore a dangerous location. Survive/avoid environmental dangers, overcome environmental obstacles.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
  • Survive wilderness or a hazardous environment and find a way back home.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
  • Scavenger hunt. Collect several items from scattered locations.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
  • Win a war.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
  • Defeat a horde or a swarm, clear out an infestation.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.
  • Incite rebellion/mutiny.
  • Put down rebellion/mutiny.
  • Prepare an ambush, set up traps to make the location impossible to pass.
  • Train a novice, keep a noble person safe while they go on adventure.
  • Act as an experimental subject for a crazy scientist/wizard.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
  • Switch players/antagonist sides.
Players try to get away with a crime instead of investigating it.
  • Reverse the goal.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
  • Use a different target - person, creature, item, information, location/base.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
  • Change "do it for yourself" to "help other people".
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
  • Add restrictions/complications.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
  • Combine multiple goals.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
  • Add different subgoals, put different challenges/obstacles in the way.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
  • Use different concrete details - High Concept Premise, Settings, NPCs, McGuffins, etc.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
  • Use different motivations.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to DMAcademy