So here we go again, I am one of the few who took part in the first Alpha test that happen in the fall of 2018 & the one that happen on Spring of 2019, the game was vastly different back then, a lot of things have changed since then, the majority of them for the better I must say but although the game has improved greatly on some parts there is many things that feel half baked & unpolished & those things along with some other things that still missing, & me personally was expecting to see by now, is what made my experience with New World not as great as it could be, I left a thorough feedback after the first alpha end & that’s why I said that there was things I was expecting to see after all this time & unfortunately haven’t & that was really disappointing for me because this gives the impression that our feedback was not taken seriously but I want to believe that the devs haven’t ignored our feedback they just haven’t finish materialize some of the stuff we asked yet, I hope that’s the case & we are gonna see those things at the near future.
Few things about me before we start, I play mostly Korean MMORPGs the main reason for that is because I prefer the visuals & the art style, I’m not a fan of the graphics or the art that is used on Western MMORPGs, also I always play games with Open World PVP, this is a must-have requirement for me in order to play a game, my first MMORPG was Lineage II back in 2004 this might explain the reason of why I am in constant search for a similar experience since this game continue to be my favorite MMORPG ever to this day, since then I have try countless games but those I spent most of my time playing other than L2 was Aion, ArcheAge & Black Desert, aside from MMORPGs I love to play Diablo clones & Survival Horror games, that’s enough I think to give everyone an idea of what kind of games I enjoy playing.
Anyway let’s take it from the start, I spent close to 100 hours testing the game (96.2 to be specific based on my Steam account) my level when the alpha end was 40 but in no way of time I try to grind for levels either solo or with a group, this all happen naturally while exploring the world & while leveling my weapons of choice which was Fire Staff, Life Staff & Bow, so since I haven’t test much of the other weapons my feedback is going to be for those 3 that I chose to play with, I’m gonna split my feedback in 5 sections, Positives, Negatives, Bugs, Suggestions Wislist, so let’s start: POSITIVES
- I’m gonna start with the highlight of the game which I’m sure is the same for everyone & that’s World Design, the world is designed beautifully, those responsible for the world deserve praise but it’s not perfect, I’m gonna say this though, & believe me this is the highest praise you can get from me, I never ever believed that a Western studio would be capable of creating a world in an MMORPG more immersive than BDO & while playing NW this thought pass many times from my mind, that the world in NW feels more immersive than BDO, & every time I was thinking this it felt really strange to be honest, I was saying to myself “how can this be possible… ?” so ye don’t know what else to say but you get how surprising this was for me, to have something that I never believed it was possible happening in front of my eyes.
- The second one is also obvious & that’s the graphics & because the graphics is so good on this game helped to craft a world so immersive & realistic, the graphic engine have also some really impressive lightning & this was one of the reasons some environments was so immersive (Brightwood comes to mind), there is some things I didn’t like but I know that this was not due to shortcomings in the game engine but lack of proper care from the side of the devs as I’m sure this game engine is more than capable of creating anything you put your mind on.
- Next one is sound effects, I find SFX to be of very high quality on this game & I’m sure the first time everyone took notice of this was when we tried to use Logging to cut down a tree or Mining to mine some stones from a boulder, so GZ on those responsible for this part.
- Gathering is also one of the good parts in NW, I love that the world is full of things to gather & that there is a chance to get rare materials while gathering, it feels nice to improve your gathering skills & unlock new things to gather, I felt though, regarding harvesting, that there is a need for more specific plants that is used as cooking ingredients to be put in the world, aside from Nuts, Berries, Squash, Carrots & Wheat haven’t seen anything else, I was searching for Strawberries for example & never found a single one anywhere the only way to get those were from provisional crates or buy from market.
- Crafting is the next good thing in the game that comes to my mind, although I haven’t craft many stuff aside from gems, food & potions, the only other thing I craft was a few low level Staff & I did it mostly as a test to see how good the result can be but in the end I stuck with drops & market for my gear, I didn’t bother to craft high level gear because I choose to dedicate my time doing other things if I had more time I would definitely try to craft some T4/T5 gear, but overall craft felt nice it was easy to do & there was the option to craft large quantities with a single click & that option is a must imo so all good, also the crafting UI is nice.
- UI in general is nice, it have all the important stuff without be obstructive & it looks good imo, with some adjustments which I’m gonna point out later it’s gonna be perfect, this is definitely one of the well made parts in the game it just needs some necessary additions in order to become really great.
- Exploration is one of the good parts of the game but this is due to the great graphics & the very good world design, people who like to explore, like me who consider my self an exploration-junkie, would definitely have a great time playing this game (btw aside from the 2 end game zones in the North I have explored almost everything else in the other 9 zones) but if you ask me to give a rating of how good exploration is in NW my rating would not be over 7/10, there is so many stuff the devs can do to enhance this part, I plan to go into details later.
1 . The worst part for me while playing the game was how it felt to play with a Fire Staff, & let me tell you it felt terrible, at this point you need to know that I am a mage-guy, with that I mean that mage is my first & only choice on every MMORPG I have ever played in all my MMORPG-life, so since there was the option to play as a mage that’s what I did & I chose to use Fire Staff as my main weapon & I level it to max level, but it was a struggle for various reasons some of the reasons belong to a separate part & it has to do with the way you target your abilities, but let’s leave this for later, now having played mage classes in every MMORPG I have ever played the mage in NW is by far the worst iteration of this class I have ever seen.
The concept of the ranged dps caster is the same for every game, the main idea is to DPS from afar & always keep distance from your target by using kiting & whatever else the skills of your class provide, some of the most common methods to do that is to debuff your target with things like Slow, Hold/Root, Freeze, Confuse, Fear, Paralysis, Petrification etc other than debuffs there is other utility skills that either absorb/reduce damage received (magic shield) or completely nullify damage for a short time, also there is usually some skill that allow you to get some distance in case some melee class jump on your face from nowhere, many times there is also skills to remove debuffs & although the CD is always a long one on this kind of skills, they are very important as they can save your butt in many cases, especially on PVP situations.
So let’s see what a mage in NW have from all that, zero, nothing, only a questionable stun cc that it’s very tricky to activate & can’t be considered as a valid option, it’s like it’s not even in the game, especially for PVP is beyond useless, now aside from how vulnerable & clunky the class feels in both PVE & PVP the skills choices you have is seriously very disappointing, 2 of the 6 skills keep you stationary for a long time & they were clearly made mostly for sieges, out of sieges are kind of useless & not viable for solo play, so from the 4 other options I had I chose to play with Flame Thrower, Incinerate & Pillar of Fire, Incinerate is definitely the best skill on the Fire Staff skill tree & the one you are gonna use most of the time, Flame Thrower doesn’t do good enough dmg when you cast it on a single target, it deals slow dmg that builds over-time & it’s a highly mana-consuming skill, it was obviously made to use on multiple targets, & last I got Pillar of Fire as a finish-him skill as there is a passive for it to heal 25% of your mana when you kill something with it.
Now aside from the bad skill choices &/or lack of choices, as I consider that there is no options here, it’s a one-way road, the fact that there is zero debuffs & utility skills to help you keep distance from your target or something to mitigate some of the damage that is 100% certain you are gonna receive constantly while playing this class, the next thing that made playing with a Fire Staff so bad was the duration of skill animations, to put it simply they are slooooow… so slooooow… (also lock you in place) & that lead a lot of times for mobs to interrupt your casting & so for you to waste a long CD w/o inflicting any damage & every time something like that happen, & it happen quite often, it’s so frustrating that made me to rage inside & outside.
This took a while but it was necessary to write all that because it’s exactly my feelings that describe my experience of playing close to 100 hours with Fire Staff as my main weapon & I think it’s obvious that it was a very frustrating experience, it might not be good to start throwing blames to the devs for the terrible experience I had but I seriously feel that the one responsible for the Fire Staff either hate mage classes or have zero clue about how a mage class suppose to be & what makes it fun to playing as a mage.
- The second most negative thing in the game for me (that is related with the first) is anything that have to do with targeting normal attacks & skills with a Fire Staff & in part with a Life Staff also, regarding skill targeting this goes for Pillar of Fire, this skills is so hard to accurately target far from you due to the terrible camera that do anything it can to hinder you, especially when you are standing on an elevated ground & there is a bit of thick vegetation around you then it’s near impossible to target exactly were you want as your visibility is terrible in this situation & you can’t even see were the circle is, also about normal attacks it’s very easy to lose from our sight this white dot-target mark a Fire/Life Staff have, especially during a fierce battle, there was a case were I was targeting something that was sitting somewhere high & as I point my camera up the dot disappear completely from my sight as the sky in that specific place was white & I seriously couldn’t see my target mark anywhere, in short targeting skills & normal attacks with a Staff was one of the reasons my experience was so terrible.
- Fire Staff skills are useless when you fight something that is either in elevated or lower ground than you, so when you are fighting mobs while going upstairs & you try to hit them by using either Incinerate or Flame Thrower your skills are wasted as you can’t hit them, you just waste your cooldowns & your mana, the same for when you are trying to hit something that is in a lower ground than you, those 2 skills still can’t find target & are wasted.
- Just 3 active skills & only 6 skills in total to choose from, due to that the combat feels very repetitive & overly simplistic & for sure lacks depth, if you consider that there is skills that have 20-25 seconds CD or more then there is huge pauses between each skill & most of the time we rely on spamming normal attacks between skills, now this might be fine for someone playing Hatchet or Sword/Shield, those can spam left click all day long, but for pretty much everyone else is a prob.
- The idea for all our weapon to share the same CD was seriously a terrible one, actually it was beyond terrible it was terrible², this limited even more our options during combat which was already limited with the very limited active skills we have for each weapon & that made the whole combat experience a very limited one indeed.
- The stagger mechanism that is like a perma-cc attached on light attacks make for a horrible PVP experience as weapons with fast attack animation, like the Hatchet, are overly benefit from that & everyone & their mom exploit the brokeness of left click spamming with a Hatchet to own people in PVP as it requires zero skill from anyone to do that.
- I find the character creation bad with not near enough options to create unique & good-looking characters, compare to some other games what NW offer is a pure excuse for a char creator & for today’s standards seem very outdated, also I didn’t like the 3D models of the characters, the char creation of NW seem to lack option on all fields, for face types, for body types, for hair types, for facial hair, for skin/haifacial hair colors, there no option for eyes color & in general for every possible customization option that should be there but it isn’t, also I didn’t like the quality of the hairs, they look unrealistic & there is something cheap/fake about them, last the tones of the hair colors are seriously very bad, I wanna see true blond not variations of green & yellow, the hair colors look honestly like shit, can’t put it more politely.
- The climbing & the jump-over-objects mechanism in the game is seriously so-so bad, by far the worst I have ever seen on any game I have played, so many examples of why I’m saying that that I don’t know where to start, there is so many places that should work but it doesn’t, there is numerous places with very short height that is literally as tall as your char’s ankle & you can’t walk over them it’s crazy! o.o there is spots where there is a short fence where is as tall as below your char’s knee & you also can’t jump over them for some reason, there is some balconies were the fence is really tall & your char can jump over them & then there is balcony fences were the height is way shorter than that & your char can’t jump over them, it makes zero sense where & how this work, then the climbing is also terrible you can’t figure out were you can & where you can’t climb, there is some really weird spots were your char can climb that you would never think it was possible & then there is some places were you would swear that it was possible to climb & you can’t, this shit is all over the place.
- The quest objectives are way too repetitive, the majority of them are kill X mobs or find x items from chests, it’s always the same thing over & over & over again.
- The mobs in the game lack variety & there is way too much copy/paste stuff with the only difference be higher level, different name & maybe different color, in many cases you fight the exact same mobs at end game you were fighting in the early game, this is really bad no matter how you see it.
- Some towns mostly in lower level zones look way too identical with each other, they look like the exact same town with the only difference be different arrangement of buildings.
- Weapon & Armor skins lack variety, for example I think I saw just 3 options for heavy armor the Soldier’s set, the Knight set & one more which I don’t remember the name now & if we exclude the profession armors that give bonus for mining, harvesting etc which let’s be honest you won’t use those at end game full time, then for medium armor there was also 3 options, the Explorer’s set, the Rescuer’s set & the Trapper’s set, now for weapons, for example for Staff, as I remember, there was also 3 different skins, that’s it, the variety stops at number 3, this means that everyone are going to look the same at end game & that was the case from what I saw while playing from observing how other players looked around me, most of them was with Knight heavy armor for the most part.
- Swimming have still not implemented in the game although there was countless people including me that had it as a must-feature in our feedback back in alpha over 1.5 year ago.
- Although I haven’t reach end game I saw from streamers what our options are at the end game & consider me not impressed at all, to the contrary what I saw was very disappointing.
- Toggle PVP in combination with faction missions were it doesn’t require from you to do any PVP & the fact that there is no meaningful rewards for OW-PVP means that Open PVP is going to be dead whenever this game launch if we assume that no major changes happen on this part, me as a PVPer I had my PVP ON in permanent basis no matter what I did at all times, well guess what, I very rarely saw red names around although I was playing on Frostbite the most populated EU server, this I think says everything.
- Regarding factions, I have play 2 games with a faction system in the past, the first one was Aion were there was 2 player factions & 1 NPC faction, & the second one was ArcheAge were there was 3 player factions, in my eyes a faction system is good on an OW-MMORPG for 1 simple reason, because you know from the start who your enemy is & because there is always someone for you to fight out in the open world, well that is not the case in NW, although players are split between 3 factions we have no one to fight out in the open world, so I seriously find the way this was implemented in NW completely useless, people from different factions do events & grind together this is seriously ridiculous, so what’s the point of factions at the end? now the obvious answer is they exist just for TW but is that their only purpose? what about OW-PVP? why we can grind portals together & act all buddie-buddie? does that make any sense?
- Our skills & range attacks in general disappear into the void when another player stand in front of our target.
- Optimization of the game in it’s current state have a lot of issues, my PC is relatively new as I make it around 15 months ago & it cost me way over 2000 € since then I play any & all games in ultra settings & I’m able to always keep a steady 60+ frame rate at 1440p but in NW my FPS drop considerable at times especially inside towns & I experience small freezes due to massive FPS drops for a second here & there, but I wanna believe you are gonna do something about that before the game launch.
- I’m under the impression that NW must have memory leak issues as after a lengthy playing session the client either freeze & I’m forced to terminate it myself or close by itself, also I have notice one time who I checked the task manager that the game use over 18 GB of RAM, does this sound normal?
- No option in game to duel against other players.
- Territory Wars seem like a very underwhelming experience to me for something that supposed to be EPIC as your Dev Diary video about TW describe it, I mean the scale is so small that this feels anything but epic, how can you call epic a 50vs50 siege? to me this sound laughable & it seems I’m not the only one who think that based on the comments people who watched this video left behind, if those responsible for the TW in NW find this epic then for sure they never experienced the best sieges in the MMORPG world those from Lineage II, there was no player limit in L2, I have participate myself in sieges were over 1000 people took part, I’m talking for over 15 clans from each side with about 30-35+ people from each clan, now this is truly EPIC! also the scale of the siege zone was on a completely different level & the way the siege took place was much more fun than sitting next to a flag were a clusterfuck occurs with all the skill & spell spamming trying to get rid anyone who come close, all in all I find very disappointing what the Dev team did with the TW system, it’s not fun, it’s not exciting & it’s definitely not epic.
- The worst bug was definitely that a lot of times our skills miss our target completely although we are sitting in the appropriate range even next to a mob & we keep wasting our CD & our mana (in case of spells) for nothing, also there was many cases were Incinerate, a spell that supposed to deal damage in a 360 radius around our char, miss if we are not facing our target, this is a very serious issue that needs to be looked at.
- Fast weapon swapping can cause at times to not be able to cast skills from the weapon you just change, it happen more than 10 times to me while playing & the only way to fix this is to repeat the process.
- Some headgear remove the facial hair of your character.
- There is a spot in Scorpius from the right side from a path you can take near the water where you can fall inside the graphics like there is a hole on a specific place.
- Mobs in some places the past 2 days of the test had very weird behavior, it was like they couldn’t see me & they were hitting blindly all over the place even far from me like they were chasing an invisible enemy.
- There was many cases were I encounter mobs with ranged weapons were when I moved next to them they were hitting far from me somewhere at random but definitely not at me & this behavior continue as I was just standing still next to them.
- There is many places in Mourning Dale where you encounter skeleton archers with no visible HP bar & I think the same apply for Restless Shore but I’m not sure.
- Remove completely the stagger effect from light attacks or make it to happen by chance (chance must not be over 35%) also even in this case players need to get immunity for a few seconds after continuous staggering, like when 2-3+ players gang on them.
- The game need both more active skills & more skill choices, when I say more active skills ofc I don’t mean anything crazy & vastly different than what we have now, but there needs to be at least 2-3 more active skills in order to spice things up & for combat to not feel so repetitive & simplistic, also if we have a few more active skills there will be space for some utility skills that the game needs so much imo.
- Fire Staff/Mage class need overhaul as it have serious balance issues atm, it feels weak, it’s not fun to play & it’s in great need of some utility skills & more/better skills options.
- Remove global cooldown from weapons, the GCD limit our actions & gameplay & doesn’t allow for strategic & more varied gameplay, also it makes the whole experience unfun & very frustrating at times.
- We need a toggle option for sprint in order to have it always on if we choose to do it, having your little finger permanently stacked on shift is not fun or healthy you know.
- Better character creator & character models, something that is in line with today’s standards.
- The target mark from Staff weapons need to change to something that is better visible no matter what the color palette is in the background.
- The camera when you are targeting small scale AOE spells needs some fine tuning as it currently exist to make your life miserable & your game experience horrendous.
- The chat system need tabs, we need to have the freedom to customize our own specific tabs like a faction tab, a company tab, a personal msg tab etc also we must have the option to create a damage logs tab to check stuff like the dmg we inflict/receive during combat & other useful informations like debuffs, DoT dmg, exp/drops & all the usual stuff we can see in every chat on every other MMORPG.
- Crafting needs to give exp, it’s an activity were you might spent a great deal of time doing & you need to get rewarded for this with progress for your char aside from the leveling of your professions.
- Non-hostile players must not block your ranged attacks, attacks & skills must ignore allied & neutral players & pass through them.
- There needs to be some incentives for OW-PVP so more people would choose to take part on it & also for those who do it anyway & feel that the current rewards is a joke.
- Gear in your inventory that has never been equipped before need to be immune to durability damage after death, I speak for any gear we have drop while grinding & after an unexpected death every single one of them need repair if we wanna sell them.
- Give us the option to check the content of our inventory without the need to stop moving, not the ability to use items while sprinting just to check what we have inside as currently is very annoying that we are forced to stop moving anytime we want to take a look for a bit.
- We need a way to tell with a glance what is food & what is a cooking ingredient, checking everything one by one in order to tell is kind of annoying & time consuming, the same apply for other type of items which is hard to tell what exactly they are, like furniture for example.
- We need an option in Journal window to split our quests by region, currently if you accept a large numbers of quests there is no way to tell from which region each one is.
- We need a filter option in market to check items of a specific tier only, for example show me T4 items only, also another must option is a filter to show items that have a gem slot with an empty gem slot or any gem on them, in short only items with gem slots no matter if the gem slot is empty or not.
- We need to be able to search for something in market without choosing a specific item from a list, for example when I wanna buy mana potions & write mana in search a list appear to choose the exact tier or mana potions I wanna search for, so I need to make the whole process multiple times to check for T2, T3, T4 mana potions & this is seriously very stupid, let me write the word mana & show me any item with that word on it, how hard can this be?
- Inventory is in great need of some tabs in case we wanna see items of a specific type only.
- Game need a Brightness option in settings for obvious reasons.
- Compass need to have a filter option in order to track only stuff we are interested in, for example show me only rabbits, not turkeys, not boars not anything else, just rabbits.
- We need to be able to check the tier of workshops in each town from the map at any time.
- We need a delivery service that will allow us to buy stuff from other towns & have them delivered to us after a while depend how far from our location the items we bought was.
- Azoth cap need to increase as we level up, the current 1000 limit we have is very low & imo this need to increase from 3 to 5 times more by the time we reach max level.
- Overhaul of towns that are way too identical with each other.
- Furniture placement need some fine tuning, currently we can glue furniture like chairs on top of walls higher than floor-height level, this shouldn’t be possible, also rotation of furniture is extremely slow & clunky.
- The Silver & Gold Elite mobs that are currently in game are all soloable, the game needs real RB content that will require for people to party in order to clear them, the world is big enough & there is vast empty areas in every region, fill this map with RB for all levels from Lv20 to Lv60, create bosses with unique mechanics, some with minions some without, there is so much that can be done on this field, it’s a shame that the game still doesn’t have RB after all this time of development.
- The game needs a more consistent climbing system, also this new system must allow us to do more than climb some mountains, like climbing vertical stairs, or climbing on a high place by using come vines.
- We need a Duel system in order to be able to have a friendly spar with other players either for training purposes or just for fun.
- Swimming & underwater exploration/scavenging, almost 2 years pass from the first alpha test we had back in Fall of 2018, it was in my most-wanted things back then & continues to be today since it still haven’t implemented in the game, some of the stuff you can do here is to have us use swim to get access to half-sunken ships, those ships need to be big enough to feel like unique grind spots with mobs/chest inside like every other area, doesn’t this sound awesome? btw this along with the next 3 things I’m gonna right below can make NW from a 7/10 exploration game to a 10/10.
- Secret doors, concealed doors, destructible doors, doors that require to solve some puzzle in order to open them, I wanna see such stuff everywhere in the world, this is how explorers would be rewarded for sticking to exploration & checking every nook and cranny, by discovering stuff no else have seen before.
- I wanna see secret areas in high places that require platforming to reach them (in order for this to happen though a much better climbing & jump system need to be implemented in the game) there is literally countless stuff you can do here, like hide a door of a secret area somewhere on a high place that is not visible from the ground, or hide a chest on a room somewhere high that is guarded by a mini-boss, truly so many stuff you can do & this will take exploration to the next level.
- I wanna see huge underground open world dungeon-like areas, what I’m talking about is nothing like those pirate caves in the game currently, I’m talking for 10-20 times larger & more complex, areas that require extensive exploration & you could possible lost your way inside, now if this was a medieval game the first thing that would come to my mind would be something like a mausoleum but since this game takes place in a completely different era & the island we are currently stranded has it’s own unique lore with the ancients & all, it can be something like an underground temple or something, those places aside from huge underground grinding spots need to reward exploration with lots of secrets inside & also, a favorite of mine, some defense mechanisms to keep trespassers away… (TRAPS!)
- I wanna see a realistic weather system implemented in the game, there is a single area in the whole map in Mourning Dale were we see rain for the first time & although the rain looks amazing it’s sad that it doesn’t rain anywhere else, now if you wanna keep this place in a permanent raining state that’s fine by me but make other zones to also have the chance for the weather to change drastically, I’m talking from small to normal rains to huge storms with thunders falling everywhere, BDO has something similar & it’s always an amazing spectacle when a storm starts especially at nights.
- I wanna see a new weapon specialization system implemented in game, with new skill trees & with a limit of 3 weapons per char, let me explain in detail how this system is going to work, atm every player can use & master (Level to 20) any weapon in game, with this system in place we will have the option to specialize in up to 3 weapons that we have already at max level, from that point on we unlock a new skill tree for each weapon & we have the option to keep on leveling this weapon past Lv20 for 10 more levels, so up to Lv30 & ofc unlock new skills on the way, you can give the option to players to change the weapons they have choose to specialize but in case someone decide to do that all progress is lost & weapon level goes back to Lv20, if anyone wonder why I wanna see something like that the answer is obvious, because I don’t wanna see everyone be everything, with a system such as this in place people will stick to the weapons they choose to specialize in.
7 . Sieges was the most enjoyable thing to do back when I was still playing L2, since then I haven’t play a game again were the sieges was this good, so you can say I’m used to being disappointed after all those years, but still I wanna believe that a game will appear at some point that will have truly EPIC sieges that will make you w8 in anticipation for the time to take part in it & have a blast, I know that there is no chance the devs will completely overhaul how TW works at this point but I’m still gonna give my own idea anyway on what needs to be done imo, what I would like to see to vastly improve the TW in NW & make them a more fun & exciting experience.
For start, the scale of everything need to increase many times over, the 50vs50 need to change to 150vs150 so up to 300 people will be able to participate, the Fortress size need to be about 10 times bigger compare to now, the fortress need to have 4 towers on each corner & one tall structure at the center with a flag at the top, the fortress must have 2 breakable doors & even 2 breakable walls at some specific points, so it would be possible for enemies to try & enter from any side & the defenders need to have their mind for small team of players that try to take advantage of unguarded vulnerable spots on some side of the fortress.
Before the siege start players need to vote who is going to be the leader of the faction for the siege, this person will be responsible to take ownership of the fortress for his faction & everyone else must guard & protect him, from the start of the siege will be possible to charge & try to destroy doors or walls, after the attacking forces manage to enter inside the next step is going to be to conquer each of the 4 towers in each corner & finally accompany the leader to the flag at the tall structure/building in the center of the fortress were he needs to use a channeling skill for 2 minutes uninterrupted, the skill will not cancel in case enemies manage to attack him but the countdown will pause until he stop receiving damage.
This is how a true EPIC siege really is, taking part in something like this will be really an EPIC experience for every single player that take part in it. BONUS
I left for last an idea I had while writing this, an alternate much better way for the game to start, I think it will change the currently kind of boring & generic start to something more akin to how a blockbuster-worthy story would begin, so we start on the ship we are onboard while traveling to Aeternum, a bit before we arrive a huge storm throw our ship to a reef a bit far from the shore & the ship start to sink, at some point we black out & lost consciousness, after few hours when the storm have already over we open our eyes & that’s when we get control of our character for the first time & this is where the tutorial is going to start, on top of the ship while trying to escape from the ship, we move from room to room & exploring the ship using crouch & crawl wherever is needed while searching for survivors, after a while we come to the conclusion that we are the only survivor on the ship & everyone else is already dead, here is where the combat tutorial is going to start by fighting the dead sailors & the crew of the ship who is coming back to life one by one.
Who could thought I’ll be able to finish this, it took me over 24h to write all this, I know crazy, I have never ever spent so much time writing a feedback for a game, the longest it took me to write a feedback in the past was about six hours 5 years ago in the alpha of BDO, consider this record broken, what can I say, the game inspire me to write all that because I obviously want it to be a great game, because I believe it has potential to become something really special, anyway that’s it, feel free to write back & tell me if you agree/disagree with what I have wrote or in case you wanna ask me anything, I’ll be around
(Copy/Paste from the official forum)
My name is Tom and I run a Youtube Channel called HeroRecall.com
. We've been on hiatus since the beginning of the pandemic but plan on getting back to business soon. Meaning more new podcasts, VOD reviews and guides.
I was looking through my current selection of video topics and found a text version of a Terminology Guide I had planned to make but never got around to. So I decided to share it here to help newcomers adjust to Overwatch Terminology (which confused the shit out of me when I first started)
Some of it is outdated, but it's still helpful I think.
It's a massive guide so I'll likely have to break it into sections, this being part one. Don't worry, I'll post the following part after I create them.
The format is:
- Said in a sentence
Let me know if you have any questions, otherwise, enjoy!
---------------------------------------------------------------------------------------------------- 2-2-2 “Hey - Can we get 2-2-2 please - we don’t need a 3rd DPS”
2-2-2 refers to the most optimal and balanced team composition possible. Having One Main Tank, One Off Tank, One Main Healer, One Off Healer, One Hitscan DPS & One Projectile DPS is the perfect combination - however just having 2 Tanks, 2 Healers & 2 DPS is usually what people mean here. If you’re sat in the spawn room and noticing someone spamming “I Need Healing” - it’s likely because they want to run 2-2-2 and just noticed there is only one chosen Healer. Despite the fact that many comps are viable in Overwatch in many ways - not having 2-2-2 can instantly tilt some members of your team before the match has even begun. 3-3 “We need to take this first point quickly - can we run 3-3”
The other team composition that people tend to prefer after 2-2-2 and usually more prevalent at higher levels of play is 3-3 - simply meaning 3 Tanks and 3 Healers. DPS begone, if you’re looking to get in and bully the enemy with sheer force of will and have a metric ton of healing to do so 3-3 is the go-to. This is also the main composition number of the legendary “Goats Comp” - more on that later. 2CP “Since this is 2CP - can we save some big Ults for second point if possible?”
2CP means you are playing a 2 Capture Point map set. Hanamura and Temple of Anubis are examples of this. Generally speaking 2CP are considered some of the least balanced maps in the world of Overwatch. Mostly due to the MASSIVE spawn advantage for Defenders on the second point. Attackers basically have to completely team wipe the enemy or keep them trapped from the point with turrets or a Graviton Surge in order for them to easy capture the second point. 3K/4K/5K/6K “Holy shit! Nice 5K D.Va
A number followed by the letter K in Overwatch simply means a multi-kill to the amount of the previous number. 3K means you killed 3, 4K is 4 kills, etc….The elusive 6K just means you singlehandedly Team Wiped with a hugely impactful play. Good for you buddy! 6-Stack “Guy’s they have a 6-stack, so our communication needs to be on point - no trash call outs, stay focussed"
A 6-Stack just means that every person on one or both teams is in a 6-player group together, which usually means they are on comms together. Which usually means they will have better communication than you if you AREN’T in a 6-stack. Sometimes you can find yourself queuing with 3 groups of 2-stacks. against a 6-stack or visa versa. If you don’t have 6 people in team chat Vs a 6-stack, you are usually going to be at a disadvantage. Of course all OWL or professional teams are automatically 6-stacks. Aimbot “Is that Widow using a fucking Aimbot? I can’t move here”
An “Aimbot” is essentially hacking based software that is implemented by assholes who don’t want to play the game the way it was intended to be played. The software basically aims for them. It will *snap* to a specific part of the target and usually remain locked on until they fire and kill the enemy, then it will snap to another. Rinse repeat. It can be very hard to distinguish an aimbot from someone with the skill of say Carpe or Surefour. Other than the fact that if you’re in Silver and the Widow never misses, it’s worth looking at that POTG with a little extra scrutiny. Aimbotting is of course, a violation of the Terms of Service for Overwatch, and just generally massively frowned upon. Don’t do it, and report it when you see it. Alt “I can’t lose anymore SR on this account, switching to Alt”
An Alt is short for “Alternative Account” - this is different to a Smurf. Which we’ll get into later. An alt is simply an extra account you use to play the game. The allure of such an account is because you can essentially “start fresh”. For a lot of players who don’t believe they are at their correct rank - this is a compelling idea. On the console version of the game, alternative accounts are easy to make, since companies like Playstation allow you to make multiple free accounts on their system. If you play the PC version, you’ll essentially have to create Alt accounts by buying extra copies of the game. Which leads to a lot more higher skilled players at early ranks after the game goes on sale, which tends to be once or twice a year. Angry Monkey “Angry Monkey on point! Can i get some help here?”
Angry Monkey is just a short hand term for Winston’s Primal Rage Ultimate. Now i know what you’re thinking “But Tom, Primal Rage actually has less syllables than Angry Monkey” and you’d be right. However no-one just says “Primal Rage” they would more likely say “Winston has Primal” or “Primal Rage incoming” So simply screaming “ANGRY MONKEY! ANGRY MONKEY!” generally works out better and is frankly more fun to say. AOE “Since we’re tank heavy can we get an AOE healer to stick with the tanks?”
AOE stands for Area Of Effect. Simply put, an ability is going to take place within a certain area of the field of play, but no further than that area. For example; Lucio has AOE healing, which means if you want healing, you better stick by him. A lot of Ultimates can also be considered AOE. Mei’s Ultimate creates a large sphere in which everyone within will be frozen. This can be used to great effect when trying to stall out a point or prevent touching. Area Of Effect plays require a tight knit team to make the most out of them. BM “Don’t say GG EZ. That’s just BM dude”
BM is short hand for Bad manners. usually more of a text based comment than out loud. No harm in using it to call out dick-ish players being rude in chat. As a general rule of thumb. Don’t have BM. Baby D.Va
*“*D.Va demeched. Let’s stagger Baby D.Va - don’t kill her yet”
Baby D.Va refers to Pilot D.Va, otherwise known as D.Va when she has lost her mech and is still fighting. The term Baby obviously comes from how cute and adorable she is running around trying to kill everybody without her Mech. Don’t underestimate that Pistol though, it’ll be the last time you do. Once in Baby D.Va mode, her primary concern is to get off enough pot shots to get her Mech back without having to spawn. However if D.Va is the last to fall on her team, you will notice in higher levels of play that the opposing team will try to block her in, preventing her from attempting to Suicide by Environment so she gets staggered trying to rejoin her team, taking more time off the clock. Backline “Reaper backline. Can we get some peel here?”
The Backline are the people fighting from the back of your team, more often than not it will consist of more long range based characters like Widow, Ana or Zen. A lot of these characters tend to have Low mobility and if flanked by Reaper or dove by an Angry Monkey, are relatively helpless to do anything about it. Unless they have god like aim and reflexes. It is expected of other team members to give the backline a certain amount of help, should these situations arise. After all, if they fall, you fall shortly after. Bait “Bait out hook before we dive that Roadhog”
Bait in Overwatch simply means to try and force a particular ability out of a dangerous enemy before attacking them. Roadhog’s Hook and McCree’s flash-bang are two abilities that tend to warrant baiting out before an attack. Anything that leaves you vulnerable to an instant death is worth trying to bait out first. As soon as the ability is baited out of the enemy, you should follow up with a call out like “Roadhog, no hook” - so your team mates can help you out with the kill if you need it. Boostio “Oh shit, Lucio jumped right in front of my Nano - my bad - have fun Boostio!”
Boostio refers to the exclamation Lucio himself makes when he gets hit by Ana’s Nano boost. Considering this is a less than optimal play and usually a mistake, even Lucio himself seems surprised by this turn of events and will go a little ham on the voice-line. Secretly however, every Lucio loves being Boostio. Bongo “Coming back from spawn with Bongo in 10!”
Bongo refers to the shorthand term for Orisa’s Ult “Supercharger”. Again more of a shortening for times sake name, however since the Supercharger is all glowy and weird when it drops - sometimes it can be hard to see exactly what it is for newer players. So if you hear the term Bongo, that’s what you should be expecting. Boop “Nice Boop Lucio! I think you got 3 of them in the well!”
A “Boop” is a trait that some characters in Overwatch have available to them, that causes the subject of said Boop to fly backwards, forwards or sideways depending on the angle of attack. Most noticeably Lucio can “Boop” people pretty far with enough momentum, However characters like Ashe, Brigitte, Wrecking Ball & even D.Va have some variant form that can be used to the same effect. Of course the most optimal use of a Boop is to get an environmental kill. Lucio’s live for that shit. Boosted “I got boosted to Diamond, now i can’t win a single game”
Not referring to Ana’s Ult here but rather when a player usually wins games due to who they are playing with on a regular basis, and then discover that when those friends aren’t present, they have a hell of a time fighting in those ranks. Boosted players may feel better than they really are due to the high win rate, only to get a nasty shock when they try to go it alone. They will usually drop down to their actual ELO through time. Buff “Come on Jeff! Can we please Buff Mercy already?”
A Buff is when the developer team decides to slightly alter one or more aspects of a character to make them more viable to play in game. With all the consistent changes going on to the Overwatch roster, new characters and new meta’s mean that some characters will suddenly seem weaker than others even if they seemed fine before. Usually because their play style has been hard countered by said new character or meta. In cases like this, the dev team may consider a Buff to the character. For example; Mei’s icicles now have no drop-off damage, making her viable at long range. C9 “Oh my god! They C9’d it! We win!”
The term C9 refers specifically to the North American team Cloud 9, and their habit of winning team fights but not paying attention to the objective (usually during overtime). During a Pro match against AFB on no less than 3 occasions they had WON the team fight, but lost the match due to all of them leaving the Objective. Most notoriously they all ran from point with an incoming D.Va self destruct, and lost it, despite having a Winston that could have simply bubbled the explosion. Since then it has become somewhat of a meme in the Overwatch world. Referring to the same behavior. Leaving the point and losing the game, despite having the advantageous position. CC “They have way too much CC guys, Widow can you focus that Doom?”
CC refers to the term Crowd Control. Essentially players that can Stun or Push you into a position that leaves you unable to respond for a second or two. Think Brigitte’s Shield Bash or Wrecking Ball's Piledriver. The rise of CC in Overwatch has led to many discussions about how it has “ruined the game” mostly by disgruntled Tanks. With good reason though. A lot of the most recent characters added to the game are very CC heavy, Doomfist, Brigitte & Wrecking Ball all have CC abilities that frankly bully tanks around, when realistically Tanks should have a little more weight to them. It continues to be a source of controversy. CD “Sorry no heals right now, still on CD, Healing Orb coming in 3”
CD stands for Cooldown. These are the abilities that your character has to wait some time to use again after utilizing them. Any ability that isn’t your primary or secondary fire is usually a cooldown. Cooldown can range from as low as 2 seconds to as high as 12 or over for really powerful abilities, and everywhere in-between. A lot of people consider certain CD abilities to be crucial callouts when used. You’ll often hear “Mei No Cryo”, Moira No Fade” or “Tracer No Recall” - since these abilities are often life saving and knowing they cannot be used is good intel. Cap “Don’t let them Cap! Back in 3, stall it out!”
Cap means Capture. Sometimes you might hear a callout like “Unwinnable, let them Cap, Reset first corner” Meaning “We cannot win this team fight so please don’t run in and die instantly, wasting ten more seconds, let’s just let them capture the point and fight at the more advantageous position of the first corner after point” Simple enough. Carrying “Jesus, their Tracer is hard carrying them right now, Let’s focus her and then roll ‘em”
Carrying refers to one particular player on the team who is essentially the only reason that side is winning. One player doing so spectacularly well, that the team would likely lose without them. A lot of players have a “Carry-Pick” - their go-to for when things start to go a little sideways with the current composition. If you are Carrying Teams at your ELO, it is likely that you are going to rise in the ranks soon. Players that can carry every game by themselves, usually have a higher win than loss rate, because they win the games they were supposed to lose. Car wash “Symmetra can you set up a Car Wash at the top right entrance please? Let’s not let anything slip by”
Car Wash is a term specifically referring to when Symmetra’s turrets are set up in such a manner that they slow down anything trying to push and usually make it easier for you to kill, if they don’t already kill the enemy by themselves. A well placed Car Wash can completely shut down entry to a specific point and make it a nightmare for the enemy team to break a choke. They can often force composition swaps all by themselves. Cheese comp “I guarantee they’ll be running a cheese comp here, what do we have to counter Bastion?”
A Cheese comp is when (usually, but not exclusively) the defense picks a team composition composed of the most infuriating spam characters available. Traditionally there’s going to be a Bastion behind an Orisa shield. A Torbjorn with a well placed turret. A Symmetra with a Car Wash set up. A Junk rat spamming the hell out of every possible point of entry & maybe a Moira keeping them all alive and throwing random death orbs in your general direction. It can be infuriating to break, but often times once one or two fall, the whole thing collapses. Just don’t get tilted, get smart. Choke “Let’s push up and keep them at the choke, fall back when shield breaks”
A choke or choke point is a narrow point of entry to an area where you can funnel damage, or defend. usually every choke in Overwatch has at least two alternate flank routes to bypass it. However, because leaving the choke open and dealing with 6 players storming you Vs trying to hold the choke and keeping a half an eye on the flank routes is the most optimal play in most situations. Choke Holds are common place. Certain alts also bare better fruit in a choke, such as Moira’s Coalescence, or Hanzo’s Dragonstrike. Click Heads “Way to Click Heads Widow, nice work!”
“Clicking Heads” came about from people asking how to better their skills in various Overwatch forums often to be met with the reply “Just Click Heads” The term itself is quite literal. Move your cursor over the opponents head and click. Voila! Instant kill. Often times you will still see budding Widows asking for advice and getting the same reply, or alternatively, excellent Widows will post an epic montage with the comment “Am i clicking heads right?” Comms “Hey Hanzo can you get on comms so we can co-ordinate Ults?”
Comms is shorthand for communication. So saying “Get on comms” is someone asking you to join the Team Chat so that they can discuss things with you mid-match. Generally speaking, comm usage is at its highest in the higher ranks, and at its lowest in the lowest ranks. Make your own mind up as to why that might be. Comp “Which comp do you want to run for point A?”
Whilst Comp could also mean Competitive as in the Ranked Gameplay mode. usually when someone is referring to Comp, they mean “Composition”. As in - which 6 heroes do we want to use to fight in this match. Comps can be hugely complicated things, sometimes you want maximum synchronicity, other times you need to switch Comp on the fly in order to counter the enemy Comp. They can be tilting, and rewarding. Certain Comps are considered ‘Meta’ at different times. We’ll get into that one a little later. Counter “We need to Counter this Pharah, can somebody go Hitscan?"
For the most part, every hero has a Counter, and by Counter i mean another hero that is their worst nightmare. The type of character they’d have to actively avoid, rather than face head on. Making life difficult. There are two types of Counter - Hard and Soft. An example of a Hard Counter would be Brigitte Vs Tracer. Brigitte is Tracers hard counter. Tracers main deal is that she can zip around taking pot shots at the back line and hopefully take out an Ana or a Zen, making life easier for the guys on her front line. When Brigitte was released, Tracer’s pick rate dropped significantly. In fact it dropped so hard she fell out of the Meta. Brigitte had a shield to avoid pot shots and could bash the zippy little Tracer into oblivion. Most Tracers were sensible enough to switch if they came across a fierce Brigitte. For an example of a Soft counter, let’s look at Moira Vs Pharah. Moira is not a Hitscan, which tends to be the Hard Counter for a Pharah, however, Moira’s Biotic Grasp can reach most Pharah’s if they dip low enough, and add in a quick death orb to make relatively short work of her. Not to mention her Ult. Of course this is less than ideal because while Moira is dealing with Pharah, she isn’t healing her team, Pharah has quick kill potential, and if she wipes your Moira, it’s likely the rest of the team is next. Moira can be a soft counter for Pharah. As in, she can deal with her, but it’s less than ideal. Learn your Counters, it’s how games are won or lost. Deathball Comp “It’s King’s Row? I say we go full Deathball - who’s in?”
Deathball comp is an interesting Composition. Not to be confused with GOATS, Death ball usually consists of a Reinhardt, Roadhog (or Zarya), Soldier, McCree, Ana (or Moira) & Lucio. Essentially you want a big ass shield up front, Hog hooking people into your ball of death. A bunch of hit scans with good aim, An Ana to sleep anything that gets close and Anti-Nade the opposite team. Top that all off with a dose of speed by Lucio and you got yourself a Death Comp. Designed to roll fast, hard and act before the other team has a chance to answer. Discord “Hey Zen, can you Discord that Bastion real quick, we’ll burst him down.”
Everyones favorite Omnic Monk - Zenyatta - has the ability to throw two different types of Orbs onto other heroes. A Harmony Orb to heal his team mates, and a Discord Orbs to essentially curse his enemies. The Discord Orb itself basically means the person who receives it will take an extra 30% damage from any attack, for as long as they stay within Line of Sight of Zenyatta, or for 3 full seconds after Line of Sight is broken. Discord call outs are hugely important to listen for, because its essentially meaning the whole team should focus a target, due to their current disadvantage. Dive comp
“This map has a lot of high ground, let’s run Dive Comp!”
Dive Comp has, up until the release of Brigitte, been the most favored team composition in Overwatch history. Dive comp relies exclusively on high mobility and the ability to collapse on a single target in a heartbeat. By the end of its time, it was mostly refined to Winston, D.Va, Genji, Tracer, Mercy & Zen. With Tanks working in tandem to “dive” a target simultaneously, whilst being pocketed by healers. and Genji & Tracer running interference in the backline. Dive generally works best on maps with high ground such as Numbani, Gibraltar & Busan. DM “Hey D.Va
*, i’m about to Ult, can you DM me?”*
DM stands for Defense Matrix. Referring of course to D.Va’s cooldown ability which allows her to negate any incoming damage within her Defense Matrix’s range. The ability is hugely useful for characters who are prone to damage when performing their ultimate, such as McCree or Pharah. Conversely, it can be used to negate Ults from the same characters if they are attempting to Ult against you. If you see a D.Va turn and charge a McCree with her Defense Matrix open. Be sure to thank her after. DPS “Can we get a projectile DPS please? We already have a hitscan”
DPS stands for “Damage Per Second”. DPS used to be split into two categories - Attack & Defense. However, Blizzard eventually decided to just smash them all together into a single category, known simply, as “Damage”. DPS are comprised of either Hitscan or Projectile aim-based heroes. See further explanation on those later. All you really need to know is that the DPS player has a singular goal. To pour out as much damage against the enemy as humanly possible. They generally have high damage output, but tend to be more fragile as far as health bars go. DPS players are definitely a varied bunch, some with high utility, others who can fly, hack or turn into a god damn mini gun turret. Despite their bad rap, they are often the most fun characters to play, and everyone secretly enjoys going on a bit of a tear as their favorite DPS hero. Dry Fight “Ok, they have the Ult advantage here, let’s make this one a Dry Fight”
A Dry Fight is a fight in which your team does not commit any Ultimates. The idea being that you either try to win the team fight on the mechanical merits of your own abilities, or by counter picking. With the hopes that your team builds their own ultimates, whilst hopefully forcing the enemy to use some of theirs. So either you win the team fight and set yourself up nicely for the next one, or you lose, but the next fight should be much easier. ELO “I swear to god, i am just hard stuck in ELO hell right now”
ELO does not refer to an acronym as some might think, but rather to a man - Arpad Elo. Elo was a Chess Master and actually designed his own ratings system for the game that was officially approved in a meeting in St Louis in 1960. It was essentially supposed to be the best governing method for match making players based on a variety of factors. Later adopted by some online competitive video games such as League Of Legends and, of course, Overwatch. You will hear the words ELO Hell thrown around quite a bit, this essentially means that a player believes they perform way above their current MMR and SR rating, but are consistently thrown into matches that seem lopsided or unfair, thus making the ability to gain any kind of traction with winning games either hard, or near impossible. Others would argue that there’s no such thing as Elo hell, and that it is a form of cognitive bias - essentially players assuming they are better than they really are. ELO hell also accounts for the large variety of Smurf accounts you may come into contact with on Overwatch. More on that later.
EZ Clap “…nothing left to say but EZ CLAP”
EZ Clap is an exclamation usually made by the winning side of an absolute stomp of a match. If one team completely rolls the other with no difficulty at all, two common types of winners insult in the chat box were usually “GG EZ” or “EZ CLAP” Blizzard actually caught on to the former and changes it to something else more wholesome when typed. It doesn’t stop people from saying it out loud though. Fall Off Damage “Keep out of McCrees fall off damage range, he’s a decent shot”
Fall Off Damage is the distance with which a hero’s effective damage range with a weapon is reduced. Not all weapons in Overwatch are created equal. Some of them will lose a portion of their damage output once an enemy is far enough away from the origin of the shot. If you know the effective range of a hero’s maximum damage output, you can try and keep at arms length and avoid taking quite as much harm as if you were within the effective range. Other hero’s have zero fall off damage, meaning they will hurt you just as much at maximum sight lines, as being directly in your face. Learning which is which is key to your overall survival. Feeding “Soldier, can you please stop running in, you’re massively feeding right now”
Feeding essentially means you are doing one of two things, either allowing the enemy to build Ult charge off of you by continuously running into a fight by yourself and dying, or you are doing Trash Damage to the enemy team and allowing their healers to gain Ult charge by simply healing up the tiny amount of damage you are doing to their team. Both of these are generally bad ideas. You ultimately want to be building your Ult charge as much as possible, without allowing the enemy team to gain much, if any, Ult charge from you. Do you best to avoid feeding the enemy Ult Economy. Flanking “We’re having a hell of a time breaking this Choke, Genji, can you flank?”
Flanking is a term used in many games, so most of you are probably familiar with it. However, in Overwatch, considering so much of the game is based around picking off one or two people, or simply breaking a choke. Flanking is hugely prevalent and important. The best flankers will engage with the enemy at the same time their team does, and use the chaos to find their mark. Sometimes your flanking player will just go right to the objective in order to force the team to deal with you. Prominent Overwatch heroes used for flanking are Tracer, Sombra, Genji & Reaper. Amongst others. Flex “Hey, can our Flex go Pharah, we need to take their focus away from us”
A Flex player is a player that prides themselves in being able to play multiple roles at a mid to high level. They may not be as fine tuned as an OTP or just someone who has a hundred plus hours on a particular hero, but they’re your go to for those sticky moments when you might need to switch up to a triple heal or triple tank play. They know how to play Junk, Pharah, Mei & Soldier with decent results, and can save your ass in a pinch. Often to the detriment of true greatness themselves. Frag “Jesus Widow! Way to frag out!"
Fragging quite simply means killing. It is an old military term for using a fragmentation grenade. Originating in the Vietnam war. Believe it or not, the term was based on using a Frag Grenade to kill or assassinate an unpopular or incompetent officer, often times a Frag Grenade was used for plausible deniability, since they could be easily blamed as an accidental short throw or an enemy grenade. It gained a resurgence in the 90’s with games like Doom & Quake. No killing your team mates in Overwatch though, unfortunately. FTH “McCree loves to Flash FTH, be aware, don’t get to close”
FTH in Overwatch usually refers to McCree’s secondary fire, FTH is shorthand for “Fan The Hammer”. This is when McCree unloads the remainder of his revolver in one go. Typically, a McCree will flash-bang you, then unload the full remainder of his barrel as close to your face as he can, this is instant death for most squishies. Hence why most people will try to bait out flash-bang before 1V1’ing a McCree GG “GG’s guys, well played by everyone”
GG is simply short hand for Good Game. It’s kind of tradition after a well played game for both teams to type or say “GG” to each other. Just a simple sign of respect. Of course there are variations of this term that go completely against the original message. Most famously GG EZ, which is frankly a dick move to type. GOATS Comp “This is a close quarters map, you guys wanna run GOATS?”
GOATS comp is one of the most popular current compositions in professional level Overwatch. Named after a North American Overwatch team originally formed from the core of Fractal eSports. They played in the Overwatch Contenders trial and placed first in the 2018 Season 2 open division. The Comp consists of 3 Tanks, and 3 Healers. Usually Reinhardt, Zarya, D.Va, Brigitte, Lucio, Moira - although there are some variations. The power of GOATS comp is that the unit moves fast, together and isolates a target to pick as a group. Rinse repeat until the enemy team is dead. A good GOATS comp is very hard to counter, although there are several methods available. Notably Dive will still give them a run for their money on maps with verticality. Grav-Drag “Ok Hanzo, I have Ult - ready to Grav-Drag?”
A Grav-Drag is shorthand for Graviton Surge & Dragonstrike combination Ult. Essentially once Zayra builds her Graviton Surge, She tries to catch the whole team in it, and Hanzo will Dragonstrike directly into the centre, destroying anything caught within. This is a hugely popular combination ult that often results in a team wipe. Most likely to be seen on King’s Row.
TBC - Part 2 https://www.reddit.com/OverwatchUniversity/comments/jpwh0d/an_overwatch_terminology_guide_part_2_ho/